|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Wiring your LED tube indicator (the illegal way)
A lot of our team has come down with a nasty cold/flu bug lately, but one of the benefits of this has been the strange "snot box" that the team collectively produced. It also happens to signal to our feeder what type of tube we would like him to deliver to our robot.
http://www.chiefdelphi.com/media/photos/36292 The snot box is wired for 12V, and each of the three indicators uses about 60mA of current. While trying to figure out how to wire the thing, we broached a few options: 1) 2 Spikes: 1 - 12V supply from the PDB via 20A breaker, 2 - relay outputs from the DSC 2) Custom circuit: 1 - 12V supply from the PDB via 20A breaker, 3 - digital outputs from the DSC 3) Solenoid Breakout (illegal): 3 - solenoid outputs from a 12V powered solenoid breakout I'm pretty sure #3 is illegal, but I would love to be proven otherwise, because I think it's the most elegant option of the 3 above. Fundamentally the "Solenoid Breakout" is a DC Sourcing Module rated for 750mA per channel - it's not specifically made to power solenoids. The limitation is that it can't source a large amount of current. But it does have the juice to source 60mA worth of LEDs, right? If it does, wouldn't it be the nicest way to power the "snotbox?" |
|
#2
|
||||
|
||||
|
Re: Wiring your LED tube indicator (the illegal way)
Team 1716 is using one spike to control 2 LED's to indicate the desired tube. We decided that a "White Led" for a white tube would not be the best solution as it is very difficult to see in bright lighting conditions(although with your snot box i don't know whether this would be the case or not).
This is how we will be indicating... however we do anticipate a problem if something gets disconnected and we are unable to power the LED, it will always be white. We then have a hand signal system if this goes down. If red LED is on: Give Red tube If blue LED is on: Give Blue tube If no LED is on: Give white tube On another note, we are placing a ping pong ball over our LED's to diffuse them and make them more visible, this might be a lighter solution than your "snotbox", but just a suggestion. |
|
#3
|
||||
|
||||
|
Re: Wiring your LED tube indicator (the illegal way)
Teams are allowed to bring non-powered analyst to feeder signaling devices with them so such a devise isn't all that necessary.
|
|
#4
|
|||||
|
|||||
|
Re: Wiring your LED tube indicator (the illegal way)
The robot will likely be much closer and easier to see than somebody in the opposite driver station.
|
|
#5
|
||||
|
||||
|
Re: Wiring your LED tube indicator (the illegal way)
You could wave up giant colored stick(s) in the air, everyone will see that.
|
|
#6
|
||||
|
||||
|
Re: Wiring your LED tube indicator (the illegal way)
Quote:
At least in my opinion |
|
#7
|
|||||
|
|||||
|
Re: Wiring your LED tube indicator (the illegal way)
Quote:
We're using three different LED patterns to indicated tubes to our Human Player. They're each wired to their own spike and use both the M+ and M- terminals. We were fortunate enough to have the weight and space for three spikes so this was the easiest solution for us - but if we did it again, we would probably use two spikes and have the LEDs ground to the PD. |
|
#8
|
||||
|
||||
|
Re: Wiring your LED tube indicator (the illegal way)
Quote:
|
|
#9
|
||||
|
||||
|
Re: Wiring your LED tube indicator (the illegal way)
If one positive is connected to the M+ and another positive to the M-, where do you ground them legally?
|
|
#10
|
|||||
|
|||||
|
Re: Wiring your LED tube indicator (the illegal way)
PD board, or you can piggyback on the Ground terminal on the Spike. That's legal.
|
|
#11
|
||||
|
||||
|
Re: Wiring your LED tube indicator (the illegal way)
Exactly! It was the old/cheap/easy method of wiring double acting solenoids back in the IFI days before you had a true solenoid breakout board.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|