Go to Post I'm a drive team coach, they don't eat lunch during competition. - Rick [more]
Home
Go Back   Chief Delphi > CD-Media > Photos
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

photos

papers

everything



Why 12 m/s is important.

Kris Verdeyen

By: Kris Verdeyen
New: 22-02-2006 10:23
Updated: 22-02-2006 10:23
Views: 885 times


Why 12 m/s is important.

This happened when we first fired up our robot, before we had our shooter tuned. It's all good now.

Recent Viewers

  • Guest

Discussion

view entire thread

Reply

22-02-2006 10:38

i_am_Doug


Unread Re: pic: Why 12 m/s is important.

lol.



22-02-2006 10:42

DjAlamose


Unread Re: pic: Why 12 m/s is important.

I love how the wood cracks like glass. The properties of poof must be altering the wood at high velocities hardening the material into a diamond like structure and then causing it to crack!



22-02-2006 10:45

Travis Hoffman


Unread Re: pic: Why 12 m/s is important.

If your shooter was REALLY good, the ball would have shot clean through the goal!

Those balls in the goal look like they've been through a meat grinder - I take it you guys got in lots of practice?



22-02-2006 10:50

Kris Verdeyen


Unread Re: pic: Why 12 m/s is important.

It wasn't the practice that grinded them up, it was the prototyping. Some of our prototypes were based on meat grinder-style shooters.



22-02-2006 11:02

KenWittlief


Unread Re: pic: Why 12 m/s is important.

Oops! sorry about that! wrong setting



22-02-2006 11:07

DjAlamose


Unread Re: pic: Why 12 m/s is important.

Quote:
Originally Posted by Kris Verdeyen
It wasn't the practice that grinded them up, it was the prototyping. Some of our prototypes were based on meat grinder-style shooters.
Meat grinder?? We did have the thought that we could rip the balls into small pieces and then shoot those into the goal so one ball would be 50! But then we read something about field damage...



22-02-2006 12:28

petek


Unread Re: pic: Why 12 m/s is important.

This begs the questions:
If a ball made it through the panel and is counted by the ball counter, does it still count for 3 points?
What if, while going through, it broke into multiple pieces? Would each piece count for 3 pts?



22-02-2006 12:57

Rick TYler


Unread Re: pic: Why 12 m/s is important.

Quote:
Originally Posted by petek
If a ball made it through the panel and is counted by the ball counter, does it still count for 3 points?
What if, while going through, it broke into multiple pieces? Would each piece count for 3 pts?
(WARNING: Silly Post)

From a careful reading of the rules, if the ball goes through the counter at the bottom of the goal mechanism, it's 3 points. An obvious strategy that I haven't heard on this board yet is to lob the balls over the top of the face of the goal into the bin on top. I'm surprised, &c.

As for broken Poofs, I believe we hypothesized early in the build season that a fractional ball would have to retain the majority of the mass of the original ball to count.



22-02-2006 13:36

KenWittlief


Unread Re: pic: Why 12 m/s is important.

(warning: Silly^2 Post)

is there anything in the rules that says your robot cant tack a string to the ball

then toss it into the center goal, pull it back out

toss it back in, pull it back out....

DING! DING! DING! DING! DING!

?



22-02-2006 13:57

dlavery


Unread Re: pic: Why 12 m/s is important.

Quote:
Originally Posted by KenWittlief
(warning: Silly^2 Post)

is there anything in the rules that says your robot cant tack a string to the ball

then toss it into the center goal, pull it back out

toss it back in, pull it back out....

DING! DING! DING! DING! DING!

?
Warning: Silly Post ^3

Yes, there is a rule to prevent it: Rule <G05> "In order for a ball to score, it must enter the goal and exit via the exit chute. A ball that bounces out of the goal is not scored. Once a ball is scored for a particular ALLIANCE, it cannot score again until it is entered onto the field by the opposing ALLIANCE’s HUMAN PLAYER. " So unless the opposing human player pulls on the string to pull the ball out of the goal, you can't get away with it.

-dave



22-02-2006 14:01

petek


Unread Re: pic: Why 12 m/s is important.

Quote:
Originally Posted by KenWittlief
(warning: Silly^2 Post)

is there anything in the rules that says your robot cant tack a string to the ball

then toss it into the center goal, pull it back out

toss it back in, pull it back out....

DING! DING! DING! DING! DING!

?
Silly^4 Post
Not to mention entanglement!



22-02-2006 14:12

CmptrGk


Unread Re: pic: Why 12 m/s is important.

i think its sharpied.
when have you seen cracked plywood with incredibly defined lines where it broke. (not to mention the fact that the cracks are much darker than the plywood)



22-02-2006 17:13

EricH


Unread Re: pic: Why 12 m/s is important.

Quote:
Originally Posted by Rick TYler
From a careful reading of the rules, if the ball goes through the counter at the bottom of the goal mechanism, it's 3 points. An obvious strategy that I haven't heard on this board yet is to lob the balls over the top of the face of the goal into the bin on top.
Let's see--how about planting a small remote-control unit in each ball so you can navigate it through the chains and mesh blocking both top and back? Would that work?



22-02-2006 17:28

Jay H 237


Unread Re: pic: Why 12 m/s is important.

This is why we just can't have nice plywood practice field elements!


I noticed you seem to have decent room to set up practice field elements there. Is that part of your school or space at one of your sponsors?



22-02-2006 18:01

Kris Verdeyen


Unread Re: pic: Why 12 m/s is important.

We have built our robot for the last six years in the Light Manufacturing Facility, a collection of machine, wood, and sheet metal shops to which we have had varying amounts of access over our time there. It's adjacent to NASA's Neutral Buoyancy Laboratory (you know, the big swimming pool) here in Houston. We're very lucky. Hopefully they'll let us come back next year.

Very few of our mentors work at the LMF, so a lot of times we get some strange looks when people show up to work at 6 on President's day, and find us there, bleary-eyed and hallucinating. Most of the people are pretty much used to us by now, though, and we do a pretty good job of cleaning up after we use their machines, so hopefully, we're just a mild annoyance.



view entire thread

Reply
previous
next

Tags

loading ...



All times are GMT -5. The time now is 18:07.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi