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#1
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[FRC Blog] Week 1 Review
Posted on the FRC Blog, 3/5/14: http://www.usfirst.org/roboticsprogr...-Week-1-Review
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#2
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Re: [FRC Blog] Week 1 Review
Looks awesome! Seems like they addressed most if not all of the major issues! A+ Frank
Also, Ryan how is it that you always post the blog posts before everyone else? Do you get a notification or something? Just curious ![]() Last edited by Rynocorn : 05-03-2014 at 15:06. Reason: Addition |
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#3
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Re: [FRC Blog] Week 1 Review
Thanks Hallry for coming through and posting the blog link to try to make everything better.
It's great they addressed the ball bounce-out and fouls. But there wasn't any mention at all in ball pedestal illumination delays or hot goal timing being off which are huge issues in my opinion. |
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#4
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Re: [FRC Blog] Week 1 Review
It's too bad that Frank did not address the delay between finishing a cycle and starting the next that occurred so often. I am concerned by his remark, "but we will continue to work on other improvements, such as system responsiveness, as well," and worry that it means that we won't see substantial improvements to the flow of the game this weekend.
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#5
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Re: [FRC Blog] Week 1 Review
+1 Frank. Thanks for addressing these in a timely manor!
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#6
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Re: [FRC Blog] Week 1 Review
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#7
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Re: [FRC Blog] Week 1 Review
The update covers one big topic that was not explicitly mentioned for every point: every rule update and internal game administering update was made not to necessarily fix unforseen issues, but to align the GDC's intent of the game with its implementation.
The covering on the bar shows that the GDC meant the bar to primarily be the simplest preventative measure for protecting drivers and coaches from contact and not to make the shots more challenging. G40 and G28 were adjusted in meaning but not in penalty value because in their opinion, penalty values are being applied as intended but the rules were not allowing for the penalty value to be implemented fairly and not without insignificant cost to referees officiating the other 8.3 million aspects of the game. Ball return did not see a listed change because the GDC clearly intended to show that by shooting the ball out of bounds to a human player, you are taking a strategic risk of possibly losing time for ball return to maintain very precise control of the ball. You also are being implicitly reminded with human players you have to weight the pros and cons of putting human players in the islands vs behind the glass. Do drive coaches and alliance captains want their best human player available for a fast inbound or a great communicator and cathcer on an island? Will island human players be more or less susceptible to penalties? It is on the burden of teams to determine their strategy, which I agree with. However, they did not intend for field reset to not go untrained when it came to ball return and they promise to clarify that with those volunteers (I would prefer it if field reset was given a clear diagram on where to return a ball in a certain situation). Maybe our human player will dress up in really bright and reflective clothing so field reset can identify him? I think the only think you can be left not totally happy or understanding of is the FMS/GMS firmware upgrade, and that's something that we just have to wait to see if it's ready for primetime by Friday.* *unless you're Brandon Liatys and you have a beef with ball inflation |
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#8
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Re: [FRC Blog] Week 1 Review
Frank, as always thank you.
I love reading these blog posts because Frank and all of FIRST are usually very good about addressing the problems in a timely but not hurried manner. Here is my take on the issues. Bounce-Outs: Glad they are fixed. I understand that this was in the official drawings and teams could have planned for this but Frank said it best when he said that FIRST was supposed to be challenging but not frustrating. This was a small piece on the field that no one should really have had to worry about. I think this will help improve the fluidity of the game too. It is already hard to score under heavy defense, no need to make it harder. Fouls: Good call by making it a little more lenient but not making the penalty lighter. Judging from some teams, a little practice makes following these rules fairly easy. This update made it easier to follow the letter and spirit of the rule and also should help improve gameplay. Refs: about the best they can do right now. Ref's have a hard job. Everyone just needs to remember that the ref's are trying their best, calls will be missed and that often things from your point of view may seem ok but a referee has been trained to objectively look from the side and probably can see more of the event better than you can. Balls being returned to the field: I'm glad that the balls are still being returned to the human players, but I wish that there were balls on hand so that the volunteers did not have to run down a ball and waste time but could just grab a ball from next to them, pass it to the human player and then go get the other one. Let's hope this leads to a better week 2 and a great season! |
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#9
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Re: [FRC Blog] Week 1 Review
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Frank, please make this a thing. Quote:
![]() Last edited by Brandon_L : 05-03-2014 at 20:16. |
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#10
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Re: [FRC Blog] Week 1 Review
I thought about this... in a lot of ways I think it would be a great solution... it would also need to be done carefully so that a HP knows the right moment to enter the ball. I think this might be a nice time-saving measure though.
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#11
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Re: [FRC Blog] Week 1 Review
Im sure something along the lines of "on ref approval, a ball located next to the human player may be entered into play when a ball exits the field" can be enacted.
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#12
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Re: [FRC Blog] Week 1 Review
If they make this change I'll be okay with it but didn't other teams realize that the field reset crews would be slow at returning balls and how big of a time hit it was going to be to lose your ball out of bounds (also how much of a bounce it is to force the opposing alliance to lose their ball out of bounds). We have been talking about this since day 1.
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#13
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Re: [FRC Blog] Week 1 Review
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Free advice to everyone, put a human player in every zone! |
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#14
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Re: [FRC Blog] Week 1 Review
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Anytime the ball is not controlled by a member of your alliance, robot or human, you risk losing a lot of time. |
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#15
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Re: [FRC Blog] Week 1 Review
Seconded.
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