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#1
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signals
can we put signals in the robot for the 2011 game
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#2
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Re: signals
What do you mean by signals?
Turn Signals? Position Signal lights? Hands to Hand Signal with? |
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#3
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Re: signals
signals that could tell the human player what tube to put out.
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#4
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Re: signals
Assuming that no other rules are broken in the process, then it's perfectly legal to build and use a Human Player Signalling device on your robot. Our team is using an array of LEDs and so are many others.
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#5
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Re: signals
I gather that a spike relay must be used to interface each signal light. That would be 3 spikes to cover the 3 logos.
Any other options? |
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#6
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Re: signals
Program one spike to control two LEDs which would mean you need two spikes.
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#7
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Re: signals
Quote:
I also believe you are able to use the Digital and analog outputs for this purpose |
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#8
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Re: signals
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#9
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Re: signals
http://www.chiefdelphi.com/media/photos/36358
A "simple" idea using some 12v bulbs, a cheap flashlight housing and reflector, and a servo with some lexan attached to it. One could also just make some non-powered "flags" and attach them to the servo as well, have em poke through your bodywork or whatnot. |
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#10
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Re: signals
Were making led boards and putting pwm's on them and plugging them in to a digi sidecar
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#11
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Re: signals
Another option is this handy signalling light from AndyMark available 3/4
http://www.andymark.com/ProductDetai...ctCode=am-0897 It uses a spike relay to control the LEDs |
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#12
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Re: signals
Quote:
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#14
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Re: signals
Here is what we are using:
http://hobbycity.com/hobbyking/store...idProduct=8942 I would find the strips locally though as they are in Hong Kong. Ours are stuck to a piece of lexan in tube shapes and colors. |
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#15
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Re: signals
We're using special Safety glasses that plug into the pSoC which lights up a HUD which tells our human player which tube to put out.
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