Go to Post What's an autonomous mode? - Bill Gold [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 04-01-2011, 13:43
Tetraman's Avatar
Tetraman Tetraman is offline
FIRST on my mind
AKA: Evan Raitt
no team
Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Manchester, NH
Posts: 1,322
Tetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond repute
Re: 2011 FRC Game Hint #2

Balls, Tetras, and Bins.

Bring it on!

(Goes to design some new games in sketchup)
__________________
"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
  #2   Spotlight this post!  
Unread 06-01-2011, 19:24
zfadness zfadness is offline
Registered User
FRC #3055
 
Join Date: Jan 2011
Location: Minnesota
Posts: 3
zfadness is an unknown quantity at this point
Re: 2011 FRC Game Hint #2

[quote]
Quote:
Originally Posted by Joe G. View Post
I'm going to guess it's something related to the Archimedes-inspired origins of the FIRST logo that they talked about at championships last year.
I believe this has a big part to do with it. It is the type of vague thing they would go for. The greek pillar and historical background of the logo. I also believe the loco-motion idea has merit. Maybe a type of claw to get game pieces out of an elevated bin, then take it (possibily in in some kind of trainlike, cargo carrying way) to something something simialar to archimedes screw to put it in opponent's bin. Least amount of pieces wins.

Last edited by zfadness : 06-01-2011 at 19:28.
  #3   Spotlight this post!  
Unread 04-01-2011, 12:19
Robert Cawthon's Avatar
Robert Cawthon Robert Cawthon is offline
Registered User
no team
 
Join Date: Feb 2007
Rookie Year: 2006
Location: Kansas City, KS
Posts: 275
Robert Cawthon is a splendid one to beholdRobert Cawthon is a splendid one to beholdRobert Cawthon is a splendid one to beholdRobert Cawthon is a splendid one to beholdRobert Cawthon is a splendid one to beholdRobert Cawthon is a splendid one to beholdRobert Cawthon is a splendid one to behold
Re: 2011 FRC Game Hint #2

Quote:
Originally Posted by FlyingD662 View Post
Game pieces are my vote. Even though that does seem a bit too straight forward...
Sometimes the best hiding places are in plain sight.

EDIT: I like the three game pieces. It covers all the games throughout the year with first.
__________________
Formerly a mentor with Team Stealth, 1802. Thanks, kids. It was fun!
2008 Greater Kansas City Regional Winner (Thanks 476 and 1806)
2010 Greater Kansas City Regional Gracious Professionalism Award
2012 Greater Kansas City Regional Imagery Award
"It doesn't hurt to be smart as long as you don't out-think yourself." -- Steve Fujita Former KC Chiefs player.
  #4   Spotlight this post!  
Unread 04-01-2011, 16:32
Kailey1023bx's Avatar
Kailey1023bx Kailey1023bx is offline
Team Captain/Electronics/Mechanical
AKA: Kailey
FRC #1023 (Bedford Express)
Team Role: Electrical
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Bedford
Posts: 9
Kailey1023bx is an unknown quantity at this point
Re: 2011 FRC Game Hint #2

im so confused! D:
__________________
Bedford Express FIRST team 1023
10 years, 6 blue banners,1 team.
We are team 1023
~Team Captain~
  #5   Spotlight this post!  
Unread 04-01-2011, 18:47
MattC9's Avatar
MattC9 MattC9 is offline
Registered User
no team
Team Role: Alumni
 
Join Date: Nov 2010
Rookie Year: 2009
Location: Texas
Posts: 435
MattC9 has a spectacular aura aboutMattC9 has a spectacular aura aboutMattC9 has a spectacular aura about
Re: 2011 FRC Game Hint #2

Shall we connect the logo, or the anniversary to the game?
  #6   Spotlight this post!  
Unread 04-01-2011, 18:51
TheoBlacksmith's Avatar
TheoBlacksmith TheoBlacksmith is offline
Lead Programmer
FRC #0806 (Brooklyn Blacksmiths)
Team Role: Programmer
 
Join Date: Jan 2011
Rookie Year: 2010
Location: Brooklyn, NY
Posts: 37
TheoBlacksmith is on a distinguished road
Re: 2011 FRC Game Hint #2

the most obvious is that It would maybe be some recreation of the 1st FIRST game since it is their anniversairy. Another thing is that it could be a linkage game because of "Little Eva" and her song "Loco - Motion". Possibly all teams on the alliance's robots are connected together to do some sort of race, or an obstacle course or some sort of train design to push or pull down a track.
__________________
No matter what, It's always a programming problem

-Everyone Else On The Team

  #7   Spotlight this post!  
Unread 04-01-2011, 19:06
SteveGPage's Avatar
SteveGPage SteveGPage is offline
Mentor - Scouting and Strategy
AKA: Steve
FRC #0836 (RoboBees)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2004
Location: Hollywood, MD
Posts: 520
SteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond repute
Re: 2011 FRC Game Hint #2

Let's try a different "track" (pun intended).

What if the hint has nothing to do with the game, but refers to the robots instead? In several of the previous seasons, we have had to design the robots, while also keeping in mind what other teams might design. Can I lift, can I be lifted, can I support another, etc. I would not be surprised if we have 3 different configurations (size, height, weight) and have to design the robot within those different and unique specs. So the first part of the design is how you expect to play the game, and how this robot will be a part of an alliance. Maybe, using the train motif - you have to figure out if you are the engine, the cargo car, or the caboose! Your alliance would be severely limited if all three were the same configuration!

Steve
__________________
FRC 836, The RoboBees www.robobees.org
growingSTEMS www.growingSTEMS.org
2017: Southwest VA, Northern MD, Chesapeake District Championships, Championships
  #8   Spotlight this post!  
Unread 04-01-2011, 19:40
Grim Tuesday's Avatar
Grim Tuesday Grim Tuesday is offline
Registered User
AKA: Simon Bohn
FRC #0639 (Code Red)
Team Role: Alumni
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Baltimore MD (JHU)
Posts: 1,597
Grim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond repute
Re: 2011 FRC Game Hint #2

Quote:
Originally Posted by SteveGPage View Post
Let's try a different "track" (pun intended).

What if the hint has nothing to do with the game, but refers to the robots instead? In several of the previous seasons, we have had to design the robots, while also keeping in mind what other teams might design. Can I lift, can I be lifted, can I support another, etc. I would not be surprised if we have 3 different configurations (size, height, weight) and have to design the robot within those different and unique specs. So the first part of the design is how you expect to play the game, and how this robot will be a part of an alliance. Maybe, using the train motif - you have to figure out if you are the engine, the cargo car, or the caboose! Your alliance would be severely limited if all three were the same configuration!

Steve

Thats a very interesting idea, though I believe that was the plan with suspending last year. I've thought long and hard about how suspending could have worked, and came up with an idea, should a similar game mechanic be used this year: Within the first week, many teams get together, and design a common "harness" system in which their robots may interlink, then try to get as many teams as possible to use it.
  #9   Spotlight this post!  
Unread 04-01-2011, 19:42
Andrew Lawrence
 
Posts: n/a
Re: 2011 FRC Game Hint #2

Quote:
Originally Posted by Grim Tuesday View Post
Thats a very interesting idea, though I believe that was the plan with suspending last year. I've thought long and hard about how suspending could have worked, and came up with an idea, should a similar game mechanic be used this year: Within the first week, many teams get together, and design a common "harness" system in which their robots may interlink, then try to get as many teams as possible to use it.
Sounds good! The only problem is that most people don't want to connect their robots unless they have too, me included!
  #10   Spotlight this post!  
Unread 04-01-2011, 19:43
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,713
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: 2011 FRC Game Hint #2

It was suggested in 2007.

Once people figured out about ramps, though, nobody went for it.

Same in 2010, but it didn't become universal.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

  #11   Spotlight this post!  
Unread 04-01-2011, 19:44
Andrew Lawrence
 
Posts: n/a
Re: 2011 FRC Game Hint #2

Quote:
Originally Posted by EricH View Post
It was suggested in 2007.

Once people figured out about ramps, though, nobody went for it.

Same in 2010, but it didn't become universal.
Most every game has some sort of elevation, and we'd be sure to run into problems going up a slope!
  #12   Spotlight this post!  
Unread 04-01-2011, 20:00
SteveGPage's Avatar
SteveGPage SteveGPage is offline
Mentor - Scouting and Strategy
AKA: Steve
FRC #0836 (RoboBees)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2004
Location: Hollywood, MD
Posts: 520
SteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond repute
Re: 2011 FRC Game Hint #2

Quote:
Originally Posted by EricH View Post
It was suggested in 2007.

Once people figured out about ramps, though, nobody went for it.

Same in 2010, but it didn't become universal.
I agree, and would expect the GDC to also have seen that - that's why my comment wasn't based on connecting physically like in previous years, but to "connect" operationally or strategically by function. Three separate design types and three separate functions that you can choose from. It would make for a very different way of playing the qualification rounds, since the chances of seeing the correct pairing would rarely happen for both alliances, but the elimination rounds would be something else!

BTW, congratulations on your 10,000th post Eric! I've enjoyed reading what you have to say!

Steve
__________________
FRC 836, The RoboBees www.robobees.org
growingSTEMS www.growingSTEMS.org
2017: Southwest VA, Northern MD, Chesapeake District Championships, Championships
  #13   Spotlight this post!  
Unread 04-01-2011, 19:44
dag0620 dag0620 is offline
Because we're FiNE
AKA: David Givens
FRC #1071 (Team MAX)
Team Role: Alumni
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Wolcott, CT
Posts: 784
dag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond reputedag0620 has a reputation beyond repute
Re: 2011 FRC Game Hint #2

Quote:
Originally Posted by SuperNerd256 View Post
Sounds good! The only problem is that most people don't want to connect their robots unless they have too, me included!
If something like that was to be done, wouldn't FIRST Standardize it ahead of time (Like the Trailer Hook-Ups of '09)
__________________
David Givens
Alumnus Team Max 1071 ('13) | FIRST Volunteer | NE FIRST

Away making magic for a bit...

Last edited by dag0620 : 04-01-2011 at 19:46.
  #14   Spotlight this post!  
Unread 04-01-2011, 19:45
Grim Tuesday's Avatar
Grim Tuesday Grim Tuesday is offline
Registered User
AKA: Simon Bohn
FRC #0639 (Code Red)
Team Role: Alumni
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Baltimore MD (JHU)
Posts: 1,597
Grim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond reputeGrim Tuesday has a reputation beyond repute
Re: 2011 FRC Game Hint #2

Quote:
Originally Posted by dag0620 View Post
If something like that was to be done, wouldn't first Standardize it ahead of time (Like the Trailer Hook-Ups of '09)
They could leave it to the teams to figure out--innovate in.
  #15   Spotlight this post!  
Unread 04-01-2011, 19:46
Andrew Lawrence
 
Posts: n/a
Re: 2011 FRC Game Hint #2

Quote:
Originally Posted by dag0620 View Post
If something like that was to be done, wouldn't first Standardize it ahead of time (Like the Trailer Hook-Ups of '09)
This is my first year in FRC, so I wasn't in 2009's competition. If what you say is true, that makes me feels a lot better!
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
2011 Game Hint #1 ATannahill Rumor Mill 913 12-03-2011 19:26
pic: 2011 Game Hint #1 panterasFRC Extra Discussion 2 23-12-2010 00:52
2011 Game Hint FIRSTtm134 General Forum 4 01-12-2010 06:24
FRC Game Hint #4? finaldark Rumor Mill 59 04-01-2008 23:18


All times are GMT -5. The time now is 05:15.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi