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#1
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Re: Is alliance selection usually this bad?
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I think the philosophy behind the rule, is to not allow stacked teams. It's already a huge problem this year. Allow teams to rig selection and it becomes a bigger problem. |
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#2
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Re: Is alliance selection usually this bad?
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For the record, the toughest selection for a single team probably happened back in 1999/2000, somewhere around there. Mind you, this is back before we all got this whole selection thing fully figured out. This is at the Nationals (and yes, I do mean Nationals, not Championship) at Epcot. One team somewhere in the middle of the order called on 5 or 6 or more different potential partners before getting an acceptance, or something like that (memory is kind of funny when stuff is that long ago). Picked already, declined, declined due to needing to catch a plane, picked already, declined, that sort of thing, until someone finally accepted. Not a place I'd want to be... |
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#3
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Re: Is alliance selection usually this bad?
Interesting, there are no actual scouting guides out there, just programs/sites to use. Noone actually teaches rookies how to scout...
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#4
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Re: Is alliance selection usually this bad?
I don't think there is anything wrong with alliance selection this year, FIRST just doesn't rank teams well. I don't even look at the data FIRST provides. When I'm up there making picks I go solely off what my scouters give me.
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#5
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Re: Is alliance selection usually this bad?
i was out there as a team captain at SVR and watching it i was surprised at how ill prepared some of the alliances were. i have a small team, less than 15 people and we still have a relativly decent scouting program and would easily have been more organized than some of the alliance captains out there.
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#6
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Re: Is alliance selection usually this bad?
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Lower ranked captains were in a good position to create strong alliances, but failed to do so. Good teams are rarely left for the 1st and 2nd alliances, however at SVR, good teams, were widely available. One reason, people focused on minibots. Well at SVR it was autonomous that won the finals not minibots. |
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#7
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Re: Is alliance selection usually this bad?
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Also does anyone have video from SVR? I would like to take a look at it. |
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#8
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Re: Is alliance selection usually this bad?
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The game that ends up being played on Einstein is going to be crazy interesting. |
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#9
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Re: Is alliance selection usually this bad?
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There isn't a right or wrong way to scout. It really comes down to what factors are important to your team. |
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#10
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Re: Is alliance selection usually this bad?
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#11
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Re: Is alliance selection usually this bad?
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"Anyone want to get picked make some noise!" This actually happened at Buckeye in 2008. |
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#12
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Re: Is alliance selection usually this bad?
That actually just happened at SVR, leading to this discussion. We have had some misplaced teams and head-scratching picks at Philly but noting that bad. Most of the questionable picks are made with quickly, so there must have been some thought process behind them.
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#13
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Re: Is alliance selection usually this bad?
They picked us
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#14
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Re: Is alliance selection usually this bad?
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This year's game is very challenging with all of the tasks that have to be done and the potential for crushing penalties it magnifies the potential for stupidity and there are many teams eagerly embracing it. At every regional I have been at there were several teams in the elims who had no business playing on Saturday afternoon. Next week we will see MUCH better quality of matches in Michigan and Philadelphia and see this games true potential of how things will be in St. Louis (for the most part). |
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#15
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Re: Is alliance selection usually this bad?
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Here is a thread I started a year or so ago about scouting methods. One thing it does not cover in great details is "The Pick List". I will post up a template that we use. Every team Friday should make a list of at the very minimum 1-23 (24 if you include yourself). Teams that you would be interested in having as a partner. With detailed scouting, this usually still requires an hour of debate mostly trying to flesh out the slots for 12-24. This is the most difficult area as this area typically has the smallest differentiators between teams. On our team, we also include a bubble section of around 4 teams, and a DNP section (Do Not Pick). DNPs usually result from gathering an abundance of general penalties, DQ potential penalties, and/or often not functioning or broken. Here in Michigan, this list is usually quite long at the first event, and much smaller at the second as teams get their controls sorted out, and most teams learn the rule better. Saturday morning, we do a walk through on the bubble teams to see how they are doing, and discuss any issues we may have noticed on Friday. If there are specific behaviours we would like to see from a team (tube herding or defense), we will talk to them about their schedule and ask them to exhibit this behaviour in a match of their choosing. Some will agree to this, some will turn us down. We then refine the list right up until the end. Make a duplicate, and send it out. The duplicate is then used to discuss selections with you partner. Typically off to the side. ******************** Even knowing all this things, we are still often caught of guard for the alliance selection process. Part of the selection issue is that with the WLT system, ranking tend to fluctuate a lot right up until the very end. This makes it very difficult to discuss strategies with potential alliance partners. Also, because team captains are called to the field immediately after the last match, there is very little time to adjust lists relative to rankings. I would love for teams to be given a 10-15 minute break after the first round to discuss next round picks with their scouting teams and new partners. Yes this would add some time into the alliance selection process, but it would be so beneficial to the overall competition. As the captains out of the field are frequently members of the competition team, they haven't seen enough matches to make informed arguments with their other partner. ******************** As a thought of discussion: What if there was the "Wheel of Fortune" picking rule where you loose your turn if you pick a team that is already in an alliance? Would this reduce the ill-prepared, or would it just be adding injury to embarrassment? ******************** Another thought. If you notice that a young team is doing well enough that they could be in the position to be an alliance captain, go up and remind them of the importance of making a pick list. If you are "mentoring" another team, make sure they do this. |
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