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#1
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Re: Disadvantages of swerve/crab
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Big problem was that our drivers expected a perfect response time from the modules everytime they wanted to move somewhere, but our gearing and sensors significantly delayed response time. Last edited by Akash Rastogi : 30-12-2011 at 14:55. |
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#2
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Re: Disadvantages of swerve/crab
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Also, what gearing did you use, and which sensors? Which would you recommend of both? |
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#3
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Re: Disadvantages of swerve/crab
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As for the gearing, I'd have to go back to the CAD as I don't recall. The CAD should be somewhere on the Autodesk website from 2010 if they still archive that stuff. Last edited by Akash Rastogi : 30-12-2011 at 15:14. |
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#4
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Re: Disadvantages of swerve/crab
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The real thing is that swerve is just harder to make well. It's not better or worse than any other drive train. |
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#5
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Re: Disadvantages of swerve/crab
Theoretically, if you had unlimited resources, unlimited manufacturing time, unlimited programming time, and unlimited driver practice time, to build a "perfect" swerve drive, it would be clearly better than any other drive train. I would consider a "perfect swerve drive to be: all wheels independently powered, steered, shifting, never breaks
, low weight, very low delays in turning the wheels, driver can intuitively control all functions, no repercussions on other systems.Its pushing strength would be as good as a low speed skid steer, its speed would be as good as a high speed skid steer, its acceleration would be as good as any robot of similar weight, its omnidirectional ability would be as good as mecanum/omniwheel drive However, any real team does not have unlimited resources and time. As a result, most swerve drives do not achieve that performance. Some teams have gotten close, and these teams have generally been very successful, (148 in 2008, 111 in 2009). The problems with a swerve have to do with the real challenges of making one work like it is supposed to without massive tradeoffs, and not with any inherent disadvantage to swerve. |
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#6
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Re: Disadvantages of swerve/crab
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#7
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Re: Disadvantages of swerve/crab
What Jared said.
Also, FIRST has literal strategies that jack-of-all-trades swerve just isn't the best for. Of course, if you want to master a single "trade", swerve isn't necessary. But even if you want more, swerve gives you two things--reasonable holonomic-ness and reasonable traction--all the time. If you want, say, better holonomic drive sometimes and unmovable traction other times, something like switchable wheels/Octocanum could be better. Etcetera. Depends. If you're doing a limited swerve/non-coaxial, adding a shifter isn't so hard. Maybe heavy, but at least you're not rotating it and probably don't need so many. In a co-axial, you're driving each wheel independently and rotating the drive motor/gearbox with the module. Adding a shifting mechanism gets really big and heavy (and expensive and complicated) really quickly. We do all our gear ratio adjustment via belt pulleys and planetary gearboxes. After two years of working on the drive, "impractical" still seems like a pretty good word for trying to mount an AM Supershifter on this, but maybe there are more streamlined shifters? That said, we tend to win our pushing contests. Quote:
Wow, that's great! Our modules are at 9.1lb each with a 14.1lb chassis weldment. How'd you get it to 35lb total? |
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#8
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Re: Disadvantages of swerve/crab
One obvious disadvantage is the endless debate they engender.
One clear advantage is the endless debate they engender. ![]() Blake |
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#9
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Re: Disadvantages of swerve/crab
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Mainly its just sitting there staring at a concept going "how do i get rid of that....and why is that even there?" when looking at parts current one i have almost ready to go is 6lbs flat per module (including CIM and steering motor) |
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#10
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Re: Disadvantages of swerve/crab
That's awesome! Great job. Do you have CAD or photos?
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#11
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Re: Disadvantages of swerve/crab
That ones sitting nice and quiet in the back pocket till it gets used
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#12
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Re: Disadvantages of swerve/crab
A crab drive will push with as much torque as you gear it to. Just like any other drivetrain. A crab drive will be just as fast as you gear it. Just like any other drivetrain.
Drawbacks to swerve include the interior space required, reliability, and serviceability. In addition, swerves can struggle to handle rough terrain as easily as 6 wheel drives. Of course that can all be overcome by engineering. There were swerves that were quiet effective at going over the bump in '10, and swerves that have had lifting modules to go up a "stair". The big disadvantage of swerve is the amount of time you are going to take away from working on game specific facets in any given year. Anything other swerve disadvantage (again ignoring the complexity and difficulty in making it) is really just an engineering challenge that can be overcome. I don't think you can really ask what is better without taking complexity and manufacturing difficulty into account. |
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