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Unread 14-02-2011, 16:04
zahayaa zahayaa is offline
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signals

can we put signals in the robot for the 2011 game
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Unread 14-02-2011, 16:13
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Re: signals

What do you mean by signals?

Turn Signals?

Position Signal lights?

Hands to Hand Signal with?
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Unread 14-02-2011, 16:22
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Re: signals

signals that could tell the human player what tube to put out.
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Unread 14-02-2011, 16:28
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Re: signals

Quote:
Originally Posted by zahayaa View Post
signals that could tell the human player what tube to put out.
Assuming that no other rules are broken in the process, then it's perfectly legal to build and use a Human Player Signalling device on your robot. Our team is using an array of LEDs and so are many others.
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Unread 24-02-2011, 20:20
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Re: signals

I gather that a spike relay must be used to interface each signal light. That would be 3 spikes to cover the 3 logos.

Any other options?
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Unread 24-02-2011, 20:23
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Re: signals

Quote:
Originally Posted by jgw View Post
I gather that a spike relay must be used to interface each signal light. That would be 3 spikes to cover the 3 logos.

Any other options?
Program one spike to control two LEDs which would mean you need two spikes.
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Unread 24-02-2011, 22:29
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Re: signals

Quote:
Originally Posted by BrendanB View Post
Program one spike to control two LEDs which would mean you need two spikes.
Or control 3 LEDS with 1 spike. granted you could not have all the on off states of the LEDS.

I also believe you are able to use the Digital and analog outputs for this purpose
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Unread 24-02-2011, 22:47
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Re: signals

Quote:
Originally Posted by Coffeeism View Post
Or control 3 LEDS with 1 spike. granted you could not have all the on off states of the LEDS.

I also believe you are able to use the Digital and analog outputs for this purpose
Ooooh getting smancy!
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Unread 25-02-2011, 09:31
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Re: signals

http://www.chiefdelphi.com/media/photos/36358

A "simple" idea using some 12v bulbs, a cheap flashlight housing and reflector, and a servo with some lexan attached to it. One could also just make some non-powered "flags" and attach them to the servo as well, have em poke through your bodywork or whatnot.
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Unread 25-02-2011, 13:10
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Re: signals

Were making led boards and putting pwm's on them and plugging them in to a digi sidecar
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Unread 25-02-2011, 13:45
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Re: signals

Another option is this handy signalling light from AndyMark available 3/4

http://www.andymark.com/ProductDetai...ctCode=am-0897

It uses a spike relay to control the LEDs
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Unread 25-02-2011, 13:55
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Re: signals

Quote:
Originally Posted by rsisk View Post
Another option is this handy signalling light from AndyMark available 3/4

http://www.andymark.com/ProductDetai...ctCode=am-0897

It uses a spike relay to control the LEDs
Not available until March 4th darn.
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Unread 25-02-2011, 14:29
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Re: signals

We use an array of LEDs in the shape and colors of the FIRST logo, plugged into the digital outputs of the sidecar.

Here is a good photo of it.

-Nick
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Unread 25-02-2011, 14:30
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Re: signals

Here is what we are using:

http://hobbycity.com/hobbyking/store...idProduct=8942

I would find the strips locally though as they are in Hong Kong.

Ours are stuck to a piece of lexan in tube shapes and colors.
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Unread 25-02-2011, 18:04
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Re: signals

We're using special Safety glasses that plug into the pSoC which lights up a HUD which tells our human player which tube to put out.
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