Go to Post ...we are all winners when people come out of this program and strive to make the world a better place. - Patrick Wang [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rating: Thread Rating: 6 votes, 5.00 average. Display Modes
  #1   Spotlight this post!  
Unread 11-05-2011, 20:48
Basel A's Avatar
Basel A Basel A is offline
It's pronounced Basl with a soft s
AKA: @BaselThe2nd
FRC #3322 (Eagle Imperium)
Team Role: College Student
 
Join Date: Mar 2009
Rookie Year: 2009
Location: Ann Arbor, Michigan
Posts: 1,935
Basel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond repute
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"

If you make the autonomous mode extraordinarily important, more people do auton. Just give it more points and let incentives do their work!
__________________
Team 2337 | 2009-2012 | Student
Team 3322 | 2014-Present | College Student
“Be excellent in everything you do and the results will just happen.”
-Paul Copioli
Reply With Quote
  #2   Spotlight this post!  
Unread 11-05-2011, 21:00
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,727
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"

Quote:
Originally Posted by Basel A View Post
If you make the autonomous mode extraordinarily important, more people do auton. Just give it more points and let incentives do their work!
Too strong of an incentive and any team that can't get an auto to work suddenly is completely not competitive.
__________________
Mentor / Drive Coach: 228 (2016-?)
--2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
.
College Mentor: 2791 (2010-2015)
-- 2015 TVR Motorola Quality, FLR GM Industrial Design -- 2014 FLR Motorola Quality / SFs (with 341, 4930)
-- 2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
-- 2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 MN 10K Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
Reply With Quote
  #3   Spotlight this post!  
Unread 11-05-2011, 21:01
MrForbes's Avatar
MrForbes MrForbes is offline
Registered User
AKA: Jim
FRC #1726 (N.E.R.D.S.)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2006
Location: Sierra Vista AZ
Posts: 6,020
MrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond repute
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"

and if autonomous is more important, that gives us more motivation to get the robot put together in 5 weeks rather than 6. But it also gives us more motivation to build a "practice bot" and spend 4 months in build/program mode...which some teams do already. I kinda like a break after 6 weeks.
Reply With Quote
  #4   Spotlight this post!  
Unread 11-05-2011, 23:17
Cory's Avatar
Cory Cory is offline
Registered User
AKA: Cory McBride
FRC #0254 (The Cheesy Poofs)
Team Role: Engineer
 
Join Date: May 2002
Rookie Year: 2001
Location: Redwood City, CA
Posts: 6,814
Cory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond reputeCory has a reputation beyond repute
Send a message via AIM to Cory
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"

Quote:
Originally Posted by Basel A View Post
If you make the autonomous mode extraordinarily important, more people do auton. Just give it more points and let incentives do their work!
Autonomous was extraordinarily important-not as much as 2008 when you could win a match via auton, but still very very important.

Yet probably less than 50% of teams could reliably score in autonomous.
__________________
2001-2004: Team 100
2006-Present: Team 254
Reply With Quote
  #5   Spotlight this post!  
Unread 11-05-2011, 21:13
XaulZan11's Avatar
XaulZan11 XaulZan11 is offline
Registered User
AKA: John Christiansen
FRC #1732
Team Role: Mentor
 
Join Date: Nov 2006
Rookie Year: 2006
Location: Milwaukee, Wi
Posts: 1,329
XaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond repute
Send a message via AIM to XaulZan11
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"

Quote:
Originally Posted by BJC View Post
Of course, the flip side is getting to watch numerous matches where robots sit still for 40 seconds. 15 seconds is plenty long for that.
Bingo. Even in 2008 when teams just needed to drive straight to get points, there were far too many teams not doing autonomous.

The problem the GDC has is making a game that is good for both week 1 regionals and the championship. This year's game was good for early weeks, but pretty boring at the championship (the diminishing value of tubes, imo, really killed the game when played at the highest level). A longer auto would be good later in the season (pinks 3 uber auto, more 5 ball auto in Breakaway), but would be awful watching 6 robots stand still for 40 seconds week 1.
Reply With Quote
  #6   Spotlight this post!  
Unread 11-05-2011, 22:00
Joe G.'s Avatar
Joe G. Joe G. is offline
Taking a few years (mostly) off
AKA: Josepher
no team (Formerly 1687, 5400)
Team Role: Mentor
 
Join Date: Sep 2006
Rookie Year: 2007
Location: Worcester, MA
Posts: 1,452
Joe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond repute
Send a message via AIM to Joe G.
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"

I loved the "end early for bonus points" element of Diabolical Dynamics, and since then, I've always thought dynamic lengths of periods would be an interesting game feature. For example, a 10 second auto, which gets extended to 30 seconds if the robots accomplish a certain task. Or a long autonomous, where the first robot to accomplish a task gets switched to teleop early, while their opponents remain in autonomous for a while longer. If done right, it could give top notch programmers a chance to really shine, while reducing the "boredom factor" from 6 robots that sit still autonomously.
__________________
FIRST is not about doing what you can with what you know. It is about doing what you thought impossible, with what you were inspired to become.

2007-2010: Student, FRC 1687, Highlander Robotics
2012-2014: Technical Mentor, FRC 1687, Highlander Robotics
2015-2016: Lead Mentor, FRC 5400, Team WARP
2016-???: Volunteer and freelance mentor-for-hire
Reply With Quote
  #7   Spotlight this post!  
Unread 12-05-2011, 00:02
BigJ BigJ is offline
Registered User
AKA: Josh P.
FRC #1675 (Ultimate Protection Squad)
Team Role: Engineer
 
Join Date: Jan 2007
Rookie Year: 2007
Location: Milwaukee, WI
Posts: 947
BigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond repute
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"

Quote:
Originally Posted by Joe G. View Post
I loved the "end early for bonus points" element of Diabolical Dynamics, and since then, I've always thought dynamic lengths of periods would be an interesting game feature. For example, a 10 second auto, which gets extended to 30 seconds if the robots accomplish a certain task. Or a long autonomous, where the first robot to accomplish a task gets switched to teleop early, while their opponents remain in autonomous for a while longer. If done right, it could give top notch programmers a chance to really shine, while reducing the "boredom factor" from 6 robots that sit still autonomously.
I... I really like this. I want this.
Reply With Quote
  #8   Spotlight this post!  
Unread 11-05-2011, 22:02
Billfred's Avatar
Billfred Billfred is offline
...and you can't! teach! that!
FRC #5402 (Iron Kings); no team (AndyMark)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2004
Location: The Land of the Kokomese, IN
Posts: 8,548
Billfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond repute
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"

I've got a better idea...

Standard FRC match cycle is six minutes, start to start--that means that, in a 2:15 match, the field is hot only 37.5% of the time. If those matches went to three full minutes, and the match cycle expanded to seven minutes, then the hot-field percentage goes to 42.9%. 3:15 and seven-minute cycle? 46.4%. For the same amount of time spent doing load-out, reset, load-in, and introductions, you get that much more time of the game being played.

Robot wouldn't run for that long, you say? Imagine if your matches were three minutes, but your robot only ran for two minutes. Just like the real world, you can't run your machinery around the clock--maintenance, repair, slow business, constraints on supply from upstream, operator rest periods, and so on all conspire to limit how much a piece of machinery can actually run. So with a time limit on each robot, you now have an additional layer of coordination necessary to achieve game objectives.

It wouldn't work for all games--Lunacy would be awful with this scenario--but it could afford FIRST some flexibility in scheduling (or even some other objectives; imagine if robots above 110 pounds had a one-second delay in activation in the middle of the match.)
__________________
William "Billfred" Leverette - Gamecock/Jessica Boucher victim/Marketing & Sales Specialist at AndyMark

2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor

94 events (more than will fit in a ChiefDelphi signature), 14 seasons, over 61,000 miles, and still on a mission from Bob.

Rule #1: Do not die. Rule #2: Be respectful. Rule #3: Be safe. Rule #4: Follow the handbook.
Reply With Quote
  #9   Spotlight this post!  
Unread 11-05-2011, 22:06
bduddy bduddy is offline
Registered User
FRC #0840 (ART)
Team Role: Alumni
 
Join Date: Jan 2007
Rookie Year: 2005
Location: San Bruno, CA
Posts: 869
bduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond repute
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"

Quote:
Originally Posted by Billfred View Post
I've got a better idea...

Standard FRC match cycle is six minutes, start to start--that means that, in a 2:15 match, the field is hot only 37.5% of the time. If those matches went to three full minutes, and the match cycle expanded to seven minutes, then the hot-field percentage goes to 42.9%. 3:15 and seven-minute cycle? 46.4%. For the same amount of time spent doing load-out, reset, load-in, and introductions, you get that much more time of the game being played.

Robot wouldn't run for that long, you say? Imagine if your matches were three minutes, but your robot only ran for two minutes. Just like the real world, you can't run your machinery around the clock--maintenance, repair, slow business, constraints on supply from upstream, operator rest periods, and so on all conspire to limit how much a piece of machinery can actually run. So with a time limit on each robot, you now have an additional layer of coordination necessary to achieve game objectives.

It wouldn't work for all games--Lunacy would be awful with this scenario--but it could afford FIRST some flexibility in scheduling (or even some other objectives; imagine if robots above 110 pounds had a one-second delay in activation in the middle of the match.)
I was thinking a related idea. Four robots per alliance - matches of 4:30. Budget four minutes between matches, and each team will have roughly the same number of matches as before. I was also thinking of having one robot off the field at all times, so the field would not be so crowded... teams could also change batteries/etc. while their robot was off the field.
__________________

Does anyone else remember when TBA signatures actually worked?
Reply With Quote
  #10   Spotlight this post!  
Unread 12-05-2011, 10:08
Taylor's Avatar
Taylor Taylor is offline
Professor of Thinkology, ThD
AKA: @taylorstem
FRC #3487 (Red Pride Robotics)
Team Role: Teacher
 
Join Date: Jan 2006
Rookie Year: 2006
Location: Indianapolis, IN, USA 46227
Posts: 4,600
Taylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond repute
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"

Quote:
Originally Posted by XaulZan11 View Post
This year's game was good for early weeks, but pretty boring at the championship (the diminishing value of tubes, imo, really killed the game when played at the highest level).
I found the opposite to be true. At early regionals/districts, there were too many no-shows, boxes-on-wheels, and incomplete programs/robots to be terribly entertaining; when the really good robots were winnowed out, the games became more exciting.
I do agree with your notion of the tubes becoming less important as the minibots became more prevalent, though.
__________________
Hi!
Reply With Quote
  #11   Spotlight this post!  
Unread 12-05-2011, 22:04
Jaxom Jaxom is offline
Registered User
AKA: Michael Hartwig
FRC #1986 (Team Titanium)
Team Role: Mentor
 
Join Date: Apr 2010
Rookie Year: 2008
Location: Lee's Summit, MO
Posts: 379
Jaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant futureJaxom has a brilliant future
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"

Quote:
Originally Posted by Taylor View Post
I found the opposite to be true. At early regionals/districts, there were too many no-shows, boxes-on-wheels, and incomplete programs/robots to be terribly entertaining; when the really good robots were winnowed out, the games became more exciting.
I do agree with your notion of the tubes becoming less important as the minibots became more prevalent, though.
I don't know...because in week one, there were fewer teams that had minibots. If you had one, it was very important.

Having said that...I've wanted a longer autonomous for years. A variable length auto is a cool idea, if it has the right incentives. And as long as the auto has a piece that has some points (even if a small number) for driving a pretty straight-forward pattern (say, straight ahead) there should be very few teams that can't get *something* working.
__________________


Mentor http://www.teamtitanium.org/
Reply With Quote
  #12   Spotlight this post!  
Unread 13-05-2011, 07:23
Bill_B Bill_B is offline
You cannot not make a difference
FRC #2170
 
Join Date: Jan 2010
Rookie Year: 2004
Location: Connecticut
Posts: 1,099
Bill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond reputeBill_B has a reputation beyond repute
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"

Quote:
Originally Posted by Taylor View Post
I found the opposite to be true. At early regionals/districts, there were too many no-shows, boxes-on-wheels, and incomplete programs/robots to be terribly entertaining; when the really good robots were winnowed out, the games became more exciting.
I do agree with your notion of the tubes becoming less important as the minibots became more prevalent, though.
I was thinking that a slight scoring modification would increase the lower row scoring excitement. Make logo scoring up and down diagonals count. Like tictactoe. An additional bonus for filling all nine pegs with tubes in logo sequences. Off season?
__________________
Nature's Fury FLL team 830 - F L eLements
FRC team 2170 - Titanium Tomahawks
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 03:27.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi