Go to Post Glitter… lots of glitter. - Andrew Schreiber [more]
Home
Go Back   Chief Delphi > FIRST > Robot Showcase
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1   Spotlight this post!  
Unread 15-01-2017, 15:05
JamesCH95's Avatar
JamesCH95 JamesCH95 is online now
Hardcore Dork
AKA: JCH
FRC #0095 (The Grasshoppers)
Team Role: Engineer
 
Join Date: Dec 2004
Rookie Year: 2001
Location: Enfield, NH
Posts: 1,848
JamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond reputeJamesCH95 has a reputation beyond repute
Team 95 2017 Build Thread

Starting early this year!

After the game reveal we considered what would be the most effective way to score points. Crude analysis below.



We then brainstormed some ideas on how to play the game. I will not attempt to justify any of their names, and ran them through a weighted decision matrix to help us pick a design.



Using these analyses we concluded that scoring GEARs and climbing would be the best way to generate points and thus deserve a high priority in our design and build efforts. A stunning conclusion for sure.

However, this game is quite well-designed. Focusing on GEARs and climbing will only enable winning if you are tremendously better than the opposing alliance because of the discrete, and increasingly difficult, gear scoring tiers. For example: an alliance that can deliver 11 GEARs cannot out-score an alliance that can only deliver 6 GEARs, all else being equal. So we concluded that we should have some capacity to score FUEL. Also, a stunning conclusion.

We created a number of layout sketches, made prototype mechanisms, and evaluated these in the quite-restrictive sizing volume. It because obvious that scoring in the low FUEL goal would adversely affect our GEAR and climbing performance, so we have chosen to score FUEL in the high goal. We do not intend to focus volume, weight, or design effort on shooting as with the other two mechanisms. This will likely result in a low total scoring potential, but the idea with scoring FUEL in the high goal is merely to edge-out over an alliance that can score a similar number of gears. A small number of points should do the trick.

With that, we have started to model our robot. I will post some screen shots of that soon.
__________________
Theory is a nice place, I'd like to go there one day, I hear everything works there.

Maturity is knowing you were an idiot, common sense is trying to not be an idiot, wisdom is knowing that you will still be an idiot.
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 19:43.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi