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#1
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22 motors?
Does any team see themselves using 22 motors this year? Is there any actual reason to utilize 22 motors?
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#2
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Re: 22 motors?
Draining your battery as fast as robotically possible?
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#3
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Re: 22 motors?
little spinning flags for decoration.
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#4
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Re: 22 motors?
you could move your robot with 22 little bug legs
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#5
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Re: 22 motors?
Must...squish....bugs...
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#6
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Re: 22 motors?
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#7
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Re: 22 motors?
Yeah, that "You can use 22 motors this year!!!!1!!" thing was just to get us excited this year or something. All the motors are restricted to only 2 allowed, and CIMs are just 4. With like 8 different types of motors, it sounds like a lot but it doesn't really amount to anything.
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#8
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Re: 22 motors?
Hmm.. 22 times what, $109 for a Jaguar speed controller.. Thats $2,398 in speed controllers alone.. Of course you could use Spike relays on some, but then you lose the ability to slow that motor down those few RPM's you need
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#9
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Re: 22 motors?
Keep in mind that during build season, FIRST teams can purchase Jaguars for $85.00. It's also illegal to hook motors up to Spikes.
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#10
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Re: 22 motors?
yes, we plan on using 22. to do this we have decided on a very simply 15wd chassis that will get us over the bump in a breeze.
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#11
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Re: 22 motors?
No, it's not. The only motors you can not hook up to the Spikes are the CIM's and FP. Everything else is fair game, which means 16 motors out of 22.
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#12
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Re: 22 motors?
Do servo "motors" count in the 22 tally?
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#13
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Re: 22 motors?
No. As long as they fit the <4W max power rating, according to R.48.L, you can have as many as you can fit on there.
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#14
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Re: 22 motors?
Ahh, ok. Well, then I think the 22 number will be reached by a minority of teams then.
That's a lot of power draw during 2+ mins even IF they aren't being used non-stop. |
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#15
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Re: 22 motors?
Not to mention the fact that, perhaps I'm just missing something, but the PDB only has 20 spots on it for motors...
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