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Unread 27-03-2011, 15:51
SamMullen SamMullen is offline
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1st Seeds Win

This is really the first year that I've actually paid attention to who wins regionals other than what I attended personally, and so I was wondering:

This year it seems like almost always the first or second seeded alliance wins the regional. I think I've seen only a couple of exceptions to that so far. Is that the normal thing, or have other years had more of a variation in which alliances win?
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Unread 27-03-2011, 15:54
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Re: 1st Seeds Win

Think about it, and mathematically/statistically it makes sense. If the first seed picks the second, then the first alliance has the top two teams in the regional. This makes for a powerhouse alliance.
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Unread 27-03-2011, 16:01
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Re: 1st Seeds Win

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Originally Posted by GGCO View Post
Think about it, and mathematically/statistically it makes sense. If the first seed picks the second, then the first alliance has the top two teams in the regional. This makes for a powerhouse alliance.
This isn't always true. It ONLY makes sense if the ranking system is an accurate measure of robot performance, which it never is. W-T-L systems, or even any systems, don't take into account robot improvement, lucky or unlucky qualification pairings, or a number of other factors..
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Unread 27-03-2011, 16:03
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Re: 1st Seeds Win

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Originally Posted by Basel A View Post
This isn't always true. It ONLY makes sense if the ranking system is an accurate measure of robot performance, which it never is. W-T-L systems, or even any systems, don't take into account robot improvement, lucky or unlucky qualification pairings, or a number of other factors..
That's definitely true. For example, this past weekend at Niles, team 1941 ended up being the 4th place alliance captain. The problem was that their robot was basically a cart with four wheels. They didn't even have a minibot*.

*I'm not trying to be cruel, rather I'm stating the facts. Their robot never (to my knowledge) scored a single point for their alliance. Considering that the GDC wanted Logomotion to discourage defense, I find this ironic.
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Unread 27-03-2011, 17:20
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Re: 1st Seeds Win

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Originally Posted by GGCO View Post
That's definitely true. For example, this past weekend at Niles, team 1941 ended up being the 4th place alliance captain. The problem was that their robot was basically a cart with four wheels. They didn't even have a minibot*.

*I'm not trying to be cruel, rather I'm stating the facts. Their robot never (to my knowledge) scored a single point for their alliance. Considering that the GDC wanted Logomotion to discourage defense, I find this ironic.
This happened at Waterloo this weekend too. 2361 was the #5 alliance captain, despite being a box on wheels with NO means of scoring. I'm not sure if they had some scoring mechanism that they took off at some point over the weekend, but when I saw their robot, I couldn't believe they had made #5 alliance captain. Luck of the draw I guess.
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Unread 27-03-2011, 17:41
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Re: 1st Seeds Win

Apparently the number 1 seed has never won the West Michigan District event. Granted, FiM has only been around for 3 years.
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Unread 27-03-2011, 21:12
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Re: 1st Seeds Win

Here is some previous years threads with data:
My 2009 prediction & results of 50% Alliance #1
2008 with some '07 & '06 data
2006

The Philadelphia Regional is an interesting case as far as #1 seed vs the field. Last year I successfully predicted that the #1 seed would win Philly due to the new seeding algorithm (also contains my 09 spreadsheet). This a major streak breaker because before 2010, no #1 seed had won Philly since 2001. Philly tends to have a large similar top tier of offensive robots and lots of defensive bots that causes a lot of upsets during quals and elims.

I don't have the % of #1 Alliance champions in 2010, but I suspect it was higher than usual. The scheduling algorithm (as much as I disliked it) did a good job of seeding the top robots high regardless of schedule difficulty. This year with a return to WLT system, I have been more interested in the how OPR correlates to event winner. The team with the highest OPR during the quals almost always wins the event even if they are not in the #1 alliance (won all the Week 1 events). In Chesapeake where the top team didn't win (one of the few cases), the alliance with the highest combined OPR did win.
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Unread 27-03-2011, 16:05
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Re: 1st Seeds Win

Thats what I always figured. I always assumed that since the rankings never put exactly the best people in the top eight (not that the ranking system is bad, it just is impossible to account for every factor), that every one there had some chance to take it all.
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Unread 27-03-2011, 16:14
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Re: 1st Seeds Win

Another factor is that there are only 2 minibot poles per alliance and 'bonus' points given to faster minibots. The top seed typically teams the team with the fastest minibot, so they typically get 1st and 2nd in the minibot race. In past years ('07, 09) three good scoreres could beat 2 elite scorers, but not this year because there are only 2 minibot poles and a limited amount of pegs to score on. Its a lot like '08, which had only 2 trackballs. If there were 3 minibot poles per alliance and more scoring pegs (so 2 robots can't almost score on them all), you would see more upsets.
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Unread 27-03-2011, 16:47
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Re: 1st Seeds Win

What I've noticed is this: In the past couple seasons, two good robots could hold up an alliance and win a match. The third one could play some very effective D (and some finals matches have been decided by how good the third robot is at playing defense) but especially in the quarters and semis the overall firepower of the top two robots in the top two alliances is too much for the others.

This perhaps is a side effect of FIRST's decision to design really offense-oriented games since 2007. That year was crazy: an alliance could score 256 points in one match and 0 the next, all depending on how much defense was played against them. Rack 'n Roll was, in my opinion, the only game where three good robots could beat two great robots and one not so great robot, which resulted in a lot of 8 over 1 upsets. This phenomenon was augmented by the fact that since defense could shut down many offensive teams, the best teams often would not seed first. Even when they did, they often lost if the regional or division was stacked enough to provide power to the #8 alliance.

Look at the TBA results for GLR and West Michigan... more wins for blue than red in the elims. Oh look... 1114 and 67 lost in the semis due to amazing defense and the fact that 57's robot could not provide the defense necessary to stop the opponents from scoring. In 2007, none of the #1 alliances at Champs escaped the divisions and reached Einstein. The #8 alliance of 190, 987, and 177 won in the finals. This could be interpreted as proving my point that 2007 was the only recent year where the #8 alliance could be the best alliance at an event.

However, back then there was this huge discussion about how overpowered defense was in FIRST and how boring it was to watch robots bump into each other instead of score. There were also instances where teams played defense that was too rough and complaints about how the serpentine draft gives an advantage to the #8 alliance and should be done away with. Perhaps as a result, FIRST has designed games in recent years to be based on offense, so the good teams can seed high in qualifications and be less hindered by defense in the elims. These offense-powered games in recent years have given the #1 alliance more of a chance to dominate a competition.
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Unread 27-03-2011, 17:49
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Re: 1st Seeds Win

Quote:
Originally Posted by JABot67 View Post
What I've noticed is this: In the past couple seasons, two good robots could hold up an alliance and win a match. The third one could play some very effective D (and some finals matches have been decided by how good the third robot is at playing defense) but especially in the quarters and semis the overall firepower of the top two robots in the top two alliances is too much for the others.

This perhaps is a side effect of FIRST's decision to design really offense-oriented games since 2007. That year was crazy: an alliance could score 256 points in one match and 0 the next, all depending on how much defense was played against them. Rack 'n Roll was, in my opinion, the only game where three good robots could beat two great robots and one not so great robot, which resulted in a lot of 8 over 1 upsets. This phenomenon was augmented by the fact that since defense could shut down many offensive teams, the best teams often would not seed first. Even when they did, they often lost if the regional or division was stacked enough to provide power to the #8 alliance.

Look at the TBA results for GLR and West Michigan... more wins for blue than red in the elims. Oh look... 1114 and 67 lost in the semis due to amazing defense and the fact that 57's robot could not provide the defense necessary to stop the opponents from scoring. In 2007, none of the #1 alliances at Champs escaped the divisions and reached Einstein. The #8 alliance of 190, 987, and 177 won in the finals. This could be interpreted as proving my point that 2007 was the only recent year where the #8 alliance could be the best alliance at an event.

However, back then there was this huge discussion about how overpowered defense was in FIRST and how boring it was to watch robots bump into each other instead of score. There were also instances where teams played defense that was too rough and complaints about how the serpentine draft gives an advantage to the #8 alliance and should be done away with. Perhaps as a result, FIRST has designed games in recent years to be based on offense, so the good teams can seed high in qualifications and be less hindered by defense in the elims. These offense-powered games in recent years have given the #1 alliance more of a chance to dominate a competition.
This analysis is quite interesting about 2007.
I made a similar one back after that season, but for different reasons.
In 2007, I noticed that a lot of the lower seeds were winning due in large part that they had 1st pickings of the "ramp" bots that gave a relatively large bonus for winning matches. With proper defense and pinpoint scoring to block the multiplier on certain pegs of the rack, they could come back and beat you on the bonus.
The bonus back then was much more difficult than this year.
This season, your bonus is independent of an alliance partner and could be done entirely by yourself. Everyone can technically have the same type of 1 to 1.x sec minibot. The formula to creating one is out there and can be done independently of your robot between regionals. You would not (nearly impossible for most) be able to go from a non-bonus bot to one all of a sudden in your next tournament.

IMO, that game gave every alliance the best chance to win a regional. You had to be very, very careful on who you picked in trying to beat out the other alliances.
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Unread 27-03-2011, 19:18
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Re: 1st Seeds Win

Looking at the data for #1 alliances going back to the Palmetto Regional's inception:

2004 (343/1402/665): Out in quarterfinals (three matches), #2 won
2005 (1251/25/301): Finalists (three matches), #2 won
2006 (68/180/1028): Semifinalists (two matches), #6 won
2007 (1251/1758/1626): Finalists (three matches), #2 won
2008 (343/342/393/804): Finalists (four matches), #7 won
2009 (3025/2815/1379): Finalists (two matches), #3 won
2010 (343/1261/1398): Champions (three matches)
2011 (180/2363/2815): Champions (three matches)

2005 was the start of 3v3 play, and 2006 was the start of the serpentine draft. Take from this what you will.
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Unread 27-03-2011, 22:12
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Re: 1st Seeds Win

Quote:
Originally Posted by JABot67 View Post
What I've noticed is this: In the past couple seasons, two good robots could hold up an alliance and win a match. The third one could play some very effective D (and some finals matches have been decided by how good the third robot is at playing defense) but especially in the quarters and semis the overall firepower of the top two robots in the top two alliances is too much for the others.

This perhaps is a side effect of FIRST's decision to design really offense-oriented games since 2007. That year was crazy: an alliance could score 256 points in one match and 0 the next, all depending on how much defense was played against them. Rack 'n Roll was, in my opinion, the only game where three good robots could beat two great robots and one not so great robot, which resulted in a lot of 8 over 1 upsets. This phenomenon was augmented by the fact that since defense could shut down many offensive teams, the best teams often would not seed first. Even when they did, they often lost if the regional or division was stacked enough to provide power to the #8 alliance.

Look at the TBA results for GLR and West Michigan... more wins for blue than red in the elims. Oh look... 1114 and 67 lost in the semis due to amazing defense and the fact that 57's robot could not provide the defense necessary to stop the opponents from scoring. In 2007, none of the #1 alliances at Champs escaped the divisions and reached Einstein. The #8 alliance of 190, 987, and 177 won in the finals. This could be interpreted as proving my point that 2007 was the only recent year where the #8 alliance could be the best alliance at an event.

However, back then there was this huge discussion about how overpowered defense was in FIRST and how boring it was to watch robots bump into each other instead of score. There were also instances where teams played defense that was too rough and complaints about how the serpentine draft gives an advantage to the #8 alliance and should be done away with. Perhaps as a result, FIRST has designed games in recent years to be based on offense, so the good teams can seed high in qualifications and be less hindered by defense in the elims. These offense-powered games in recent years have given the #1 alliance more of a chance to dominate a competition.
I think that in this game defense as well as minibots are one of the greatest factors in who wins elimination matches. For example at our past regional (Midwest) The number 1 seed alliance chose the second seed alliance and dominated the competition. The only alliance to beat them once was our alliance (the # 4 alliance) and that was due mostly by our bots ability to completely shut down wildstang's minbot from reaching the tower in the first match. Sadly we lost the next 2 matches to that alliance because they adapted to our defense and won the minibot races.

Also in our first regional this year (Boilermaker) the number 1 seeded team chose the number 2 seeded team and they completely shut destroyed every other alliance because no one could stop them from scoring or deploying their minibots (the fastest at the event).
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Unread 28-03-2011, 07:53
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Re: 1st Seeds Win

Quote:
Originally Posted by JABot67 View Post
Look at the TBA results for GLR and West Michigan... more wins for blue than red in the elims. Oh look... 1114 and 67 lost in the semis due to amazing defense and the fact that 57's robot could not provide the defense necessary to stop the opponents from scoring. In 2007, none of the #1 alliances at Champs escaped the divisions and reached Einstein. The #8 alliance of 190, 987, and 177 won in the finals. This could be interpreted as proving my point that 2007 was the only recent year where the #8 alliance could be the best alliance at an event.
*polite cough* I hate to break it to you, but 2007 GLR is a better example of luck playing into the finals than anything else. 57 got bitten by the banebot curse Thursday and Friday and didn't have working ramps till Saturday morning. At which point the worked flawlessly for the rest of the regional. 1114 took notice and we were a stellar darkhorse 3rd pick for defnese and ramps. Ask 118 if we could play defense at Lone Star. Anyways, we were flustered at having such a huge chance at a win and a bit disorganized. We ended up playing semi 1 with a nearly dead battery, which left us a twitching mess. Diagnosing that took me a lot longer than it should have, cause who would figure that? So we finally figured it out and by then they wanted us on the field. We put on a battery strap and sent the robot out without a rear bumper because we didn't want to "waste" a timeout. Turned out the bumper was doing most of the battery securing, and when someone rammed us, physics sent the battery flying out the back of the robot and we were dead a second match. I count that as one the single most embarrassing moment of my FIRST career, because we honestly would have owned that regional if I'd just asked for that timeout or monitored battery charging a little more closely.

On the other hand, man is that an instructive story to tell at workshops.
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Unread 28-03-2011, 08:03
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Re: 1st Seeds Win

Quote:
Originally Posted by Kevin Sevcik View Post
*polite cough* I hate to break it to you, but 2007 GLR is a better example of luck playing into the finals than anything else. 57 got bitten by the banebot curse Thursday and Friday and didn't have working ramps till Saturday morning. At which point the worked flawlessly for the rest of the regional. 1114 took notice and we were a stellar darkhorse 3rd pick for defnese and ramps. Ask 118 if we could play defense at Lone Star. Anyways, we were flustered at having such a huge chance at a win and a bit disorganized. We ended up playing semi 1 with a nearly dead battery, which left us a twitching mess. Diagnosing that took me a lot longer than it should have, cause who would figure that? So we finally figured it out and by then they wanted us on the field. We put on a battery strap and sent the robot out without a rear bumper because we didn't want to "waste" a timeout. Turned out the bumper was doing most of the battery securing, and when someone rammed us, physics sent the battery flying out the back of the robot and we were dead a second match. I count that as one the single most embarrassing moment of my FIRST career, because we honestly would have owned that regional if I'd just asked for that timeout or monitored battery charging a little more closely.

On the other hand, man is that an instructive story to tell at workshops.
Okay, you are right. 57 was a beast at defense that year, and we might have been able to win GLR had your robot been working correctly in the semis. However, this just proves how important defense was that year (we couldn't win without you), and how lucky we were to get a great defense and ramp bot as the 16th pick, although it didn't work out in the end.
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John Bottenberg - University of Michigan '14 - Microsoft
FLL Team "Dark Matter": 2003-2005
Robofest Team "Dark Matter": 2005-2008
Team 67 Programmer: 2007-2010
Team 3322 Programming Mentor: 2012-2014
Team 2930 Engineering Mentor: 2015-????
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