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#1
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Re: Official Rebound Rumble Thread
Will tossing of the game pieces be allowed like last year, or will they limit it to the specified inbounding areas? The manual says
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#2
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Re: Official Rebound Rumble Thread
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#3
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Re: Official Rebound Rumble Thread
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And, as always, the ability to pick up off of the ground will be important, for the balls that miss. |
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#4
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Re: Official Rebound Rumble Thread
The Key has that 2005 Danger Zone element to it. No matter who initiates the contact the defensive bot get the foul. Teams need to think carefully about defending that area, if at all.
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#5
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Re: Official Rebound Rumble Thread
I agree its very important that teams realize this when playing defense for sure. I dont like this anything all the time foul thing.
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#6
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Re: Official Rebound Rumble Thread
It says something about how cool FRC is that even after being "out of the game" for two years now, I am still excited about kickoff. This is a very cool game, and while I won't get to play/coach/mentor, I'm still looking forward to volunteering.
Flipping through the rules I see a few things that immediately catch my attention (other than the new look, which is nice). R08.D Class I lasers are allowed. I don't know, exactly, why that makes me happy, but it does. Robots are cool. Lasers are cool. Robots with lasers? Cool^2 R08.B Speakers and such are allowed so long as they don't generate sound at a level to be a distraction. R01 An improved definition of what a "robot" actually is. Not a big deal unless you are a veteran FRC rules geek, but I like it. Section 4.1.6: The clearest, most sensible (and most flexible) bumper design rules yet. The tech inspector in me says "Thank You!" R48.H: Two VEX motors. While the wider range of all motors (and solenoids!) is the big message, I see a positive symbolic message in the fact that VEX motors are specifically allowed. (Actually the rules needs a minor edit to add the R48 bit) R75 Gets it right on requiring teams to check and calibrate the pressure release valves for the pneumatics... I especially like the new layout, including the highlighted comments. I think FIRST has made some very positive steps with what was already a pretty comprehensive and well-thought out set of rules. Jason |
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#7
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Re: Official Rebound Rumble Thread
so they're allowing a hybrid autonomous mode this year with the kinect. they also stated that you are allowed to use the kinect during tele-op. how would teams implement this? that a driver was continuously driving the robot using the kinect or that the "arm" of the robot was controlled by a kinect driver?
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#8
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Re: Official Rebound Rumble Thread
Question: I searched the manual and I can't tell how many balls are available total. There are two on the "Coopertition platform" and up to two in each robot, but are there any in the corrals at the start of the game?
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#9
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Re: Official Rebound Rumble Thread
[G05] says each bridge gets 2 basketballs. Plus 2 per robot, that's 18 total. No mention of any others, so I wouldn't expect there to be any others.
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#10
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Re: Official Rebound Rumble Thread
where do you get the cut list for the field pieces
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#11
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Re: Official Rebound Rumble Thread
No Ranking Points!
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#12
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Re: Official Rebound Rumble Thread
Any teams figure out how to connect the Kinect sensor to the cRio yet?
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#13
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Re: Official Rebound Rumble Thread
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#14
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Re: Official Rebound Rumble Thread
I think it'll be a good year for the 10" mechanum, and harder rollers/ wheels are pretty much a necessity. the bumps are 4" high, a rather conspicuous height if u ask me... normally we use 8" mechanum with soft rollers, but this year we might have to use a multi-wheel or larger wheels.
just my two cents worth. don't even know what we'll use... |
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#15
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Re: Official Rebound Rumble Thread
who started already? we don't start planning things out until Monday?
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