Go to Post I know what you mean, but swerve drive is NEVER necessary. - Cory [more]
Home
Go Back   Chief Delphi > CD-Media > White Papers
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

photos

papers

everything



Team 2410 Swerve Drive Project

CalTran

By: CalTran
New: 04-12-2012 12:27
Updated: 07-12-2012 12:15
Total downloads: 1967 times


This project write up is Team 2410's project to pursue an off season project of developing a coaxial swerve drive.

Attached is the Team 2410 Project form for Swerve Drive. As well, attached is a Bill of Materials, and a picture of the mostly finished CAD. Read and critique. Mechanical critiques can be directed here:
http://www.chiefdelphi.com/forums/showthread.php?t=109401&highlight=Different+Swerve +Drives

Attached Files

  • doc Project Form

    SwerveDriveProjectForm.doc

    downloaddownload file

    uploaded: 04-12-2012 12:27
    filetype: doc
    filesize: 78kb
    downloads: 397


  • lsx Bill of Materials

    BillOfMaterials.xlsx

    downloaddownload file

    uploaded: 04-12-2012 12:27
    filetype: lsx
    filesize: 11.53kb
    downloads: 892


  • jpg Picture

    Module.jpg

    downloaddownload file

    uploaded: 04-12-2012 12:27
    filetype: jpg
    filesize: 230.47kb
    downloads: 676



Recent Downloaders

  • Guest

Discussion

view entire thread

Reply

04-12-2012 22:24

kenavt


Unread Re: paper: Team 2410 Swerve Drive Project

I have heard of "continuous turn" potentiometers, that theoretically can turn indefinitely (with a set range of values that reset every 360 degrees or so). I don't have any experience with them - I'm hoping somebody will post who has - but these could potentially enable multiple revolutions per pod, as encoders would.



04-12-2012 22:27

MichaelBick


Unread Re: paper: Team 2410 Swerve Drive Project

Quote:
Originally Posted by kenavt View Post
I have heard of "continuous turn" potentiometers, that theoretically can turn indefinitely (with a set range of values that reset every 360 degrees or so). I don't have any experience with them - I'm hoping somebody will post who has - but these could potentially enable multiple revolutions per pod, as encoders would.
These are called magnetic encoders: http://www.usdigital.com/products/en...tary/shaft/MA3



04-12-2012 22:37

Ether


Unread Re: paper: Team 2410 Swerve Drive Project

Quote:
Originally Posted by MICHAELABICK View Post
These are called magnetic encoders: http://www.usdigital.com/products/en...tary/shaft/MA3
Absolute encoders can be magnetic or optical. All the optical encoders in the KoP are incremental.




04-12-2012 22:44

Nuttyman54


Unread Re: paper: Team 2410 Swerve Drive Project

There are several types of sensors that can be used

1) Incremental encoders: give pulses to say they've moved some part of a rotation. Quadrature encoders can tell which direction, pulsed encoders give a special pulse every revolution

2) Absolute encoders: these come in two common varieties, optical and magnetic (as Michael pointed out above). These are the most commonly used in FRC application that require infinite angular sensing

3) Infinite rotation potentiometers: quite simply these are pots that have no hard stops. They do exist, but they're usually not very good for this type of application because tend to have a dead-band.



04-12-2012 22:50

MichaelBick


Unread Re: paper: Team 2410 Swerve Drive Project

Quote:
Originally Posted by Ether View Post
Absolute encoders can be magnetic or optical. All the optical encoders in the KoP are incremental.


Correct. I forgot about that. What are the performance differences between the two?



04-12-2012 23:05

Ether


Unread Re: paper: Team 2410 Swerve Drive Project

Quote:
Originally Posted by MICHAELABICK View Post
Correct. I forgot about that. What are the performance differences between the two?
An incremental encoder provides pulses that can be counted (in the processor or FPGA) to give elapsed angle or speed. An absolute optical encoder has special markings on the disc (called a Gray code) which encode the disc's angle.




04-12-2012 23:36

Gdeaver


Unread Re: paper: Team 2410 Swerve Drive Project

Last year we used BI 6127V1AL.5FS magnetic sensors. Go to Digikey and search for that part number. Notice the cost. Down load the data sheet for specifics.They out put an analog voltage that corresponds to the angle. The voltage varies from .25 volts to 4.75 volts. With all things considered this works out to about .5 degree resolution. This is more of a c-rio limitation. For higher resolution one would have to go to a serial (SPI) type sensor. CUI has a capacitive absolute angle sensor with 12 bit resolution. Look at the AMT series. Avago also has a serial solution. The Bi sensors worked fine for us. The Bi's have a bronze bushing so they cant take high rpm's or mis alignment. There are special couplers to protect sensors from misalignment. You may want to check first choice for an example.
http://www.digikey.com/product-detai...393-ND/2620662



05-12-2012 07:38

DELurker


Unread Re: paper: Team 2410 Swerve Drive Project

Quote:
Originally Posted by Gdeaver View Post
Last year we used BI 6127V1AL5FS magnetic sensors. Go to Digikey and search for that part number.
That part number gives me nothing in DigiKey. Could you post a link to the page?



05-12-2012 07:44

Gdeaver


Unread Re: paper: Team 2410 Swerve Drive Project

Sorry I left out the " . " Link
http://www.digikey.com/product-detai...393-ND/2620662



07-12-2012 17:28

Ether


Unread Re: paper: Team 2410 Swerve Drive Project

Quote:
Originally Posted by CalTran View Post
Thread created automatically to discuss a document in CD-Media.

Quote:
3.2 Schedule

If this project is to be used in FRC season then it would be preferred for the project to be complete by January 5th. The ideal completion date would be somewhere mid-December, which would allow for a few weeks of practice to get used to the omnidirectional nature of the drive and non-intuitive control.

Conception of Idea………………11/05/12
Research of Swerve Drives…….11/12/12
Design Team Swerve…………...11/24/12
Purchase of Materials…………...11/27/12
Fabrication Complete……………12/07/12
Programming Complete…………12/10/12
Practice Time…………………….12/11/12
Is the fabrication complete?




07-12-2012 18:52

CalTran


Unread Re: paper: Team 2410 Swerve Drive Project

No, sadly we got a bit behind when our teacher went to the Autodesk University conference in Vegas last week and we couldn't purchase materials. We should have the modules completed on Tuesday, hopefully.



15-12-2012 22:07

Ether


Unread Re: paper: Team 2410 Swerve Drive Project

Quote:
Originally Posted by CalTran View Post
We should have the modules completed on Tuesday, hopefully.
I'm curious how your project is coming along. Any good news?




16-12-2012 15:42

CalTran


Unread Re: paper: Team 2410 Swerve Drive Project

Well, depends on your definition of good news. We've completed a module, and are working on the other 2-3 modules, depending on what material we can scrounge up for our rapidly ending off season. This prototype may continue on into regular season, with an "upgraded" swerve debuting on our robot at Greater Kansas City, game allowing of course. If the game does not allow for it, then we'll simply finish the prototype, slap it on to a base, and stick our 2012 robot sans-drive on top for a snazzy demo robot.



16-12-2012 16:04

AdamHeard


Unread Re: paper: Team 2410 Swerve Drive Project

Quote:
Originally Posted by CalTran View Post
Well, depends on your definition of good news. We've completed a module, and are working on the other 2-3 modules, depending on what material we can scrounge up for our rapidly ending off season. This prototype may continue on into regular season, with an "upgraded" swerve debuting on our robot at Greater Kansas City, game allowing of course. If the game does not allow for it, then we'll simply finish the prototype, slap it on to a base, and stick our 2012 robot sans-drive on top for a snazzy demo robot.
If your goal is to have an effective scoring design for 2013, it's probably a bit late in the game to implement swerve.

There is a lot of tuning, debugging, iteration, etc... on the software and controls for it.



view entire thread

Reply

Tags

loading ...



All times are GMT -5. The time now is 12:39.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi