They already tried that... But here is the thing: it wasn't a bunch of guys in white coats. It was 3 guys: 1 in denim, 1 with a pony-tail, and 1 with a bright colored shirt.... - FIRSTtm134 [more]
This paper is an analytical summary of some of the many reasons why the FRC Stop Build process has negative impacts FIRST teams, and suggestions for potential improvements
This paper describes the basic ideas behind motion profiling and how to use the built in motion profiling features of the Talon SRX. It is written for LabVIEW and the example code is LabVIEW, but the concepts can be applied to any other language.
This is an aid for use in recreating FIRST STRONGHOLD robots to scale with the proposed official LEGO STRONGHOLD set, specifically using LEGO Digital Designer.
Document describing the structure, implementation and utilization of neural networks for tracking game objects on the field in real time. We used the Caffe library from Berkeley Vision, the OpenCV library, and the DIGITS software from NVIDIA to create the neural network.
This workbook summarizes Einstein history by each occurence, each team, each state (or province), and each country. Scores are generated based on appearances in quarterfinals, semifinals, finals, and winning.
Zebravision 4.0 is Team 900s vision system for the 2016 season; FIRST Stronghold. Our work was focused around recognizing the vision goals using shape and color based matching, recognizing the boulders using a neural network, and integrating the detection systems into a tracking system using the StereoLabs ZED stereo camera. This paper describes our methods of generating data for the neural networks.
Zebravision 4.0 is Team 900s vision system for the 2016 season; FIRST Stronghold. Our work was focused around recognizing the vision goals using shape and color based matching, recognizing the boulders using a neural network, and integrating the detection systems into a tracking system using the StereoLabs ZED stereo camera. One of the main features of Team 900’s Zebravision code this year was goal detection. This paper gives an overview of the hardware and code used.