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View Poll Results: Bowled Over game poll
I love this game lots of fun challenges 30 49.18%
I like this game 15 24.59%
Game is okay but some things could be better 11 18.03%
Not bad but ... 1 1.64%
Not much to like at all 4 6.56%
Voters: 61. You may not vote on this poll

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Unread 13-09-2011, 09:35
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Re: [FTC]: Bowled Over game Poll

Just an idea.
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Unread 13-09-2011, 14:36
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Re: [FTC]: Bowled Over game Poll

It could happen. However, since it's only 6 pounds and the slope is only 20degrees, it shouldn't hit any harder than a robot ramming at full speed. I don't know if the rookie bots will survive...
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Unread 13-09-2011, 15:50
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Re: [FTC]: Bowled Over game Poll

Technically there isn't a rule against this yet, and it may be effective defense against a number of strategies:

You could pick up their bowling ball, and place it in one of their crates, or one of your crates. For those inclined to be particularly mean, the ball could be placed in a crate that's in/on an opposing alliance's robot. That'll teach 'em!
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Unread 12-09-2011, 15:13
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Re: [FTC]: Bowled Over game Poll

Quote:
Originally Posted by team F.T.C 4240 View Post
also I think "defense bots" will find cool ways to make the "offence bots" work for there points, like maybe pushing some of there crates/balls into a corner while your partner scores. Just some ideas I had.
So a defensive strategy disguised as offense would be to push all the racquetballs into your low goal on the floor...
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Unread 28-09-2011, 14:38
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Re: [FTC]: Bowled Over game Poll

Quote:
Originally Posted by team F.T.C 4240 View Post
I agree, yesterday we used a 1:1 gear ratio and could hardly get the ball up the ramp, so gearing down is a good idea. Also the balls are very annoying because the like to go under the robot/wheels also I think "defense bots" will find cool ways to make the "offence bots" work for there points, like maybe pushing some of there crates/balls into a corner while your partner scores. Just some ideas I had.
honestly i believe that instead of worrying about the bowling balls (except in autonomous) it would be better to make higher crate stacks in the endgame. if you add one crate to a 3 crate stack you already have that's 10 more points then the bowling ball could give you
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Unread 12-09-2011, 12:16
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Re: [FTC]: Bowled Over game Poll

Quote:
Originally Posted by JesseK View Post
The racquet balls are just going to get in the way
Remember that the raquetballs are needed for stacking to count.
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Unread 12-09-2011, 20:16
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Re: [FTC]: Bowled Over game Poll

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Originally Posted by normalmutant View Post
Remember that the raquetballs are needed for stacking to count.
Either way they are going to get in the way seeing as you can only pick up 15 at a time, you wont have a clear field after 1:30 like you did with hot shot... its very likely that a lot of maneuvering will have to be done in order to get around the balls and/or proper robot design will ensure that you dont get caught up on the balls.
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Unread 10-09-2011, 22:36
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Talking Re: [FTC]: Bowled Over game Poll

I love this game because both red and blue sides are very close the same, as in unlike this past year for us, we had an advantage if we where blue, because the low baton holder was next to the bridge, I also like how you can't get as many points for just "driving", you really need to do stuff to win, not just defend. Although there is a good chance defense bots will push the others team's crates into one of the corners and just sit there. Over all I love the game.
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Unread 15-09-2011, 22:47
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Re: [FTC]: Bowled Over game Poll

Quote:
Originally Posted by Andrew Schuetze View Post
What are your thoughts regarding the scoring options and game play?
Lots of varied scoring options, like here, makes for a fun and interesting game. I like how the need to have at least one ball inside the stacked crates makes stacking for points that much more difficult.

I think the referees' job will be hard, though, unless the Q&A and revisions process makes it easier.

As far as I can tell from the rules, the following is the game-specific stuff (not including the usual no pinning, no removing objects, etc.) a ref has to watch during autonomous and driver-controlled, but before end-game:

(I'll start with easy things to spot, then move to the harder ones)

1. No descoring from opponent off-field goal.
2. No placing ball in opponent off-field goal.
3. No pushing your own bowling ball into your Home Zone (or no score during end-game).
4. No pushing opponent bowling ball into your Home Zone.
5. No pushing opponent bowling ball into your Protected Area. (But what about a long-distance roll?)
6. No pushing opponent crate into your Home Zone.
7. No pushing opponent crate into your Protected Area.
8. No removing balls from crate in opponent Protected Area (but OK to remove loose balls from Protected Area and OK to remove from crates elsewhere, including apparently in the opponent Home Zone [although you can't "make contact" with a stationary crate there]).
9. No contacting an opponent crate when the crate is not in contact with arena floor. (-5)
10. No contacting an opponent crate on an inside surface of the crate. (-5)
11. No contacting an opponent crate on more than two outside surfaces of the crate at the same time. (-5)
12. No making contact with "parked" (stationary) crates in opponent's Protected Area or Home Zone. (Ref must watch for moving vs. stationary crates and for borders of Protected Area or Home Zone.)
13. No making contact with "parked" (stationary) stacks in opponent's Protected Area or Home Zone. (Ref must watch for moving vs. stationary stacks and for borders of protected area or home zone.)
14. No "storing, holding, controlling, containing, etc." balls in excess of 15 at any time. (Ref must watch for the 16th "controlled" ball and every additional one beyond.)
15. No making contact with opponent's robot while "stacking" (holding one crate off the ground at least partly over another below it) in "Protected Area" (but not, apparently, in opponent's "Home Zone"). (Ref must watch for "Protected Area" border, for whether lifted crate is actually over another crate, and for whether contact is "made" at that time or only before and/or after.)

During end-game, the ref can ignore #3, which doesn't count then, but has to add:

16. No making contact with opponent bowling ball.
17. No making contact with opponent Home Zone.

These last two are easy by themselves, but monitoring all 15 or 16 of these conditions at the same time, for 4 robots simultaneously, seems like a lot to ask, whether in autonomous, driver control, or end-game.

Maybe they should try four refs per field this year, one for each robot!

Joachim
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Unread 15-09-2011, 23:40
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Re: [FTC]: Bowled Over game Poll

The # of potential penalties is nothing compared to Logomotion.
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Unread 16-09-2011, 09:30
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Re: [FTC]: Bowled Over game Poll

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Originally Posted by PAR_WIG1350 View Post
The # of potential penalties is nothing compared to Logomotion.
So I guess Logomotion was hard to ref (too)? Did penalties that went unrecognized until after the match decide matches very often in Logomotion?

In Bowled Over, if you subtract the two Protected Areas and Home Zones from the field and add four large FTC robots and 12 un-stacked crates spread out over the rest of the field, almost 1/2 of the rest of the field area is already covered. Then add 100 racket balls which you also have to watch to make sure not more than 15 are "controlled."

It will certainly be fun to play, but the high level of interaction between robots and objects and the many potential penalties will make it hard to ref.
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Unread 20-09-2011, 16:11
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Re: [FTC]: Bowled Over game Poll

Quote:
1. No descoring from opponent off-field goal.
2. No placing ball in opponent off-field goal.
3. No pushing your own bowling ball into your Home Zone (or no score during end-game).
4. No pushing opponent bowling ball into your Home Zone.
5. No pushing opponent bowling ball into your Protected Area. (But what about a long-distance roll?)
6. No pushing opponent crate into your Home Zone.
7. No pushing opponent crate into your Protected Area.
8. No removing balls from crate in opponent Protected Area (but OK to remove loose balls from Protected Area and OK to remove from crates elsewhere, including apparently in the opponent Home Zone [although you can't "make contact" with a stationary crate there]).
9. No contacting an opponent crate when the crate is not in contact with arena floor. (-5)
10. No contacting an opponent crate on an inside surface of the crate. (-5)
11. No contacting an opponent crate on more than two outside surfaces of the crate at the same time. (-5)
12. No making contact with "parked" (stationary) crates in opponent's Protected Area or Home Zone. (Ref must watch for moving vs. stationary crates and for borders of Protected Area or Home Zone.)
13. No making contact with "parked" (stationary) stacks in opponent's Protected Area or Home Zone. (Ref must watch for moving vs. stationary stacks and for borders of protected area or home zone.)
14. No "storing, holding, controlling, containing, etc." balls in excess of 15 at any time. (Ref must watch for the 16th "controlled" ball and every additional one beyond.)
15. No making contact with opponent's robot while "stacking" (holding one crate off the ground at least partly over another below it) in "Protected Area".
16. No making contact with opponent bowling ball.
17. No making contact with opponent Home Zone.
Nine (or more?) of these have to do with the home zone/protected zone. As long as the refs are watching those closely, it shouldn't be extremely hard. However, learning and remembering all of those rules could be very annoying.
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Unread 20-09-2011, 19:32
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Re: [FTC]: Bowled Over game Poll

Quote:
Originally Posted by normalmutant View Post
However, learning and remembering all of those rules could be very annoying.
Refs have cheat sheets for the numbers. They simply need to know if an observed action IS a penalty and the rest can be sorted out after the match.
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Unread 23-09-2011, 09:58
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Re: [FTC]: Bowled Over game Poll

http://www.chiefdelphi.com/forums/re...411&i=78111317
Would i be right in saying that you could just pull out the bottom ball holder in this stack to legally descore that entire stack?
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