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#1
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I need Hangin'-A-Round
Folks - I need a copy of the Hangin'_A-Round rules (and a copy of the animation and the field specs would be nice too) - I thought I had them but so far I have been unable to find them - Does a pack rat out there have the files to send me? - Blake
Last edited by gblake : 23-03-2010 at 20:37. |
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#2
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Re: I need Hangin'-A-Round
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I'm your pack rat in this case. I'll email them over to you in a moment. |
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#3
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Re: I need Hangin'-A-Round
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#4
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Re: I need Hangin'-A-Round
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#5
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Re: I need Hangin'-A-Round
I loved this game ... so many fond memories from game design and competitions. You going to be using the game Blake?
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#6
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Re: I need Hangin'-A-Round
I want to play it again. Ask me if I want to play Quad Quandry again.
![]() Could you forward me the manual? I might want to set something up this fall for my old team, and if not I just want to feel nostalgic. |
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#7
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Re: I need Hangin'-A-Round
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Rich - The Northern Va community college system and Prince William Co Schools teachers are collaborating again this summer to create a trio of low-cost robotics workshops for the county. The advanced one needed a challenge that would be fresh for the young students in the workshops, I suggested HAR (I have a complete suite of game pieces in my garage). The students will behave plenty of good ideas at their fingertips if they do a little research; but they won't have ever played the game themselves, and they won't have the luxury of a full season to make perfect copies of any idea they see in a grainy photo or video. The result should be a good compromise that gives them a tough, but conquerable challenge. At least that's my story and I'm stickin to it. Blake Last edited by gblake : 07-04-2010 at 21:24. |
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#8
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Re: I need Hangin'-A-Round
One of the World Champions posted a complete step by step guide for building their robot. I would suggest some way of prohibiting access to this.
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#9
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Re: I need Hangin'-A-Round
It might not be necessary -- so many new parts have come out since 2007 that better bots can be built, and every year, the winning robots get better. Every year at the end of the season since 2006, our team has looked back on its robot and says, "This is the most versatile, most sophisticated robot our team has built", and they're right. And relative to the field, they have ended up in more or less the same place as the year before.
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#10
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Re: I need Hangin'-A-Round
That is true. The design posted is stupidly simple and easy to build, yet perfect for high scoring games. It has room for improvements... If I run this game for Shaker students this fall like I'm considering, I'll probably tell people not to use it, just to let them learn the ins and outs of a design process themselves.
Now I want to design a new Hangin-A-Round robot. Good excuse to learn VEX CAD, I guess. ![]() |
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#11
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Re: I need Hangin'-A-Round
Blake,
I loved this game and am glad that you're bringing it back. One modification I thought that would make a great game even more interesting and lead to a greater variety of robots is to make the 2 end-game tasks (bar and Atlas ball) increase greatly if your alliance gets them both. For example: Hang on bar: 15 points per bot Get Atlas ball: 15 points only (instead of doubling the low & high goal points) Get Atlas ball AND hang on bar: 40 or 50 points to the alliance I've always thought the "division of labor" idea would create more diversity and make alliance selection more challenging. |
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#12
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Re: I need Hangin'-A-Round
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#13
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Re: I need Hangin'-A-Round
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With what we now know about gears and mechanics we would be able to build a robot that would be able to both score in the goals and hang. |
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#14
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Re: I need Hangin'-A-Round
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Even better yet was our bot in the April 2005 pilot competition. We had 4 weeks and put together a cracker box on wheels that had lousy turning radius, totally non-functional manipulators and performed worse than the Squarebot. Last edited by ManicMechanic : 12-04-2010 at 11:01. |
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#15
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Re: I need Hangin'-A-Round
Chris - When you get a spare minute, please send me a URL for the location of that design info - My email address is described in my signature info - Thanks in advance - Blake
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