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Team 401 - Render B

ggoldman

By: ggoldman
New: 18-02-2007 20:45
Updated: 18-02-2007 20:45
Views: 1665 times


Team 401 - Render B

Inventor Rendering of Ramp/Truss Ready for End Game.

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18-02-2007 22:03

ggoldman


Unread Re: pic: Team 401 - Render B

We just did a measure on the real robot. Our ramp gives 76" of real-estate for the end game. Our ramp is 36" wide and is 12" tall for the whole 76" with the lifters delpoyed.



18-02-2007 22:19

Crebb


Unread Re: pic: Team 401 - Render B

384 looks forward to parking on you at VCU



18-02-2007 22:24

Dan Petrovic


Unread Re: pic: Team 401 - Render B

Mecanums with a lifterbot?

Any reason why you'd rather have maneuverablility than strength? Unless there's an arm not shown, what advantage do you get from having mecanum wheels with a liftbot?



18-02-2007 22:33

Lil' Lavery


Unread Re: pic: Team 401 - Render B

Quote:
Originally Posted by InfernoX14 View Post
Mecanums with a lifterbot?

Any reason why you'd rather have maneuverablility than strength? Unless there's an arm not shown, what advantage do you get from having mecanum wheels with a liftbot?
If I am correct, there is an arm not shown. They have alluded to it in other threads, and he said this CAD was the "Inventor Rendering of Ramp/Truss Ready for End Game."



18-02-2007 23:00

Crebb


Unread Re: pic: Team 401 - Render B

Is it just me or is there an arm built in to the ramp? That sure does look like a sprocket and arm mechamism in between the two ramp halves.



18-02-2007 23:02

Dan Zollman


Unread Re: pic: Team 401 - Render B

How did you model the mesh ramp surface?



19-02-2007 01:34

ggoldman


Unread Re: pic: Team 401 - Render B

The arm IS shown. This configuration is for the "End Game" The arm tucks back into the robot (it is affixed to to end of the truss).



19-02-2007 08:41

geeknerd99


Unread Re: pic: Team 401 - Render B

Hey Gabe, where are the pistons???

(Hopefully Gabe doesn't mind, I think it's been revealed already)

We have two 2-bore pistons that retract, and through some sort of linkage, raise the ramp up. The linkage becomes stable at the top of its travel, so one bot can part on the flat part and the other gets lifted a foot into the air while on the ramp.

Now if you'll excuse me, I need to get to the shop ASAP. I overslept... again.



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