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Here is a pretty good close up picture.
03-03-2003 20:10
Duke 13370Is it just a lightning trick or are you really powering the sideways movement of those balls with the cims? It's kinda hard to tell if those are for that or extra drivettrain omph.
03-03-2003 20:14
Jnadke
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Originally posted by Duke 13370 Is it just a lighting trick or are you really powering the sideways movement of those balls with the cims? It's kinda hard to tell if those are for that or extra drivettrain omph. |
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Originally posted by patrickd I think there is some confusion about drive systems... and locomotion in general. On a plane (i.e. the surface of the playing field), describing an object's position at any instant in time requires three coordinates. For example, a robot can have an x-location, y-location, and direction (angle) which the robot is pointing. You can not describe the robot's position correctly with less than three coordinates. It is also possible to describe position with polar coordinates and other coordinate systems. Now, over time, a robot can alter these coordinates. Typically, a robot can move forward and backwards. In other words, it can translate along one axis (move in the direction of the front of the robot). Most robots can also turn at the same time (adjust the angle which their robot is pointing). These two "degrees of freedom" are what you get out of a tank-drive system, which most teams choose to use. The number of degrees of freedom your robot has is defined as the number of coordinates (x-translation, y-translation, and z-rotation) that your robot can adjust simultaneously. A tank drive might be able to turn and translate in another direction, but it can not translate sideways, thus it does not have the third degree of freedom. Typically, an omni-directional drive system is defined as a drive system with three degrees of freedom. Very few (I can only think of one last year) teams ever have three degrees of freedom. Tank drive only has two. In fact, even if you can turn all your wheels in any direction you like (i.e. swerve drive) you still have only two degrees of freedom, because at any instant in time your wheels are pointed in a given direction, and your robot is restricted to that linear and angular movement, giving you only two degrees of freedom. However, the advantage of the swerve is that you have the ability to change the direction of your prismatic (translational) degree of freedom with respect to your robot. If you can change wheel angles almost instantaneously, your robot is almost as good as one that can go accelerate in any direction at any angle, thus you virtually have three degrees of freedom. Robots that have a set of wheels that drop down perpendicular to your main set also only have two degrees of freedom, since at a given instant in time they can only move in one translational direction and rotate. Now, a crab-walking robot could be built such that it has three degrees of freedom, but it would be difficult and almost certainly very very slow. The efficiency of an electric motor is far better than the efficiency of a crab-walking mechanism. There only two mechanical ways I know of to get three degrees of freedom... meaning at any time, you can have any x-acceleration, any y-acceleration, and any angular acceleration. One of these I have posted a brief paper on how to get started on applying it to a FIRST robot (in the white papers) and the other is a little bit abstract and not too likely to work on a FIRST robot. One team had omnidirectional last year, and I forget the number, but I think it was a first or second year team. Basically it entails having three or four omniwheels perpendicular to the center of the robot. With three wheels, each unique combination of independent torques to the three wheels results in a unique direction and angular velocity of the robot. |
03-03-2003 20:15
yangotang
That's pretty sweet. But i still think the odd-colored ball must go. make it one unform color 
good work
03-03-2003 22:19
WakeZeroSomebody has been looking at a mouse too long, lol. Nice job... I actually had a similiar idea for something I was working on outside of robotics, glad to see it works 
03-03-2003 22:52
FotoPlasma
Looking at the previous posted picture, I had no idea that the ball was powered (I didn't look too hard, sue me
), but at this point, I am impressed to the point of being unable to walk.
Mad props go to 45, and the engineer who came up with this innovative and inventive (read: crazy as heck) idea.
/me gives double thumbs-up.

03-03-2003 23:04
sanddragIt's wierd; we've got an engineer named Mark who comes up with really crazy stuff too.
<edit> From the pic, it looks like your broke (or bent) the radio port on your controller. We did the same thing to ours and had to solder in a new port. I would check on that because ours still worked after breaking but after opening it up we found some pins were broken. I would change the mounting location or orientation (raise it?) of your controller so there's no force from the plugs on those fragile ports.</edit>
04-03-2003 09:17
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Originally posted by sanddrag <edit> From the pic, it looks like your broke (or bent) the radio port on your controller. We did the same thing to ours and had to solder in a new port. I would check on that because ours still worked after breaking but after opening it up we found some pins were broken. I would change the mounting location or orientation (raise it?) of your controller so there's no force from the plugs on those fragile ports.</edit> |
04-03-2003 09:38
Greg Perkins
do you know where you get a set of those omni wheels?
and how much they cost, i see some potential for my own personal use...
Bad
04-03-2003 10:12
Joe Matt
My question is this, how can it more sideways if it attached to the frame. Or am I seeing things wrong. Anyway, great idea. I'm going to try and improve on the idea this summer.
I want to see the program too.
04-03-2003 11:09
Clark Gilbert
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Originally posted by badjokeguy do you know where you get a set of those omni wheels? and how much they cost, i see some potential for my own personal use... Bad |
04-03-2003 13:14
Steven Carmain|
Originally posted by JosephM My question is this, how can it more sideways if it attached to the frame. Or am I seeing things wrong. Anyway, great idea. I'm going to try and improve on the idea this summer. I want to see the program too. |
04-03-2003 14:17
Joe Matt
I get it now, but I thought there was a point where the ball was attached to the frame using a bolt (on the left side of the ball, there is a thing touching and possably in the ball, but I guess not)
How do you keep the ball in there without it flying out going over the ramp?
04-03-2003 14:31
soezggi have to say: that is so $@#$@#$@#$@# cool VERY VERY VERY COOL.
i didnt think anyone would do anything like that
my questions are:
what is the ball made out of?
how fast are the motors geared to the ball?
do they ever slip?
how strong is the drive itself?
all in all: VERY VERY VERY COOL.
04-03-2003 14:36
Gretchenyo- the ball drive is awesome....but is it really an asset for this years game? what kind of traction are you getting?