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Here is the model i made of this year's field. It is a work in progress, and will be updated along the season. Feel free to download it at out website.
http://www.metalmuscle.org
Please feel free to use this is your animation, but give credit to me in your credits.
-Alexander S. McGee
Metal Muscle 1506
13-01-2005 22:13
tkwetzel
Excellent work! It looks great. I know it is a work in progress and I have one suggestion to make it more accurate: the vision tetras also need to be red and blue respectively (not grey).
14-01-2005 09:27
Alan Anderson
Good job. One obvious discrepancy between your image and the rules: the player station wall this year is only 18 feet wide on a 27-foot-wide field. There are four feet of exposed field end on either side of it.
14-01-2005 11:20
dlavery
The field is looking pretty good. Here are a few comments/nits to help make it even more accurate:
- as noted above, the alliance station wall is only 18 feet wide. In addition, it is made of three identical 6-foot wide sections. Each section has its own 68-inch long shelf to hold the operator interface.
- There is no diagonal brace coming off the ends of the alliance station walls at the 45 degree angles. Instead, in the new configuration, there are rounded "hand rails" on each of the wall sections that extend from the floor up about 48 inches. See this image for an example.
- The field border is a 2-1/2" x 2-1/2" alumunum angle, with the vertical face in towards the field. It is not a box channel.
- The vision tetras are colored red and blue, just like the rest of the tetras. They are not grey.
- In between each pair of loading stations in each quadrant of the field, there is a gate in the field railing for access to the field. There is an aluminum diamond plate ramp at this point on the outside of the field border, rising from the carpet to the top of the field border. There is a strip of yellow and black "safety tape" at the top of the ramp. Look at the field overview renderings in Chapter 3 and 4 of the manual, and you will see what I mean.
- The automated loading stations are made of 1"x1" aluminum square tube, and have a much more skeletal appearance. See this image and this image for examples.
Good job so far - keep at it!
-dave
14-01-2005 12:46
Alexander McGee
I was not aware of this thread. I started a thread on this before i uploaded it.
Anyways, i fixed the tetra problems, and added placeholders.
The loading stations were much less skeletal in the diagrams that i followed in the FIRST documentation.
I used the framework from last year's field that i made for the foundation of this one. I only fixed the holes in the walls for ball loading area. I did not (yet) modify the field to accommodate this year's physical attributes that extensively.
Thank you for the suggestions / details that i overlooked. I will try to find time tonight to make all of them and upload it.
Its not as nice as your field Dave! Which, i noticed Mr. Flowers saying that you were using Mac G4(5)'s. Which software did you use to create the animation? Maya, Lightwave, or something else?
Thanks again,

I was having waaayyy too much fun with the camera. Things got a little distorted.
-axe
14-01-2005 16:03
dlavery
|
Originally Posted by magnasmific
I used the framework from last year's field that i made for the foundation of this one. I only fixed the holes in the walls for ball loading area. I did not (yet) modify the field to accommodate this year's physical attributes that extensively.
... Its not as nice as your field Dave! Which, i noticed Mr. Flowers saying that you were using Mac G4(5)'s. Which software did you use to create the animation? Maya, Lightwave, or something else? |
14-01-2005 19:29
rocketdawg3000Our team downloaded the file but when we tried to open it, it says that there are missing dll. files and then a box pops up that asks us to choose which dll. to use but no matter which one we pick it won't open. Can anyone help us?
14-01-2005 19:37
Alexander McGee
Which version of 3ds max are you trying to open it with? If it is 7, try reinstalling it. It sounds like it mat be an error in the program to me.
-axe
14-01-2005 22:57
UsmanBya i got error too. i have 3d max 6
15-01-2005 08:29
Alexander McGee
Just tell it to open. Dont click on anything.
However, it may not run correctlly in 6. It was designed in 7. Give me a few hours, and i will post a version that is fully compatable with 6.
-axe
16-01-2005 13:49
Ryan Dognaux
Yes guys, this will not open (yet) in any other version than 3D Studio Max 7, newer versions are not compatible with older ones, but older versions are compatible with newer ones. 