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Unread 07-01-2012, 12:09
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Scouting 2012 - Rebound Rumble!!

So, what do you guys think are the primary focuses of scouting for this year's challenge?

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There's a lot less to account for this year, which is a bit nice!
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Unread 07-01-2012, 12:24
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Re: Scouting 2012 - Rebound Rumble!!

Generally, a good rule of thumb to ask when discussing scouting is what would you want in a good alliance robot? Keep things in mind that you think are relevant and significant.

Game Scouting:
#: I am thinking that you would want to figure out what balls they score where; How many balls one specific robot puts in a hoop. This can be further broken down to total points.
#: If they can balance on the ramp.
#: How much their human player contributed.
#: The general items; Penalties, tips, pins, rank on how well they defended and handled being defending, etc.

Pit Scouting:
#: Floor loading
#: Drive-train

Those are just examples off the bat right now. Good luck with the scouting!!
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Unread 07-01-2012, 12:30
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Re: Scouting 2012 - Rebound Rumble!!

Track penalties. The first elimination tiebreaker is the alliance receiving the most foul points from their opponents.
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Unread 07-01-2012, 13:13
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Re: Scouting 2012 - Rebound Rumble!!

Match Scouting
-Kinect/ hybrid mode
-did they attempt the cooperation bonus?
-Can they pick off ground
-Did they attempt the multiple robot balance bonus

Ill add more later when I read rules more tonight

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Unread 07-01-2012, 14:17
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Re: Scouting 2012 - Rebound Rumble!!

This year is going to be about how many total points a team can score, because it doesn't matter if they score three 3-point baskets if another team can score five 2-point baskets in the same time.

-Autonomous scoring(Kinect or programmed, and where they score)
-Over the bump or bridge only
-Balance at the end of the match
-How they collect balls
-If the human player can make a long shot at the end (this might make the difference in some of the elimination matches)
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