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Unread 18-05-2011, 07:12
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Re: Tank Drive Car

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Originally Posted by James Critchley View Post
Have any teams looked at user interface studies on "tank drive"? Our results from an early season test this year showed that independent up-down and left-right (axis 1 and 3) on a PlayStation style Logitech game pad was twice as fast for combined gross and precision movements. Our study involved at least 5 untrained users (users unfamiliar with the platform, not unfamiliar with various control methods) and the results were consistently half the time, even for those asking for "tank steer". Why is "tank steer" so popular?
Waaayyyy back when I was the drive coach on my old team, we did a study that showed that drivers all did better with "arcade drive" than with "tank drive" (then weren't known as that back then). On that team, we forbode "tank drive" after that.

I've been wanting to go to independent fore/aft left/right for years. We finally did it this year, but NOT with two sticks. We use one stick for the fore/aft and a spring-loaded knob for the rotational movement of the robot. This setup was extremely intuitive the drive, and it even eliminates the "turning in the opposite direction while the robot is facing you" problem with a stick. I'm thinking we'll stick with this configuration for a while.
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Unread 18-05-2011, 08:19
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Re: Tank Drive Car

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Originally Posted by Chris Hibner View Post
We use one stick for the fore/aft and a spring-loaded knob for the rotational movement of the robot. This setup was extremely intuitive the drive, and it even eliminates the "turning in the opposite direction while the robot is facing you" problem with a stick.
To your knowledge, does this interface already have a unique name, and if not have you given it one that we could use here on the forums?


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Unread 18-05-2011, 09:04
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Re: Tank Drive Car

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Originally Posted by Ether View Post
To your knowledge, does this interface already have a unique name, and if not have you given it one that we could use here on the forums?

No, we haven't given it a name. We've been talking about using this interface since the 2008 game, but this is the first year we've actually done it.

Feel free to think of a good name. I'm not very good at coming up with names.
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Unread 18-05-2011, 09:27
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Re: Tank Drive Car

Chris,

Do you have any idea why using the knob works better than a joystick when the robot it facing the driver?

I have suggested a rotating control to our team several times, but none of the students seem interested. I just figured it was the gaming mentality coming out.

-Hugh
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Unread 18-05-2011, 09:30
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Re: Tank Drive Car

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Originally Posted by Hugh Meyer View Post
Do you have any idea why using the knob works better than a joystick when the robot it facing the driver?
I know you addressed this question to Chris, but while you are waiting for him to answer...

It is because with the twisting action of the knob, the driver intuitively thinks of rotation as a clockwise/counterclockwise thing (which is independent of the orientation of the robot) rather than as a go_left/go_right thing.


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Unread 18-05-2011, 09:50
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Re: Tank Drive Car

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Originally Posted by Ether View Post
I know you addressed this question to Chris, but while you are waiting for him to answer...

It is because with the twisting action of the knob, the driver intuitively thinks of rotation as a clockwise/counterclockwise thing (which is independent of the orientation of the robot) rather than as a go_left/go_right thing.

Excellent point! I didn't think of that... Thanks Ether.

I will try that point with the students...

Any ideas for a good supplier of a centered spring return pot?

-Hugh
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Unread 18-05-2011, 11:45
James Critchley James Critchley is offline
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Re: Tank Drive Car

Thank you Chris for confirming my quick study!!

We call that type of interface, "RC Car steer", because they are independent sticks (used with your thumbs).

Chris's design is more like a modern RC car where you have a throttle and a wheel on the side of a gun like stick... sounds like he has it laid out flat though? mini steering wheel then?

Either way, they are independent up-down and left-right axes where you cannot inadvertently bump one when doing the other. I'd call all of them "RC car" steer.

We also used speed encoders and stiff proportional gain to enforce the selected turning angle... At that point it felt like a highend RC car (linear turn angle response), except that it really slowed down in the turns. We put neutral axis steer within a deadband of zero speed. The problem was that the stiff gain was a serrious battery killer and we ended up going open loop during tele-op.

One of my objectives in software for team 302, is to push the actual driver interface to the drive team to program, or at least become an itegral part of its development. If we have multiple drivers, they can have different "crew stations." One driver can have tank steer and another RC steer, and different buttons for "turbo" and "crawl", or this year's "spin throw". Different joysticks with different dead zones... the trick is to create a module which generates the same high level commands.

This architecture is shown a little bit in our VIRSYS example code... where among other things, we will be driving a virtual robot before it's built and able to practice anytime/anywhere. http://www.chiefdelphi.com/forums/sh...ghlight=VIRSYS
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Unread 18-05-2011, 12:40
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Re: Tank Drive Car

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Originally Posted by Hugh Meyer View Post
Excellent point! I didn't think of that... Thanks Ether.

I will try that point with the students...

Any ideas for a good supplier of a centered spring return pot?

-Hugh
Ether said it exactly.

If a student has a hard time thinking of clockwise/counterclockwise, I say the following to them: "place your index finger on the front of the knob (part of the knob farthest from you), and your thumb on the back of the knob (part closest to you). Now, the front of the knob (your index finger) represents the part of the robot farthest from you - regardless of which direction the robot is facing. The back of the knob (your thumb) represents the part of the robot closest to you - regardless of robot orientation." That works better for some students. It's really depends on the person as to how they sort things out in their mind, but the knob keeps things much more consitent regardless of robot orientation.

We looked like crazy for an off-the-shelf spring-loaded knob. We couldn't find one. If anyone knows of one, please let me know.

We had to make our own spring-loaded knob out of a potentiometer. We did the spring loading by drilling a hole into the knob then running some surgical tubing from the hole to a screw in our control board about 10 inches away. It was a bit crude, but it worked. We wanted to create a better solution eventually, but you know how it goes when you have a million other things to do to get the robot shipped and the current solution works.
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Unread 18-05-2011, 13:46
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Re: Tank Drive Car

these ones

http://www3.towerhobbies.com/cgi-bin/wti0093p?&C=JAC


each have two spring center off loaded pots. one for steering, one for throttle.
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Unread 18-05-2011, 13:51
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Re: Tank Drive Car

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Originally Posted by Chris Hibner View Post
We had to make our own spring-loaded knob out of a potentiometer.
Surprised you didn't just use the twist axis of a "side winder" (take the stick off and put a knob on there), that has a nice return. Or a "3D mouse" or "space ball" has a nice twist axis and would work too. It's easy if they are recognized as "gamepads" and not mice... not really sure about that though.
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