|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: How Will Logomotion Play Out and Develop?
Quote:
|
|
#2
|
||||
|
||||
|
Re: How Will Logomotion Play Out and Develop?
My Predictions:
- How much will the average scores increase over the course of the season? Average scores will increase about 30-50% between week 1 and champs - How effective will defense be? Very effective. Many offensive teams will over estimate their bots scoring abilities and will be limites in scoring when good defense is played. - Will alliances use feeder bots & hangers, or will it be every team for itself? This will depend on the alliances robot capabilities and will change from match to match - Will tubes be fed through the slot or thrown? Thrown ... although I believe this will play into a defensive starvation strategy. - What will dominate - Grippers or Roller Claws? Rotating arms or Elevators? Minibots - Will floor loading be as important as many think? Yes - Will the minibots define the winners, or will their influence decrease as more teams get them working? Minibots will domonate ... although scoring may catch up by championships (unless defens proves as good as I believe it will be) - How will minibots develop? Will they all be similar by Championship? Teams will gravitate towards 4-5 effective designs. - How would you like to see the game played? Fairly ... with no major rule changes after week 1 |
|
#3
|
||||
|
||||
|
Re: How Will Logomotion Play Out and Develop?
Teams that dont have minibots with a deployment will continue to NOT have one from weeks 1-6.
In any regional match, if one alliance can put two minibots on the pole and the other alliance cant put any, GAME OVER. As a scouter and coach, the first thing I am going to ask teams is about their minibots or lackthereof. |
|
#4
|
|||
|
|||
|
Re: How Will Logomotion Play Out and Develop?
I'm on the opposing side. I think that this year may be one of the most boring yet. It is essentially a copy of Rack 'N' Roll for the most part, which means that we will mainly see teams either repeating what they did for Rack 'N' Roll, or doing whatever a winning team did.
Defense, one of my favorite things to build a robot for, will be either too weak, or impossible to get around. Early on, teams will focus on scoring ONLY, and when teams try to defend, it will be too easy! There are many places where it will be hard for a robot to maneuver, and blocking those places will be a small challenge for the other teams. For the most part, robots this year are going to have a lot of telescoping arms, or elevator-like mechanisms, that cannot go out far, just up. It will be easy to block an incoming robot from scoring if they cannot move their hanging mechanism near the pegs. I've also seen many designs built for defense that cannot score, but completely block off an opponent when they try to come back after receiving a tube, or when they try to get near the feeding station. The competition will be fun, since all FIRST competitions are, but the creativity level and exciting new robots will be at an all time low. Of course, this is just my opinion, but it does make sense. |
|
#5
|
|||
|
|||
|
Re: How Will Logomotion Play Out and Develop?
- How much will the average scores increase over the course of the season?
Depends. If you have scoring machines coupled with an amazing defense, and good throwers, then it's going to be high to low. Otherwise, it'll depend on the robots. - How effective will defense be? Personally, not very much. I say it depends on the robots you go against. Elevators will be easy to block, while arms may be harder. - Will alliances use feeder bots & hangers, or will it be every team for itself? It all depends on the strategy of the alliances. Whatever works, but in order to have feederbots, you'll need good throwers that can get the tubes half way across the field, and feederbots that can get the tubes off the ground quickly. - Will tubes be fed through the slot or thrown? If teams have good throwers, who can accurately throw the tubes across the field, then throwing is what they want. Feeding is only viable if you have a robot that can easily get fed from the feeder and get out of the feeding area, and across the field safely. - What will dominate - Grippers or Roller Claws? Rotating arms or Elevators? All will be good. Elevators are easy to get up to the maximum height, but can be inaccurate and must be next to the pegs to score. Rotating arms (like the one we use), can score on the pegs from OUTSIDE the scoring zone, which is useful if being blocked, and can throw tubes far ahead of them if they are blocked, so that a teammate can get it. Arms would have to be accurate, and fast to move, though. (Which ours is) - Will floor loading be as important as many think? Like I said before, if an alliance has good throwers, then robots need to be ready to get tubes anywhere, from ANY position. This includes leaning up against a wall. - Will the minibots define the winners, or will their influence decrease as more teams get them working? Early on when the minibots are still in development, they could make or break a match. Later on when all teams have seen the other minibots, they will be just a scoring factor, that everyone has. - How will minibots develop? Will they all be similar by Championship? I think that by the championships, everybody will have a similar method of traveling up the pole. I've already seen 4 teams use our method, but they probably didn't steal it. - How would you like to see the game played? I would like to see the matches played with different strategies in the beginning, but having teams mix their strategies together in the elimination rounds. |
|
#6
|
||||
|
||||
|
Re: How Will Logomotion Play Out and Develop?
Quote:
Remember its not as simple as just going over an opponent that is right under the goals...they have to be 6 feet away from the goals... I just can't see this... can you explain? |
|
#7
|
||||
|
||||
|
Re: How Will Logomotion Play Out and Develop?
Quote:
|
|
#8
|
|||
|
|||
|
Re: How Will Logomotion Play Out and Develop?
We have sturdy robot a drive train, so it'll be hard to push us around. Our arm can go high, and long, so we should be able to get the tube over the opposing robot. Our engineering team knows more about how that works. I'm just a programmer. We can even spit tubes out, about a foot to 2 feet, so we can easily get OVER an opposing robot.
|
|
#9
|
||||
|
||||
|
Re: How Will Logomotion Play Out and Develop?
are those of you promoting the power of defense in this years game considering the heavy weight that a 30 point penalty carries and how easy it is to incur such a penalty...
|
|
#10
|
|||
|
|||
|
Re: How Will Logomotion Play Out and Develop?
That's why you choose a team for your alliance that can play defense without getting any penalties.
|
|
#11
|
||||
|
||||
|
Re: How Will Logomotion Play Out and Develop?
Then you defend without pinning.
|
|
#12
|
|||||
|
|||||
|
Re: How Will Logomotion Play Out and Develop?
Good luck with that.
Forget looking at 2007. Look at 2005 where a similar devastating penalty awaited teams who foolishly played defense near the loading zone AND THEY STILL DIDI IT! It's one thing to play Smash Everything With The Opposite Bumper Color Defense which teams will be cured of wanting to use with the first 30 point penalty levied against them and it's another to be consistent at playing effective defense when FIRST is going out of it's way to legislate it out. |
|
#13
|
|||
|
|||
|
Re: How Will Logomotion Play Out and Develop?
Quote:
|
|
#14
|
|||||
|
|||||
|
Re: How Will Logomotion Play Out and Develop?
Funny, alot of team did that and 2005.
And considering so many teams apparent natural aversion to actually reading the rules I expect them to do the same this year as well readily and often. |
|
#15
|
|||
|
|||
|
Re: How Will Logomotion Play Out and Develop?
Quote:
We read the rules! Last edited by Andrew Lawrence : 25-02-2011 at 16:47. Reason: Because I can (Like a boss) |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|