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#1
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Team Update #10
http://usfirst.org/uploadedFiles/Rob..._Update_10.pdf
New rule <R48-C> further emphasizes that the GDC wants this to be an offensive game. |
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#2
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Re: Team Update #10
Was anyone concerned that such a thing was going to be a viable strategy?
The GDC needs to write the rules once and let the game be what the game is going to be. There's little that's fun about being told exactly how to play with your toys. |
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#3
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Re: Team Update #10
Wow.
Thanks to the last few updates half of my defensive strategies have gone down the drain. |
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#4
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Re: Team Update #10
It seems like more and more the GDC is trying to get us to play a very specific game a very specific way.
A good game shouldn't need 1000 rules to work "the way they want it to". Should games even have a "way" they want us to play? Glad to hear the GDC is willing to make team's entire robot designs and strategies illegal during Week 5 lest someone build a robot that wasn't exactly the way they thought it would be. |
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#5
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Re: Team Update #10
I agree with you and dumb things like this, but there are instances where an update is warranted. a good example would be the 2008 opponent's home stretch height rule... that rule had to go.
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#6
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Re: Team Update #10
Just so we don't forget our current good fortune, the new rule doesn't make any designs suddenly legal or illegal. It only changes what you can or can not do with your robots.
Exactly how referees are going to determine "the flow of the MATCH" is going to be interesting. If two alliance members are playing defense and blocking opponent robots while a third opponent is not functioning, is that stopping the flow? Does the answer change if the robots are all in the same part of the field? I'm think this game will require a lot of gracious behavior on the part of teams and referees. I'd hate to be a ref who has to determine if a pin was under 5 seconds or just over 5 seconds. That decision will determine the outcome of the match. At least they've not (yet) changing the rules AFTER the first regionals like last year, or in 2003. Mr. Van Coach, Robodox |
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#7
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Re: Team Update #10
The GDC taketh away, but the GDC also giveth. Nobody has yet commented on this very important change:
Quote:
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#8
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Re: Team Update #10
Quote:
To be honest, this one really should be ref discretion, penalty for stuff like bumpers getting rammed so hard they fall off, yellow or red cards for repeated and obvious intention to break rules, etc. |
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#9
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Re: Team Update #10
I don't find too much offense with the new rule on defense. I believe this is to prevent doing things like stopping the entire other alliance from reaching towers for end game or scoring ever again after the team doing the blocking took the lead. It really depends what they define as flow in the competition.
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#10
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Re: Team Update #10
Also the loading station is a natural choking point. If there were 2 robots, there is a good chance they could have kept a robot trapped in there.
I think its a fair rule in that it prevents other teams from rendering a robot useless. Such a strategy would have had the same effect as an infinite pin. |
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#11
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Re: Team Update #10
Can you have a 2 on 1 defense with this rule?
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#12
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Re: Team Update #10
I like the intent of the change, but I think it will be called rarely, inconsistently, and somewhat arbitrarily.
Maybe we'll be able to convince the head refs in Dallas and San Antonio that any double defense on 148 constitutes interrupting the flow of the match? |
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#13
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Re: Team Update #10
Quote:
![]() That's kind of my fear, too--if I'm parking a robot between my towers and playing defense on any robot trying to go through that gap, am I going to be called for blocking the flow of the game? I hope not! But I would not be surprised if any team doing that was be called. |
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#14
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Re: Team Update #10
Love this update!
I was dreading the 'score first then shut down all scoring' tactic, because it commits one of the worst sins of FIRST: It renders the game *boring*. I know, I know, some people will disagree with me on what does and does not constitute 'boring', but I think of things from the perspective of the casual spectator. It MUST be exciting to non-participant spectators (e.g. friends, family, classmates, and invitees of those on the teams) in order to fulfill it's mandate of changing the culture. Lunacy: reasonable fun to play, boring to watch as a casual observer (because it was too hard to keep track of everything going on if you weren't nails-on with the rules). GDC solution: hire people who specialize in entertainment. And GOOD FOR THEM. Logomotion: both boring to play AND boring to watch if this strategy is enacted. Defense isn't outlawed, you just have to give the other teams a chance. Woot, I say. Woot! |
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#15
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Re: Team Update #10
I think this is a good update. The GDC saw a potential chokehold and shut it down before week 1. Honestly, I wouldn't want this game to turn into hang the top row faster than the other team, block the other team from hanging tubes the rest of the match, and deploy minibots at the end. That wouldn't be a very fun game to watch (IMHO). That said defense is still allowed (mostly in the mid field) which keeps things interesting but allows the game to remain "flowing". Remember Lunacy with the huge 6 robot pile-up clumps as teams tried to score on each other? I never want to go back to that again. I believe that this is a step away, and in the right direction.
That said, I feel bad for the refs. They will have many tough calls ahead with all the subjective penalties. |
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