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#1
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YOU Predict the Average Match Score of 2011's Week 1 Regionals
Third time's the charm! Include a breakdown, point-by-point, ball-by-ball, or just a number of the average alliance score. Mostly, this thread is so we can look back in seven weeks and realize how terribly wrong we were.
For your perusing pleasure, here's last years thread: YOU Predict the Average Match Score of 2010's Week 1 Regionals And two years ago's thread: YOU Predict the Average Match Score of 2009's Week 1 Regionals According to The Blue Alliance's match results from 2010, excluding eliminations, the average alliance score was 2.46 with a standard deviation of 2.46. And I'll post my prediction in the thread once I figure out what it is. ![]() Last edited by Ian Curtis : 08-01-2011 at 15:10. |
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#2
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Re: YOU Predict the Average Match Score of 2011's Week 1 Regionals
I will guess maybe around 100
Would laugh if I actually get close. |
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#3
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Re: YOU Predict the Average Match Score of 2011's Week 1 Regionals
I would say for week 1 average, somewhere around 75 pts.
If you want to see what scores are possible, check out the score calculator here: http://www.chiefdelphi.com/forums/sh...threadid=88417 |
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#4
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Re: YOU Predict the Average Match Score of 2011's Week 1 Regionals
33.2/alliance
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#5
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Re: YOU Predict the Average Match Score of 2011's Week 1 Regionals
25 points per alliance.
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#6
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Re: YOU Predict the Average Match Score of 2011's Week 1 Regionals
I get 41 per alliance.
I'd like to think that each alliance would have 1 robot capable of scoring a ubertube in autonomous. Looking at 2007, I'd say two tubes per robot per match would be a reasonable estimate, seeing as most of the defense won't occur when teams are scoring. I figured on average they'd score on the middle row, and get 1 logo bonus (again, on the middle row). Figure one successful working minibot per match, which is 30 points half the time, so 15. At BAE in 2007, with the rack swinging and defense, 2 tubes in a match made a top 20% robot. Seeing as the "feet" on the pegs are smaller, and there won't be defense when robots are in the act of scoring, I think teams will do a little better. |
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#7
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Re: YOU Predict the Average Match Score of 2011's Week 1 Regionals
iCurtis, what about the fact that it will be a lot tougher to see the scoring pegs this time as opposed to 2007? And the additional shapes aren't going to make anything easier.
Just food for thought. |
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#8
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Re: YOU Predict the Average Match Score of 2011's Week 1 Regionals
Also, teams will most likely have to go to the far side of the field to get the game pieces. There were a lot of teams that would good at picking up pieces right in front of the driver station, but struggled picking them up on the far side of the field. Plus, you have to factor the driving time to get there and back.
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#9
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Re: YOU Predict the Average Match Score of 2011's Week 1 Regionals
Quote:
P.S. You can call me Ian. ![]() |
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#10
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Re: YOU Predict the Average Match Score of 2011's Week 1 Regionals
the pegs are right in front of your alliance station so it should be easy to see the back of the peg at the least.
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#11
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Re: YOU Predict the Average Match Score of 2011's Week 1 Regionals
I'm thinking teams can score around 35-50 points with the tubes, and getting second and third in the race is another 35,....
I say 70 points will be typical for a good scoring alliance and 60 will be the average. During elimination matches I expect the average to jump 10 points. |
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#12
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Re: YOU Predict the Average Match Score of 2011's Week 1 Regionals
Early in the day I expect 50-70 averages, and well over 100 in the finals.
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#13
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Re: YOU Predict the Average Match Score of 2011's Week 1 Regionals
I'd say 10 for the low matches and 80s being the high for the fun matches. So average around 45-60 as the weekend picks up.
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#14
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Re: YOU Predict the Average Match Score of 2011's Week 1 Regionals
64 average for a winning alliance in week 1
Highest score of week one will be 92 |
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#15
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Re: YOU Predict the Average Match Score of 2011's Week 1 Regionals
I'm gonna guess on the low end...only about 15-20 per alliance. Week 1 is usually low-scoring, because teams don't know the best way to play the game yet
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