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We decided that all the shooters we have seen are sooooo mundane. How do you like our solution. IT'S UP,,,,IT'S GOOD!!
01-28-2006 11:19 AM
Rick TYlerFirst, you need to shrink that sig. Do you really need that much space added to every post?
Second: COOL!! We talked about doing something like that, but chickened out. How well does it work? How long does it take to reset the arm (or foot)? Nice use of pneumatics and mechanical advantage. I wish I could see it work -- you aren't coming to Portland by any chance, are you?
01-28-2006 07:02 PM
JoeXIII'007
I honestly don't mean to ruin it. Its either my eyes are wierd or there's a blurr behind the ball inferring that someone threw the ball towards the paddle. Hmmm.... 
-Joe
01-28-2006 08:35 PM
Nuttyman54
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Originally Posted by JoeXIII'007
I honestly don't mean to ruin it. Its either my eyes are wierd or there's a blurr behind the ball inferring that someone threw the ball towards the paddle. Hmmm....
![]() -Joe |
01-29-2006 10:12 PM
Kevyn H.We created it mostly so the Colts wouldn't need Vanderjagt anymore...turned out that we can use it for Aim High. 
That thing woulda won the Colts the game, too....... 
01-29-2006 11:12 PM
Mr.DLooks great! Love that Indiana engineering!! If you end up not using it in your final design, I hope that you will have it on display at the Boilermaker Regional.
01-29-2006 11:50 PM
sciguy125|
Originally Posted by Nuttyman54
i could be wrong, but the blur appears to be an artifact of the flash, not motion blur
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02-02-2006 10:23 PM
Wayne Doenges
Right now the balls go wide right
It's a Colts thing
| i could be wrong, but the blur appears to be an artifact of the flash, not motion blur |
02-14-2006 02:44 PM
Wayne Doenges
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Finished robot should be able to really kick accurately. At least that's what we hope. Kicking isn't really the problem, it's the reset. Everything we have tried hasn't helped get us any closer. |