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#1
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Team update 16
I found it on the website
http://usfirst.org/uploadedFiles/Rob...pdate%2016.pdf |
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#2
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Re: Team update 16
Five points to winning alliance!
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#3
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Re: Team update 16
Interesting that they changed G46 to only penalize robots if the incidents are incidental and not 100% on purpose. Will definitely reduce penalties, but will call into question as to who's doing it on purpose and who just happened to run over it that round.
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#4
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Re: Team update 16
*spit take*
The GDC has changed the seeding formula in the middle of the competition season? I think this is unprecedented. Perhaps the fact that a team at Bayou failed to field a robot for all of Quals and ended up a pick alliance persuaded them. That likely also inspired the not inspected modification, which really only makes sense. At any rate, kudos to them for acting boldly to remedy what was a rather poor ranking system in desperate need of a fix. I propose that all we hold all further criticisms of the ranking system to the end of the season in recognition of this olive branch from the GDC. Furthermore, I think we should all support this change of rules by the GDC instead of complaining of the unfairness to Week 1 teams. Better that they've acted quickly and decisively now than that they force us all to deal with the original system on a matter of principle. |
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#5
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Re: Team update 16
Quote:
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#6
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Re: Team update 16
if people think week 1 was unfair week 1 should be replayed
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#7
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Re: Team update 16
This I think my favorite team update in as long as I have been involved in FIRST. And I would like to applaud the powers that be for making such an important change even though week 1 has already happened.
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#8
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Re: Team update 16
Life isn't fair.
But Seriously, hundreds of teams and thousands of students played, including my team and me, and I can say that the system sucks, but I'm happy that going forward, the system is better. I would hate to have to attend our second regional, and even championships, with the bad system. |
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#9
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Re: Team update 16
It would be interesting if some of you number crunchers out there would "replay" the week 1 regionals and see how the final ranking results would have been different with this change.
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#10
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Re: Team update 16
Thanks, GDC for putting competition back into it's place in Breakaway!
The 5-point incentive for winning will likely kill the 6v0 travesty of the game. |
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#11
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Re: Team update 16
Quote:
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#12
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Re: Team update 16
Wow...big update
+5 points for winning a match now is 6 vs 0 still worth it??? Also, non incidental 3" violations will not be penalized assuming they are corrected. Way to step up GDC. |
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#13
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Re: Team update 16
Thank you, GDC. Thank you very much.
It's a pity this wasn't around for week 1 (especially in Bayou, given the change to no longer allow non-inspected teams to get seeding points), but at least it will hopefully be much better moving forward. |
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#14
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Re: Team update 16
Phew, now my robot isn't worthless until the elims.
![]() A really simple fix, I must say. Now teams will have to be honest with themselves if they think they're going to lose halfway through (score for winner, lower risk, low reward) or if they should push for a comeback (higher risk, MASSIVE reward). I love it. It's like the GDC typed up a few hundred words and fixed everything anyone ever had any trouble with ![]() |
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#15
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Re: Team update 16
Thank you so much GDC!
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