|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: Drop-center drivetrains: Why?
Quote:
Quote:
I was not referring to a chassis stiffness analysis, but rather keeping track of CG location for the purposes of reducing rocking while manipulating a game piece. While these are both straight-forward analyses to perform, not every team has a lab full of CAD-capable computers and/or trained operators ready to do them. |
|
#2
|
||||
|
||||
|
Re: Drop-center drivetrains: Why?
Quote:
Even if you do find you need more precision than "I think it'd be best if we put the battery... here", CG analysis is always beneficial on a competition robot. Last edited by Chris is me : 03-08-2010 at 14:49. |
|
#3
|
|||||
|
|||||
|
Re: Drop-center drivetrains: Why?
People refer to "rocking" all the time and cite it as a problem with manipulators.
Think about the math here. With a 33" wheelbase (37" long chassis, with 4" wheels), that means you have 16.5" between wheels. With a .1875" drop on the center, you can rock 1/100 of a degree. Obviously that's exaggerated when you have a long arm sticking out, but come on. .010 degrees of rock is nothing. It's hardly noticeable. It doesn't affect precise positioning whatsoever. |
|
#4
|
|||||
|
|||||
|
Re: Drop-center drivetrains: Why?
Quote:
Even with a 10' arm on there, if your manipulator needs to be accurate in placement to 2" or less, you really have a poorly designed manipulator that would be difficult to score with anyway. |
|
#5
|
||||
|
||||
|
Re: Drop-center drivetrains: Why?
An interesting idea inspired by this thread would be to (gasp!) raise the center wheel on the fly in order to reduce turnability similar to the nonadrive concept.
Hmm. |
|
#6
|
|||||
|
|||||
|
Re: Drop-center drivetrains: Why?
Quote:
Before people start going off and design new for the sake of new, they should evaluate what a well designed full treaded drop center 6wd can do. There is a reason 60 started doing it, 254/968 always does, and we always love to copy it. |
|
#7
|
||||
|
||||
|
Re: Drop-center drivetrains: Why?
Quote:
Reduce the team in question to an average team who seeks to maintain most of the same capabilities as the 'best' 6WD while also maintaining other requirements they've set forth for their robot. Perhaps 4-6 motors and a COTS shifting transmission on the drive train is deemed a lower priority than having extra power/weight for other robot subsystems for a team. To be honest, this is a very reasonable assumption for any team. If the extra power/weight in the team's manipulators were to pay off in on-field success, many other teams would come to defend them. Thus the team would be subject to defense via turning due to its gearing choices and wheel base when it competes against another robot with more power/capability in the drive train. Adding a potential design to raise the middle wheel using simple pneumatics in order to remove the disadvantage may prove to be a superior design for that team's overall robot depending on their time, available resources and funding. Last edited by JesseK : 04-08-2010 at 11:54. |
|
#8
|
||||
|
||||
|
Re: Drop-center drivetrains: Why?
We had a variable drop center chassis this year. In simplest terms, it allowed our middle wheel to raise up while going over the bump (4-5"). This allowed us to have smoother and faster transitions with less impact on the robot/chassis. This was a key component of our strategy as we knew that for many matches we would start in the back and work our way forward and did not want to be limited by the potential tunnel pinch point. Our analysis (check white papers) showed a flat or rock 6x6 would have a considerable amount of problems going over the bump (not impossible, just not pretty).
The variable drop middle wheel also allowed us to flatten the chassis to "hold" directional heading (very important in 2005, 2006 and 2007). As it turns out, this year holding a particular heading was not as essential as those other years. You were either pointed at the goal to take a shot, or you were not. If we had been allowed to store multiple balls, this would ahve been a different story, but it also would have been a very different game. This variable ride height middle wheel did cause issues with our collector. |
|
#9
|
||||
|
||||
|
Re: Drop-center drivetrains: Why?
Quote:
Lesson being there are a lot of novel "dropping" options to achieve your desired results--it need not be just the center. (photo) |
|
#10
|
||||
|
||||
|
Re: Drop-center drivetrains: Why?
Quote:
We've also done a drive-train with two omni wheels in the middle and traction wheels on four corners these omni+traction 6wd robots, in either configuration, have all been successful.I'm not trying to invalidate your points, Chris, they are indeed accurate. While the does trade off a little hit-and-spin stability, it also gains turning speed and virtually eliminates jitters from scrubbing the outside wheels and rocking. As with any robot design choice it has to be made in context of the teams strategy in that year's game. I feel that this disclaimer need not be made with every post though. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| pic: Center Player Station and Ball Drop | Wetzel | Extra Discussion | 2 | 08-01-2006 17:40 |
| Center to Center Distance for 2002 Chaiphua and Cluster gear | sanddrag | Motors | 1 | 20-07-2005 07:36 |
| Omnidirectional drivetrains | patrickrd | Technical Discussion | 21 | 11-10-2002 10:54 |
| Drivetrains | archiver | 2001 | 14 | 23-06-2002 22:52 |