Go to Post Or Dave could be messing with your head. - Daniel_LaFleur [more]
Home
Go Back   Chief Delphi > CD-Media > White Papers
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

photos

papers

everything



CORDIC Math Library

Pat Fairbank

By: Pat Fairbank
New: 30-10-2004 12:03
Updated: 30-10-2004 12:03
Total downloads: 1289 times


Provides integer sine, cosine and arctangent trigonometric functions, using the CORDIC algorithm, accurate to +- 1/16777216. Also contains a floating-point CORDIC square root function, accurate to +- 1/16777216, as well as a few other standard math functions.

More details and instructions for use...

Provides integer sine, cosine and arctangent trigonometric functions, using the CORDIC algorithm, accurate to +- 1/16777216. Also contains a floating-point CORDIC square root function, accurate to +- 1/16777216, as well as a few other standard math functions.

More details and instructions for use are located at the top of the math.c file.

Developed by Team 296.

Attached Files

  • zip CORDIC Math Library

    1099152207cordic_math_library.zip

    downloaddownload file

    uploaded: 30-10-2004 12:03
    filetype: zip
    filesize: 1.48kb
    downloads: 1287



Recent Downloaders

Discussion

view entire thread

Reply

11-03-2004 06:58

Pat Fairbank


Unread Re: White Paper Discuss: 296's CORDIC Math Library

Hello all,

We at 296 decided to share our student-developed math library with the CD community. We needed trig functions for our robot positioning system, so we wrote our own using the CORDIC algorithm. The library includes integer sine, cosine, and arctangent, all accurate to +- 1/16777216, as well as a few other useful functions.

I hope this comes in useful for those of you who need accurate trig functions.



12-03-2004 13:55

Astronouth7303


Unread Re: White Paper Discuss: 296's CORDIC Math Library

A "Short Long"? Isn't this contradictive? or just an oxymoron? I thought there were short ints and long ints.



12-03-2004 17:55

Pat Fairbank


Unread Re: White Paper Discuss: 296's CORDIC Math Library

Well, short ints are 16 bit, long ints are 32, and I guess that they needed a name for a 24 bit int, so they called it a short long.



27-04-2004 21:51

mtrawls


Unread Re: White Paper Discuss: 296's CORDIC Math Library

We didn't use trig in our final implementation ... but in testing we did consider it, and also decided on the CORDIC algorithm. There is an added advantage of CORDIC that your library currently doesn't utilize -- it can compute both the sin and cosine at the same time (which you do, but then you throw one of them away). For our trig needs, anyway, we needed the sin and cos of the same angles.

Implementing this in a math library (admittedly more general than our custom implementation), would be interesting conceptually. Maybe create a structure called angle.

Code:
struct angle {
  short long angle;
  short long sin, cos;
  ...
};
...
short long Sin (angle ang) {
  ...
  ang.cos = blah;
  ang.sin = more blah;
  return ang.sin;
}
This function in addition to the normal sin function (i.e., that doesn't take a struct as an argument). Maybe this is too much for something that is too specific, whereas this is a general library. But then again, maybe other teams had the same need as we did, and could stand to benefit from not doing extraneous processing. Note that all this is off the top of my head without thinking about it as often as I ought to (which for some reason is why I end up with bugs in my code ... go figure). I can imagine other implementations, equally or more valid than this -- this suggestion is more conceptual than offering actual code implementation.



28-04-2004 20:01

Greg Ross


Unread Re: White Paper Discuss: 296's CORDIC Math Library

Quote:
Originally Posted by mtrawls
We didn't use trig in our final implementation ... but in testing we did consider it, and also decided on the CORDIC algorithm. There is an added advantage of CORDIC that your library currently doesn't utilize -- it can compute both the sin and cosine at the same time (which you do, but then you throw one of them away). For our trig needs, anyway, we needed the sin and cos of the same angles.

Implementing this in a math library (admittedly more general than our custom implementation), would be interesting conceptually. Maybe create a structure called angle....
I have not really looked into CORDIC before. It's interesting that it computes both sine and cosine at the same time. And I like your idea of making them both available. I think I would probably choose an approach where I just save both values, and then the next time a sine or cosine is called for, check to see if the angle is the same as last time. If it is, then I could just return the previous value. Granted there is something to to say for your idea of the struct, because it would be simple that way, to save the trig functions for a few commonly used angles.

Be that as it may, here's my suggestion of an implementation:
Code:
typedef enum {wantsSin, wantsCos} WhichFunc;

short long cordic(short long theAngle, WhichFunc theRequestedFunction)
{
	static char firstTime = 1;
	static short long prevAngle;
	static short long prevSin;
	static short long prevCos;

	unsigned char i;
	short long X = K, Y = 0, t = theAngle;
	short long dx, dy;

	// If this is the first time the function has been called, or if the
	// requested angle is different than the last time, then go ahead and
	// calculate the sine and cosine, otherwise we can skip the calculations,
	// and just return the value calculated last time.
		
	if (firstTime || (theAngle != prevAngle)) {
		if ((long) abs((long)theAngle) > 4194304)
			t = (short long) sgn((long) theAngle) * (8388608 - (short long) abs(theAngle));

		for (i = 0; i < 23; i++) {
			dx = sgn((long) X) * ((unsigned short long) abs((long) X) >> i);
			dy = sgn((long) Y) * ((unsigned short long) abs((long) Y) >> i);
			X -= (t > 0) ? dy : -dy;
			Y += (t > 0) ? dx : -dx;
			t -= (t > 0) ? e[i] : -e[i];
		} // for

		if (abs((long) theAngle) > 4194304) X = -X;

		firstTime = 0;
		prevAngle = theAngle;
		prevSin = Y;
		prevCos = X;
	} // if (firstTime ...

	if (theRequestedFunction == wantsSin)
		return prevSin;
	else
		return prevCos;
}

short long sin(short long theAngle)
{
	return cordic(theAngle, wantsSin);
}

short long cos(short long theAngle)
{
	return cordic(theAngle, wantsCos);
}
Note I took some liberties with team 296's code to suit my own personal preferences. You can take it or leave it:
  • I unrolled the nested ::gasp:: ternary operators in the return statement to make it more readable.
  • I changed the name of the "ang" parameter to theAngle, so that someone unfamiliar with the code won't have to stop and think "Ang? What's that? Anger? Angst? Angstrom? Automatic Number Generator?" (Yeah, I know it's FAIRLY obvious from the context, but I prfr rdg fl wrds nstd f abbrvs. cn u dg it?)
  • I changed the name of the second parameter of the cordic() routine (again so it's more obvious what the parameter is used for) and I made it an enum so that you never have to wonder whether 0 or 1 means sine or cosine.
  • I added a couple of end brace comments so it's easier to match up opening and closing braces.
  • I moved the cordic() function in front of sin() and cos(), so I wouldn't need a prototype for cordic().



view entire thread

Reply

Tags

loading ...



All times are GMT -5. The time now is 01:10.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi