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Unread 07-01-2012, 12:02
Steven Donow Steven Donow is offline
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Re: Official Rebound Rumble Thread

Does anyone have a manual hosted? Our Robot section of the manual isn't opening
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Unread 07-01-2012, 12:55
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Re: Official Rebound Rumble Thread

I LOVE it.

1) The Manual is clean, precise, and relatively easy. Some of the definitions are a little hard to find, and there are a few typos, but I can live with that until Update #1 fixes the typos. The "Find" feature will be very useful for a week or so...

2) Scoring is simple, cooperation is encouraged, and the safe zones are obvious (well... mostly--the key could be a little tricky to see in the lights).

3) The KOP Checklist indicates 3 game pieces per KOP--AM is selling them for $7 a pop, and they're in FIRST Choice.

4) Lots o' motors, including VEX motors. And the Van Door Motor returns (awesome motor for low-speed applications, if you were wondering).

5) The scoring seems to be pretty well balanced between the bridges and the hoops.

6) It's a combination of Aim High (2006), Breakaway (2010), and Diabolical Dynamics (2001): The shooting of Aim High, the possession rules of Breakaway (with 3 instead of 1 in possession/control), and the balancing/teamwork of Diabolical Dynamics, which was the best part of that whole game.

I think it'll be a really good year. Now, to build a robot...
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Unread 07-01-2012, 13:12
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Re: Official Rebound Rumble Thread

my likes:

1. motor galore. finally, teams have a use for those old motors in the dusty totebins from years past... heck, you can even go junkyard diving for motors!

2. electrical solenoids- teams get to use 10W solenoids... I wonder if one could use those to shift supershifters?

the rest I can't say until a few weeks into build season once prototype videos start popping up... the field looks a bit tricky to build...
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Unread 07-01-2012, 13:16
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Re: Official Rebound Rumble Thread

Relaxed bumper rules ...
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Unread 07-01-2012, 13:18
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Re: Official Rebound Rumble Thread

Quote:
Originally Posted by GaryVoshol View Post
Relaxed bumper rules ...
you still have to match them to alliance color
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Unread 07-01-2012, 13:27
adam see binder adam see binder is offline
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Question Re: Official Rebound Rumble Thread

Okay so I'm a member of 2171 and we've been picking through the rules and a question popped up. Hypothetical: If a robot has a six wheel drive system (center wheels lower then other four) could we have a either pneumatic or driven rod system on one or both sides that lower and contact the floor to steady the robot? This would be helpful to know for the end of the game when you have to balance on the platform seeing as how a six wheel system without stabilizers would be a teeter totter on a teeter totter. Any input would be helpful.
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Unread 07-01-2012, 13:34
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Re: Official Rebound Rumble Thread

Quote:
Originally Posted by adam see binder View Post
Okay so I'm a member of 2171 and we've been picking through the rules and a question popped up. Hypothetical: If a robot has a six wheel drive system (center wheels lower then other four) could we have a either pneumatic or driven rod system on one or both sides that lower and contact the floor to steady the robot? This would be helpful to know for the end of the game when you have to balance on the platform seeing as how a six wheel system without stabilizers would be a teeter totter on a teeter totter. Any input would be helpful.
I wonder if we could program the gyroscope to auto balance the robot.
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Unread 07-01-2012, 13:35
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Re: Official Rebound Rumble Thread

Davidthefat was thinking of using a weight balancing mechanism where the battery and some essential hardware is built on a platform where it is actuated by a window motor. So the weight of the robot can be shifted anywhere from the back to the front of the robot.
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Unread 07-01-2012, 13:35
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Re: Official Rebound Rumble Thread

I like the game, it's simple, yet engaging, and will likely be visually pleasing to spectate. I, for one, will miss the delay at the end of the game for the score to be confirmed, it adds suspense and makes everything much more intense. I'm sad to see minibots go, too, but the balancing aspect looks like a good opportunity for lots of points.
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Unread 07-01-2012, 13:55
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Re: Official Rebound Rumble Thread

I honestly think that this game is pretty awesome (wanted a basketball game so bad) The game is hype, easy to understand, and presents a challenge. I agree it's break away and aim high but with a twist. Rebound Rumble I see alot of people going back to reference other games. Excited to see manipulators and how people will score.
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Unread 07-01-2012, 13:57
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Re: Official Rebound Rumble Thread

The game seems really fun this year. The team is really focused and hard at work this year!
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Unread 07-01-2012, 13:58
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Re: Official Rebound Rumble Thread

Quote:
Originally Posted by Blackphantom91 View Post
I honestly think that this game is pretty awesome (wanted a basketball game so bad) The game is hype, easy to understand, and presents a challenge. I agree it's break away and aim high but with a twist. Rebound Rumble I see alot of people going back to reference other games. Excited to see manipulators and how people will score.
I dont like the game so much, but the stuff they're allowing this year will be interesting. Kinect, something like 22 motors on the robot. Should make the build season occipied to last minute for engineering and programming
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Unread 07-01-2012, 14:05
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Re: Official Rebound Rumble Thread

Did anyone else notice that it should be possible, with the 14" past the frame perimeter rule and the height limit of 80", to score on the second row without even having the ball in the air? same goes for the first row.

So, unless you can make more than 2/3 accuracy with the top row, you will actually score more going for the middle row.

Last edited by Dusk Star : 07-01-2012 at 14:53. Reason: Typo
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Unread 07-01-2012, 14:18
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Re: Official Rebound Rumble Thread

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Originally Posted by Dusk Star View Post
Did anyone else notice that it should be possible, with the 14" past the frame perimeter rule and the height limit of 80", to score on the second row without even having the ball 9in the air? same goes for the first row.
Interesting that you bring that up. I double checked the math, if you have the robot right up against the fender with the full 14 in extension, at one point the hoop's inner diameter begins only 3/4 of an inch away. While that's not right up against it, it's close enough that we can just roll or bump it in.
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Unread 07-01-2012, 14:44
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Re: Official Rebound Rumble Thread

which hoop?
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