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Unread 07-01-2012, 16:52
ValoryxD ValoryxD is offline
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Kinect options

Can you have multiple kinects? i heard you can attach it to the robot itself, but they never said you couldnt have more than one. Clarification?
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Unread 07-01-2012, 17:39
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Re: Kinect options

Like, multiple Kinects on the robot? Like more than one?

This is like having 39 wheel drive.

One Kinect is more than enough for usefulness and giving a headache to programming. I suuuuppooooooosse you could have one facing forward and one facing back, or three pointing in all directions so you can have a true 360 degree view of the field. But no. That's just more complicated than it needs to be. Or that can be done in 6 weeks. People are still trying to figure out how to connect one Kinect to the cRIO. I don't think there needs to be a rule about it.

Is there anything specific you had in mind or something???
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Unread 07-01-2012, 20:03
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Re: Kinect options

I think the limit is one Kinect during the autonomous time. I don't know that there is a rule against multiple Kinects on the robot though. You should know that the Kinect takes a lot of the USB bandwidth so if you want to use 2 you will want 2 USB controllers. The Kinect SDK does support at least 2 (not sure about more) on a computer. In fact the sample software that comes with the Kinect for Windows SDK has an option to select which Kinect to use.
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Unread 07-01-2012, 20:34
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Re: Kinect options

I have a different Kinect question, and this post seems like the right spot to post it.

Can you have a Kinect on your driver's station?
Can you have a Kienct on your driver's station as well as your robot?
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Unread 07-01-2012, 20:36
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Re: Kinect options

Good luck interfacing just one on board the robot.
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Unread 07-01-2012, 23:35
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Re: Kinect options

Has one figured out how to use the kinect to scan for objects like the balls or for the targets on the hoops?
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Unread 07-01-2012, 23:40
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Re: Kinect options

Looking at the examples in netbeans for the kinect, it doesnt seem very hard to program it to move the robot when you make certain movements.
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Unread 07-01-2012, 23:45
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Re: Kinect options

I know for a fact you can have a kinect on the actual robot, but there is no rule about the driver's station. That is a gray area, there is no mention in the rules so it is a possibility. The overall effectiveness of the distance between the hoops and the driver station is a concern for me. I'm uncertain of the range but if the hoops are indeed your target then range research is an idea, but if you have other plans then I again go back to the gray area regard. If this isn't helpful I apologize.
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Unread 08-01-2012, 01:07
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Re: Kinect options

Quote:
Originally Posted by Migriemsl View Post
I know for a fact you can have a kinect on the actual robot, but there is no rule about the driver's station. That is a gray area, there is no mention in the rules so it is a possibility. The overall effectiveness of the distance between the hoops and the driver station is a concern for me. I'm uncertain of the range but if the hoops are indeed your target then range research is an idea, but if you have other plans then I again go back to the gray area regard. If this isn't helpful I apologize.
I found it.

Quote:
[R84]
Other than the system provided by the Arena, no other form of wireless communications shall be used to
communicate to, from or within the Operator Console.

Examples of prohibited wireless systems include, but are not limited to, active wireless
network cards and Bluetooth devices. For the case of FRC, a motion sensing input device
(e.g. Microsoft Kinect) is not considered wireless communication and is allowed.
(emphasis mine)
This states that the Kinect is allowed to communicate with the Operator Console (The Driver's station).

I'm honestly not entirely sure what my intent was for placing a Kinect in the Driver's station.
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