Go to Post What if, each alliance has a pile of AndyMark equipment in front of them. They then have 2:00 minutes to assemble said equipment, and build a working robot that will race to the other side and grab the other alliance's flag. - Pjohn1959 [more]
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  #31   Spotlight this post!  
Unread 22-12-2010, 17:15
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Re: [FF]: FF Draft Assistant Rewrite

Quote:
Originally Posted by rtfgnow View Post
I appreciate your help but I'd prefer you to work on the waiver wires and I'll draft manually.
Ok, sounds good. I set up a Teamviewer session on my desktop before I left and my boss lent me a laptop from work, so hopefully tomorrow I'll be able to attack this and either get a version without the additional dependencies or an installer that includes them posted up.
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Unread 24-12-2010, 00:31
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Re: [FF]: FF Draft Assistant Rewrite

I've posted updated versions of the instaler and update file that do not have the extra dependencies. Turns out it was the newer version of the compiler that caused the issue.
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Unread 24-12-2010, 02:33
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Re: [FF]: FF Draft Assistant Rewrite

A feature not urgent but worth implementing if you get bored: being able to decide who goes in what tier (for redrafts mainly)
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Unread 24-12-2010, 02:42
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Re: [FF]: FF Draft Assistant Rewrite

I think it's possible to do that now, but it's nastier than normal. You wouldn't be able to randomize easily, but you could list the names of who you want in tier 1, then the names of who you want in tier 2, enter that list and unselect "Randomize Players". Of course, then you get the fun of randomizing tiers yourself.

Or you could just enter a partial list to randomize. Again, not easy, and then you get to deal with renaming file outputs and whatnot.
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Unread 24-12-2010, 02:46
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Re: [FF]: FF Draft Assistant Rewrite

I just have two separate draft files and copied the random team list from one to another. Works for me with 2 instances of the program running.
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