|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#16
|
|||
|
|||
|
Re: where is the iiko model ?
maya can be transfered from 3ds max
|
|
#17
|
||||
|
||||
|
Re: where is the iiko model ?
Aww the Iiko's are adorable! hahaha thanks!
Anyone else having trouble with the materials? It says "Missing Map Files" then I navigate to the folder with the maps (sceneassets\images\rascal_DIFF_u2_v1.jpg) and click "Use Path" but it still gives me the error. EDIT: Nevermind I fixed it ![]() Last edited by MrPowers399 : 14-01-2011 at 01:34. |
|
#18
|
|||
|
|||
|
Re: where is the iiko model ?
Are you positive this is the iiko rig??
it seems a bit too professional for us to use |
|
#19
|
||||
|
||||
|
Re: where is the iiko model ?
I believe it is. if you happen to be a little nosy like i am i ready the pdf that is also on the download page and the spell it iiko in that document so it could just be a file mistype...
|
|
#20
|
|||
|
|||
|
Re: where is the iiko model ?
i agree it does seem a little too professional, since i recently started learning 3ds max it is complex for me, but ill do my best,
now has anyone figured out how to key frame this thing |
|
#21
|
|||
|
|||
|
Re: where is the iiko model ?
Quote:
1. Select one of the bones. 2. Click the 'Motion' Tab. 3. Expand the 'Layer Manager' rollout. 4. Click and hold the 'Add Layer' button (next to the 'X' button). 5. Point to the first option and release, a new 'Animation Layer' is added. 6. Click the 'Setup/Animation Mode Toggle' button. 7. Start creating keyframes for the spline helpers (like 'CTRL_Head'). Last edited by Lesh_M : 15-01-2011 at 08:46. |
|
#22
|
||||
|
||||
|
Re: where is the iiko model ?
Holy crap.... I deleted all the bones they had and did my own biped rig...
This way is so much better. haha thank you ![]() ![]() |
|
#23
|
||||
|
||||
|
Re: where is the iiko model ?
Quote:
Also, the textures don't work with it, when I load the iiko it says something about "Missing External Files" then it gives the directories to the pictures but I see no way to solve it... |
|
#24
|
|||
|
|||
|
Re: where is the iiko model ?
Is it possible to use footstep mode with the CATRig? Or is it possible to convert the CATRig to a Biped?
So far I've only been able to animate with keyframes, but using footstep mode would save a lot of time. |
|
#25
|
|||
|
|||
|
Re: where is the iiko model ?
powers how did you rig a biped to it, cause that confused me
|
|
#26
|
||||
|
||||
|
Re: where is the iiko model ?
Quote:
|
|
#27
|
||||
|
||||
|
Re: where is the iiko model ?
To fix the textures you need to open the material editor get the texture from the iiko rig... then remap to the textures provide by autodesk can be found at ikorig_maxproject\sceneassets\images\
|
|
#28
|
||||
|
||||
|
Re: where is the iiko model ?
Quote:
- Extract the file to the directory of your choice using any popular Extracting program (7zip, WinZip, WinRAR) - Go to the newly extracted folder - Go to the "scenes" folder - Open the file inside in 3ds Max - ????* - Profit* *Sorry, I couldn't resist Last edited by Nerd_Skywalker : 16-01-2011 at 20:17. |
|
#29
|
||||
|
||||
|
Re: where is the iiko model ?
Quote:
|
|
#30
|
||||
|
||||
|
Re: where is the iiko model ?
I can't get the maps on him though. You can't select anything but the dummy objects.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|