Go to Post I Don't like to think in the Box so i try not to make robots look like them. - Tytus Gerrish [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 02-09-2011, 11:05
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,661
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: How do you decide your strategy?

We ask ourselves "What Would Karthik Do?", "What Would Beatty Do?" and "What Would Baker Do?" to every brainstorm item. This year we may add "What would 469 do and how would 254 implement it?"

Well, that's mostly true. The team does a whole host of things, including CAD drawings on the fly to answer questions that come up, playing the game with humans representing robots, and drawings on a field-backed whiteboard.
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
Reply With Quote
  #2   Spotlight this post!  
Unread 02-09-2011, 09:01
JamesCH95's Avatar
JamesCH95 JamesCH95 is online now
Hardcore Dork
AKA: JCH
FRC #0095 (The Grasshoppers)
Team Role: Engineer
 
Join Date: Dec 2004
Rookie Year: 2001
Location: Enfield, NH
Posts: 1,830
JamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond repute
Re: How do you decide your strategy?

On team 95 we try to pick a game strategy that will be fun to play, but still have a shot at being competitive.

To make most major decisions (strategy, design, and logistics) there is an open dialog between the students, mentors, and engineers with the ultimate decision resting with the engineers and mentors with the most experience in FRC. We strive to reach a consensus about each decision. Experienced mentors and engineers having the final word on big decisions helps to keep the robot effective, which I think is much more rewarding for the students. In hindsight, I am really glad some (most? ) of my ideas were never adopted. What makes this process work for our team is that the engineers carefully explain why ideas are implemented or rejected, regardless of who they come from. Knowing "why" is more important than all else, I think.
__________________
Theory is a nice place, I'd like to go there one day, I hear everything works there.

Maturity is knowing you were an idiot, common sense is trying to not be an idiot, wisdom is knowing that you will still be an idiot.
Reply With Quote
  #3   Spotlight this post!  
Unread 03-09-2011, 10:30
gblake's Avatar
gblake gblake is offline
6th Gear Developer; Mentor
AKA: Blake Ross
no team (6th Gear)
Team Role: Mentor
 
Join Date: May 2006
Rookie Year: 2006
Location: Virginia
Posts: 1,935
gblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond reputegblake has a reputation beyond repute
Re: How do you decide your strategy?

Quote:
Originally Posted by Grim Tuesday View Post
How does your team decide on the strategy you will be using for the game? Is it something pre-determined, something that a small council or subteam makes? Something your mentors do? Or is it a whole team decision?
...
In part, I help the students ensure that they are developing a strategy and not something else.

In my parlance, a strategy answers this question, "In situation X, we will do action Y.", for all useful values of X. An example is, when to bunt.

A strategy is not a single script for what to do during the entire match. It is rules for what to decide to do moment by moment as the context around your robot/team constantly changes. no single script (or small handful of scripts) is likely to be adequate.

Blake
__________________
Blake Ross, For emailing me, in the verizon.net domain, I am blake
VRC Team Mentor, FTC volunteer, 5th Gear Developer, Husband, Father, Triangle Fraternity Alumnus (ky 76), U Ky BSEE, Tau Beta Pi, Eta Kappa Nu, Kentucky Colonel
Words/phrases I avoid: basis, mitigate, leveraging, transitioning, impact (instead of affect/effect), facilitate, programmatic, problematic, issue (instead of problem), latency (instead of delay), dependency (instead of prerequisite), connectivity, usage & utilize (instead of use), downed, functionality, functional, power on, descore, alumni (instead of alumnus/alumna), the enterprise, methodology, nomenclature, form factor (instead of size or shape), competency, modality, provided(with), provision(ing), irregardless/irrespective, signage, colorized, pulsating, ideate

Last edited by gblake : 03-09-2011 at 11:18.
Reply With Quote
  #4   Spotlight this post!  
Unread 03-09-2011, 10:45
Andrew Lawrence
 
Posts: n/a
Re: How do you decide your strategy?

1. Make sure you understand the game rules, penalties, animation, and think about any possible rule change to come later on.

After that, depending on the size of your team you start making decisions. If you have a very large team, then you may just want a few representatives of each subgroup displaying their ideas. If your team is in the lower numbers, then you can have an entire group discussion.

After that, write down all your ideas, and a rough draft of the robot, and start again, this time from a different point of view. Maybe now you think of an elevator with a gripper attachment instead of a roller claw, or maybe you think of a defensive robot. This helps in brainstorming ideas that would have been thought of days later once you have established a final design.

Make sure you know any possible robot roles. You could be designing an offensive robot, a defensive robot, a herder, or anything else that fits the bill.

Once you get at least 3 good ideas written out, go over the advantages and disadvantages in each. From there, say what you think will be necessary on a good robot, and what role you will be playing. After that, take the best parts of each design that will benefit your robot, and there you go.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 11:26.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi