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Concept Lock
I was looking at one of the simbotics online presentations (http://www.simbotics.org/resources/workshops), and I saw that they reach concept lock at the end of week 1. This year, my team tried locking the concept, but we had to change things because our original concept didn't really work (and that concept lock was halfway through week 2 or 3).
Now I'm wondering: how on earth do you strategize for the game, and conceptualize a full robot in a single week ![]() |
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