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Unread 08-01-2012, 12:54
NJEchoAlpha NJEchoAlpha is offline
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Re: *Coopertition* Ramp

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Originally Posted by davidthefat View Post
Anyone have any answers about the legality of hooking onto alliance member robots on the bridges? Hooking onto opponents are clearly off limits, but never mentioned alliance members.
The rule has no exemptions, so hooking onto alliance members wouldn't be permitted as well I guess.
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Unread 08-01-2012, 12:59
davidthefat davidthefat is offline
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Re: *Coopertition* Ramp

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Originally Posted by NJEchoAlpha View Post
The rule has no exemptions, so hooking onto alliance members wouldn't be permitted as well I guess.
I guess G26 clears that up... I was just looking at G27
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Unread 08-01-2012, 13:01
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Re: *Coopertition* Ramp

Quote:
Originally Posted by davidthefat View Post
Anyone have any answers about the legality of hooking onto alliance member robots on the bridges? Hooking onto opponents are clearly off limits, but never mentioned alliance members.
The robot-robot interaction rules (G26-G30) disallow extending within an opponent's frame perimeter:
Quote:
[G27]
Deliberate or damaging contact with an opponent Robot inside its Frame Perimeter is not allowed.
They say nothing about deliberate contact with an alliance robot inside its frame perimeter.
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Unread 08-01-2012, 13:12
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Re: *Coopertition* Ramp

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Originally Posted by ZehP View Post
The robot-robot interaction rules (G26-G30) disallow extending within an opponent's frame perimeter...

They say nothing about deliberate contact with an alliance robot inside its frame perimeter.
Nor about deliberate contact with a opponent's robot outside its frame perimeter. So maybe opponents can interlock with each others' extended hooks while attempting to balance on the center bridge? Hmm....
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Unread 08-01-2012, 22:20
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Re: *Coopertition* Ramp

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Originally Posted by Cyberphil View Post
This idea is a very unique and ingenious way to promote Coopertition that I hope the GDC puts into use for years to come. I think you will see more Coopertition this year than ever.

Last year at the events I attended I only saw a few cases of Coopertition (sharing minibots for those of you who don't know) and in most cases it was in eliminations within an alliance. The problem, in my opinion, with last year was if you shared a minibot with another team who was not on your alliance you risk eventually loosing to them (if you did not take the minibot away from them when you played against them).

This years Coopertition eliminates that problem by making it relatively useless in the finals (unless you are trying to win the award), and only beneficial in the quals.

I see what you did there GDC...
To me that was the beauty of last years coopertition that if your playing in the true spirit of it you may come up against your own machine. If we had advanced past the quarter finals last year in Seattle we would have went up against our own minibot. I would have loved to see our minibot go up against our minibot in the semis or finals.

Like last year, coopertition points are only awarded in quals. But you are right there is no risk involved as there was last year.
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Unread 08-01-2012, 12:54
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Re: Coopetition Ramp

If I'm interpreting the rules correctly, cooperation is HUGE in this game. If balanced, it's as good for your rankings as playing and winning a whole additional match.
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Unread 08-01-2012, 13:01
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Re: Coopetition Ramp

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Originally Posted by sanddrag View Post
If I'm interpreting the rules correctly, cooperation is HUGE in this game. If balanced, it's as good for your rankings as playing and winning a whole additional match.
There are two end results to this: We see a lot of lower level teams, but those who can balance, end up high in the rankings.

Or the high end teams realize the importance and get really got at it.
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Unread 08-01-2012, 13:02
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Re: Coopetition Ramp

Quote:
5.3.3 Qualification Score (QS)
Qualification Points are awarded to each team at the completion of each Qualification Match and are dependant on the final score:

Each team on the winning Alliance will receive two (2) Qualification Points.
Each team on the losing Alliance will receive zero (0) Qualification Points.
In the event of a tied score, all six teams will receive one (1) Qualification Point.
Additional Qualification Points will be awarded to each team on an Alliance equal to any Coopertition Points earned.

The total number of Qualification Points earned by a team throughout their Qualification Matches will be their Qualification Score.
Quote:
[G41]
If a Robot from each Alliance is balanced on the Coopertition Bridge when the final score for a Qualification Match is assessed per Rule [G37], each Alliance earns 2 Coopertition Points. If the Coopertition Bridge is not balanced, but a Robot from each Alliance is fully supported by the Coopertition Bridge, each Alliance will earn 1 Coopertition Point.
I figured this would be useful to the people here. This means that 2 coopertition points is equal to winning an additional match, and 1 is equal to tying an additional match. To say the least, it is extremely significant! Also considering the score is added to every team on both alliances it might be worthwhile to send a not-so-great team to the coopertition bridge at the 45 second or 30 second mark. It is just that important in quals.
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