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#1
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Re: pic: A mechanum wheel that shouldn't bump around at all.
Interesting... I've never seen Inventor render anything that pretty... Looks like I'll have to play with 2011 some more.
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#2
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Re: pic: A mechanum wheel that shouldn't bump around at all.
Hi Brandon,
Could you provide a link that shows the rest of this picture? I am curious to see the rest of the platform. ~ |
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#3
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Re: pic: A mechanum wheel that shouldn't bump around at all.
Quote:
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#4
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Re: pic: A mechanum wheel that shouldn't bump around at all.
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Looks like the wheels in the picture Brandon linked to are mounted incorrectly. ~ |
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#5
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Re: pic: A mechanum wheel that shouldn't bump around at all.
hmmm... this wheel sure does look pretty, but does it run that way too? the side wheels (or whatever the technical term for them may be) look as if they are at a very harsh angle. now, i'm just a programmer, but isn't the ideal angle 45 degrees?
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#6
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Re: pic: A mechanum wheel that shouldn't bump around at all.
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Many mecanum wheels have rollers at 45 degrees. This makes the kinematic (and dynamic) analysis easier. The forward and inverse kinematic matrix transformations are simple, with no trig functions or square roots. Making the angle smaller than 45 degrees (angle between roller axis and plane of the wheel) improves forward/reverse traction but reduces strafing traction, and vice versa. So there is no one ideal angle. It depends on the application. ~ |
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#7
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Re: pic: A mechanum wheel that shouldn't bump around at all.
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#8
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Re: pic: A mechanum wheel that shouldn't bump around at all.
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#9
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Re: pic: A mechanum wheel that shouldn't bump around at all.
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Changing the angles will change the vectors of the wheels. A smaller angle (assuming the maximum angle, 90 degrees, is just a roller mounted straight lengthwise) should theoretically give more strafing motion. Vice versa for a larger angle and forward/back motion. Last edited by LLogan : 19-05-2010 at 21:57. |
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