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This photo is from a couple weeks ago. we have made some changes since then, we have triwheels now - and we have not decided on using the net over the front scoop or to make a box in the pits - our front roller will let us quickly acquire 5 or 6 balls, and force them into the corrals.
but I think our telescoping mechanism is unique - I dont think anyone has done it this way before - check us out at the events and we will be happy to demo it for you.
03-04-2004 11:42 PM
Scooter
How do you actuate the telescoping action in the arm?
03-04-2004 11:49 PM
Ayuare those suction cups on the end?
03-05-2004 12:05 AM
KenWittlief
one of our mechanical engineers came up with the idea for the telescoping arm - I dont think its ever been done on a FIRST robot before - there is a plastic chain inside it that only bends in one direction.
to extend the arm we push the chain into the bottom tube with a globe motor. The arm has three sections, and it reaches up 9 feet from the floor.
those are commercial suction cups on the end - the hose runs up inside the chain, and we use a commercial vacuum pump that is piston actuated, driven by a fisherprice motor (had to remove the original motor from the vacuum pump)
the arm raises and lowers with a van door motor on a half gear
the front roller pulls balls into a curve scoop that stays in contact and sends the balls straight up into the net (we might replace that with a clear box)
not seen is the Analog Devices gyro sensor that we use to generate a compass heading, for auton mode and to drive with closed loop steering
and we have contact switches on the front to tell when we hit something
and IR sensors on both sides with pinhole openings so we can tell when we are near the beacons and its time to turn towards them
BTW - this is a photo from a couple weeks ago - we have triwheels on the bot now.
03-05-2004 12:18 AM
Scooter
Which gyros are they? Are they the ADXRS150's or are they accelrometors (like the ADXL250's?
-Bill
03-05-2004 12:25 AM
KenWittlief
the ADXRS150EB (eval board version)
when you pull the joystick trigger and close the loop it goes where you point it like the whole bot is one of the hitec servos - its SOOOO nice to drive that way
even with our little 1 inch castors for front wheels :^)
03-05-2004 12:26 AM
ngreen
Looks really nice Ken and team.
Question: Can your suction grab a bonus ball? I know it is easier to knock it out but it would be cool if it could.
03-05-2004 12:28 AM
KenWittlief
good question - havent thought about that - we push the 10 point ball off with the suction cups, I guess we could try to capture it instead
theres 3 of them, they are spaced to get a solid grip on the 2X ball, but we could give that a try - thanks for the suggestion :^)
BTW - if you put them on your forhead and turn the pump on, it will give you a nice hickey - dont ask me how I know that
03-05-2004 12:32 AM
Scooter
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Originally Posted by KenWittlief
the ADXRS150EB (eval board version)
when you pull the joystick trigger and close the loop it goes where you point it like the whole bot is one of the hitec servos - its SOOOO nice to drive that way |
03-05-2004 12:47 AM
KenWittlief
we closed the loop on steering last year by looking at the joystick1 X axis as a desired turn rate, and compairing it to the actual turn rate from the gyro sensor
it worked very well, esp keeping the bot straight going up the ramp- but the thing that didnt sit right with me was, when the commanded turn rate was equal to the actual turn rate, you ended up with no error signal - so there was no obvious way to command the motors to keep turning (if you were turning)
this year for auton mode, we create a compass heading with the yaw sensor by initializeing a variable to 32,000 - then we add the (sensor>>2 -127) to that on every loop of the code - so when the bot turns right, the accumulator goes down, when it turns left it goes up - and we use that as the relative actual heading of the robot
this let us use a straight PID loop to steer - if we want to be going straight we take the error from 32,000 and scale the error signal to be the X axis command into the one joystick equation
then it hit me one day. In normal mode, you can create another variable, desired heading, and init it to 32,000 as well - and when the driver moves the joystick add the x axis signal to the accumulating desired heading - and it will generate a desired (sorta like a projected heading) and we could compair the compass heading, and have the same kind of PID equations we used in auton mode
so in auton mode, the SW has preset desired headings, like go straight (32000) then turn left 80° (new desired heading is 29500) ect
and when the driver closes the loop it starts at 32000, clears the compass to 32000, and as he moves the stick left and right its changing the desired heading in realtime
all you have to do is get your gains right for your drivetrain - I think we are dividing the error signal by 8 - and limit the commands to the 8 bit range - and it works so nice
what I mean by steering like a hitec servo is, its like you connected a servo to the x axis of the joystick, thats how the robot turns - you nudge the stick slightly to the left and that desired heading starts accumulating to the left, and the robot slowly and precisely turns to the left
you hold the stick straight and push it forwards and the bot move forwards, dead straight.
03-05-2004 01:24 AM
ngreen
If if worked fast enough that could be a quick 80 pts. Watching practice round the bonus balls didn't get touched in 95% of the matches.
I want the job to reset the bonus ball.
03-05-2004 02:11 PM
KenWittlief
I dont think we would take the time to try to acquire other 10 point balls off the tees - think about it, it would take several seconds each to aquire them, and drop them into our hopper
in that amount of time we could get 5 or 6 5 point balls from the floor
from watching the games so far, it looks like being able to focus on the biggest bang for the buck, as it were, is whats going to win the game - I think for us that will be sweeping the 24 balls off the floor and getting them to the HPs - if there are 10 pointers scattered in there, thats great, but we will not go out of our flightpath to chase them.
03-05-2004 02:28 PM
ngreen
Yeah I wouldn't either. In my robot's case where we can only move basically one at a time I was looking at ways to maximize that potential, ie if you can move one 10 pt faster than 2 5 pts move the 10 pt. We can't do it. I didn't realize the bar was that close to the top of the bonus balls.
I've got better strategy ideas than that though. I keep those secret because they are more robot specific. They're easily countered enough so they can be used for a couple matches.
03-05-2004 11:49 PM
shadowfox32|
Originally Posted by KenWittlief
theres 3 of them, they are spaced to get a solid grip on the 2X ball
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03-06-2004 10:24 AM
KenWittlief
no I dont have any photos holding the 2X ball - but it has a death grip on it, and we can reach between the PVC pipes on the goals to get the 2X ball, so we dont have to reach over the top like lots of teams are having problems with using claws
Ive seen several teams on the webcasts with claws, when they place the ball on the goal, then open the claw, it pushes the pvc pipes out and the 2X ball falls off the goal.
Our arm was originally centered between the drivewheels, so when you held the 2x ball straight up and did a victory spin, the ball rotated in the air perfectly, like the earth spinning on its axis
but we had to move the arm forward a bit to match the C.G for hanging from the bar.
03-06-2004 10:35 AM
ngreen
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Originally Posted by KenWittlief
Ive seen several teams on the webcasts with claws, when they place the ball on the goal, then open the claw, it pushes the pvc pipes out and the 2X ball falls off the goal.
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