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An interior view of CooneyTech 269's 2006 Worm-Crab Gearbox
24-04-2007 19:23
Barry Bonzack
How did this design work out for your team? Do you have any close up videos of it functioning? I've always been a bit interested in worm gear designs.
24-04-2007 19:38
danshafferthat looks like a really cool idea!
24-04-2007 20:32
AndyB
It worked wonderfully for us this year and we are already looking foward to improving it over the summer and seeing if it may just be applicable for next year's game.
Here are some videos of our drive in action.
Prototype (1st ever run): http://youtube.com/watch?v=rfAdy3tUx2s
Some footage of our first run at Wisconsin (broken arm, defense only): http://thebluealliance.net/tbatv/match.php?matchid=628
A run at Toronto: http://thebluealliance.net/tbatv/match.php?matchid=3587
24-04-2007 20:51
Barry Bonzack
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It worked wonderfully for us this year and we are already looking foward to improving it over the summer and seeing if it may just be applicable for next year's game.
Here are some videos of our drive in action. Prototype (1st ever run): http://youtube.com/watch?v=rfAdy3tUx2s Some footage of our first run at Wisconsin (broken arm, defense only): http://thebluealliance.net/tbatv/match.php?matchid=628 A run at Toronto: http://thebluealliance.net/tbatv/match.php?matchid=3587 |
24-04-2007 20:55
easpongeHow many degrees can those wheels turn (from the videos, it looks like it never made a full 360)? Also, is there something like a limit switch keeping it from making a full turn, or are the drivers just very careful?
The design looks awesome, by the way.
24-04-2007 20:59
AdamHeard
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Wow, I'm also impressed with your lifting ramp. I understand the theory that the worm drive will keep your wheels from back driving. Is there a reason your team chose not use high traction wheels or chose not to put high traction material over the andymarks?
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24-04-2007 22:09
lukevanoort
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Common "High Traction" wheels in first are usually in the 1.2-1.3 coefficient of friction range. The AndyMarks are 1.0-1.1; So they are still pretty grippy.
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24-04-2007 22:12
AndyB
Actually we even added Armoral to the wheels to make them slicker, so they actually acted more like the skyway wheels. We were having turning problems so we decided that mobility would be more important.
The gearboxes turn 90 degrees in both directions, similar to Beatty's 2006 robot, I believe. We looked into a 360 gearbox but it would have required the rotation to be at the top of the motor due to the offset motor placement.
27-04-2007 13:56
les chortosThe problem with Worm drive on the main wheels is that Worm drive is very ineffecient. What this means is that it draws a lot of battery power to drive the wheels. Last year team 772 . used a worm and wheel and at the start of a match could drive up last years ramp- ( the ball shooter ramp) . but at the end of the match after they run the battery down for 2 mins. could not.
Worm and wheel is good for high reduction ratios and if the worm pitch is choosen properly- self locking. - that a bout it.- they are generally high is sliding friction and cannot coast. If you want a "coastable" robot - do not use it.
In a nut shell- don't waste your time.- if it was good all the good teams would be using it.!
27-04-2007 14:51
JesseKThe major problem I see with a worm gear on the main drive wheel is that for the wheels to "lock" and not move, inwards or outwards pressure is directly put onto the motor shaft. There are ways around it (shaft collars is the first thing that comes to mind), but it definitely could wear a motor down over the course of the 30-50 matches your robot has a potential to compete in if it's not accounted for.
Other than that it's a very nice simple design, especially for a defense+ramp robot this year.
28-04-2007 18:48
Sean Schuff
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The problem with Worm drive on the main wheels is that Worm drive is very ineffecient.
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