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  #16   Spotlight this post!  
Unread 26-06-2010, 10:29
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Re: pic: Vex @ IRI Teaser

Well, I'm abandoning this so I might as well post what it is.

I was planning on making a totally sweet four bar linkage that would lift a forklift-style plate from flat at ground level, to titled back just off the ground (pick up game pieces spatula style), to tilted forward at 18 inches high (for scoring in the highest goal in the game). I graphically determined the position of the third and fourth point on the linkage by making approximate positions for the end piece in Solidworks, then finding points based on the intersections of the midpoints between linkage positions. I then tested the concept by making a model out of SolidWorks blocks just to make sure I derived the linkage correctly, and it worked just as predicted. I was then going to take the points in space and make a "vex-approximate" version that kind of did the same thing, but by that point I had decided on a simpler, but less totally-sweet version.

I put up a little video of the linkage blocks for visualization purposes. if you're curious, here: http://vimeo.com/12874376. While really, really cool, with the bonus of allowing for a four motor drivetrain, it's probably for the best that I'm scrapping it. Simple wins.
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Unread 28-06-2010, 20:21
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Re: pic: Vex @ IRI Teaser

One of my VEX teams built a really nice 4 bar linkage for "Clean Sweep" season. It worked well they were pretty happy with it. Two building tips are to use double bearing blocks at the pivot joints (4 blocks total) The two blocks on each side give great stability of the joint. Likewise double collars on each end of the axles makes the joint less likely to come apart under stress.

The shoulder screws that are new this year are also a good choice for the pivot points.

Quote:
Simple wins.
If Simple = elegant = only the parts you need, then yes. Too simple may break at a critical time.

It's a shame you are so far away, I'd be happy to lend you some of my builders.
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