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#1
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Re: Tube starvation/stealing
I think you'll see one robot just dominate the field by collecting tubes and harassing their opponents as they pick them up.
If this robot is good enough, I think we'll end up seeing two of it's opponents sent over to stop it. Now I'm thinking about it, if the defense is good enough on both teams, the 3rd robot on each alliance might just end up harassing and playing defense on each other. |
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#2
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Re: Tube starvation/stealing
The Skill Level of some of the Human Players at this point in the season can essentially make a tube starvation strategy useless.
I'd be willing to say that most of the teams on Einstein will have Human players that reliably throw past the caution line 9 out of 10 times. |
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#3
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Re: Tube starvation/stealing
the strategy of tube starvation of a shape is a strategy that can really backfire on you though; which happened in MSC. i think that the strategy will be used a lot but a lot of teams will see how it can backfire and we will for sure see an all out brawl of who can have the perfect strategy
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#4
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Re: Tube starvation/stealing
I know that our team used tube starving very successfully at the VA regional with 1676 and 25. Now this was for multiple reasons and these reasons will definitely not work for every alliance, it just happened to for our alliance. Our bot can only pick up from the feeder station (hindsight is 20/20) but 1676 and 25 could both pick up and score successfully from the floor, so instead of us all trying to pick up and score tubes on the same pegs at the same time (I believe someone said this was analogous to 1st graders playing soccer which is spot on), we went and picked up squares from the feeder station, 25 scored circles and triangles and if i remember right, 1676 stole whatever pieces didn't make it from the other alliance's feeder to their zone.
surely not a blanket strategy (if a successful one exists) but it worked well for our alliance |
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#5
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Re: Tube starvation/stealing
the only thing that could virtually go wrong for the strategy is overusage. teams catch onto it and then BOOM!
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#6
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Re: Tube starvation/stealing
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DS1 (Left) is in front of mainly squares and circles. DS2 (Middle) is in front of Triangles and Squares and DS3 (Right) is in front of Triangles and Circles. From there, the teams would go and get their respective game pieces since they were the stations right in front of them. It helps if all 3 bots can score and really takes the confusion of trying to score across partners. Most of the time though, 2 teams will take a single rack area and try and fill it up. If you're stuck on Einstein with 3 good bots, take this to your advantage. |
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#7
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Re: Tube starvation/stealing
So what kind of strategy is useful to counter a tube starvation?
Alternately, what happens when both alliances both try to starve the same shape? |
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#8
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Re: Tube starvation/stealing
Starving against good robots are really hard due to the feeder slot good teams will pick up on that your trying to starve them and go there. You cant block the lanes otherwise its a red card. By starving a team of tubes you also starve yourself in a way. If you are the alliance doing the starving you better know you have a faster minibots because it may come down to it. But like very strategey it has its advantages and disadvantages.
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#9
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Re: Tube starvation/stealing
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#10
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Re: Tube starvation/stealing
One thing that is kind of an unmeasured quantity - because of its difficulty - is blocking the throws. The high scoring bots are generally pretty narrow vertically, but if you were a REALLY good driver you could in theory play soccer goalie somewhere deep, block the gamepieces mid-air with your arm extended and then herd them away. I doubt that the human players that are throwing across the field are putting enough of an arc to go over a 12'+ robot at the caution line.
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#11
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Re: Tube starvation/stealing
WOW, my posts are getting loooong.
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I agree with that as well, tube starvation needs to be coordinated between all the alliance members and they need to know which tubes to get ASAP. It's also important that the HPs know this so they don't throw out the chosen starvation tube. Quote:
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If both alliances try and starve the same shape then there isn't much of that shape on the field. I think since then they would both have to go to the feeder station at least once per logo it becomes a foot race to see who can hang faster and who can get there and back faster. I'm just spitballing here but what do you guys think of an alliance made up of three hanging bots that rotate in and out of defense/tube stealing. For example at first bot 1 and bot 2 hang tubes and bot 3 goes over and plays defense/steals tubes, as soon as bot 3 can get a tube bot 1 or bot 2 go in and play defense/steal tubes while the other two hang and so on and so forth. The idea is to get as many of your opponents game pieces as you can while still making your own logos. Do you guys think it would be to hard to coordinate? Wastes time running across the field? Maybe would work better if two bots rotated and one was a dedicated scorer? Something else? |
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#12
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Re: Tube starvation/stealing
Tube starvation, as with any strategy, needs to be something that is thought through completely. There is no strategy in FRC that can be applied successfully to every match- the variables are just too complicated. For the very, very good teams (and I'm talking 1114, 254, 233, that level) it becomes more about finding solutions to the defensive strategies other teams throw at you.
Single color starvation is probably the simplest to accomplish, since it has a very straightforward objective and doesn't require much in-match adjustment. I do know, however, that many of the top teams have been facing that strategy since Week 2 and it doesn't even faze them anymore. If anyone was watching the finals matches at SVR you can see we didn't even bother to try and use it against 254- their human player knows how to get around it. Some form of tube strategy can make a very big difference when you know that your advantage is in the minibot. But all of these strategies have to be adjusted for the situation. And that's partly what is going to make Championship matches so interesting. At regional events there are often powerhouses who win all of their matches irrespective of their opponents. Occasionally the top couple of teams will play each other and have a difficult match, but usually they just have to play, not do anything stupid, and everything will be fine. At Championships the way the OPRs play out (at least in Galileo) is that even the top 1 or 2 teams are not guaranteed to win all of their matches if they're playing 3 mid-ranked robots. However, there's not enough of a discrepancy for it to be pushed completely the other way, either. I personally am looking forward to seeing the combination of some of these simpler strategies to fit unique situations. |
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#13
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Re: Tube starvation/stealing
The reason behind why this strategy works isn't in my opinion any of the reasons mentioned, it is actually much more subtle. Have you ever watched 1st graders play soccer? everyone on the same team clumps around the ball making it harder for the team to actually score. When 3 robots try to pick up tubes from the same general are the same thing happens. What this strategy does is it spreads out your alliance making your team more efficient. Taking a tube from the far side of the field isn't a 2 tube swing it actually is more like a 3 tube swing because the closer tube that you could have gone for is still open for your alliance partner.
The blanket strategy this year is having a solid drive team. also this may sound redundant but a good alliance will establish a "right of way" or some sort of flow so that robots do not get in each-others way. |
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