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#1
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Re: Other strategies for Logo Motion
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#2
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Re: Other strategies for Logo Motion
This actually happened in week one and also at other events.
At Kettering District Event, Team 1 - Juggernauts, was a feeder bot and would bring tubes to their alliance members that could score faster then them. http://www.youtube.com/ketteringfirs...18/iOzqNaCscgc After that our team would say that we needed to find our Juggernaut. They we an amazing pick at number 24. Also you see this same strategy used at Ann Arbor as well as the one tube (Triangle) starvation strategy. http://www.youtube.com/firstinmichig.../1/wlvrf-RtPOE Team 66 did an amazing job at being a feeder bot and also was an amazing pick at number 24. -Clinton- |
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#3
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Re: Other strategies for Logo Motion
Tube feeding was a rather underused strategy at many events. When we lost our arm before our first qual match at WPI, we used our drive base to funnel tubes to 40 in order to make it easier for them to put up points. This worked fairly well.
Tube passing was something we specifically scouted for, as we thought it would be a quality great in a second round pick, but I was disappointed to see few teams doing it at our events. Tube starvation is the natural extension of this strategy at high level play, which was the primary way offensively disadvantaged alliances would play to level the field. This was normally successful enough to bring the match victory down to minibots, as long as you were competitive enough to get the top row. The #1 alliance attempted this strategy at WPI, and did quite a good job, but they just couldn't keep up with 40's alliance which specialized in quick, efficient scoring. |
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#4
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Re: Other strategies for Logo Motion
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I really like the fans idea. You could have potentially had quite the disrupter down in the opponents scoring zone. |
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#5
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Re: Other strategies for Logo Motion
The real coup would have been pulling off the opposite - suction (ala team 25 in 2010). Imagine being able to grab tubes out of the opponent's lane without incuring any penalties! Alas, pulling is a lot harder than pushing when it comes to airflow.
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#6
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Re: Other strategies for Logo Motion
One gameplay strategy that could have been implemented with 3 heavy scoring robots was to distinguish the pegs to where your alliance station is. For example, the far right station would only hang triangles and circles. The middle station would only score triangles and squares. The left alliance station would then score circles and squares.
The strategy is totally flawed but if there were 3 good scorers on one alliance, the pegs could fill up rather quickly with this strategy. However, I still do believe the 2 Offensive strategy was the absolute best. |
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