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15-01-2008 12:27
Might as well be the first one to say this...
Have you all though about your CG? From what I'm seeing, that sucker is going to be tip-crazy, especially because of the wide-side drivebase.
15-01-2008 12:28
SgtMillhouse648We had that problem in 06 w/Alice. was crazy top heavy. could score awesome when we weren't on our backs, but we spent more time over than upright....
Malhon
15-01-2008 12:30
Otaku
angled frame + back or side heavy + trackball = oh god, this won't end well.
Unless you weigh down the opposite side. Which you might not be able to weigh down enough if you can't make weight normally. If you can, pull a Quixilver and ziptie some rebar to your robot. It seemed to work alright for them...
15-01-2008 12:32
MrForbes
This paper
http://www.chiefdelphi.com/media/papers/1974
might help explain the situation...
15-01-2008 12:40
AdamHeard
Wow... cut them some slack.
I'm sure a team that's been around that long knows what CG is, and I bet that's only 50-60 pounds of what's going on the robot, you don't know how the rest is distributed. For all you know that could be all 1/16" wall and be much lighter than you are guessing.
114 of all people should know that being tall doesn't necessarily mean poor CG.
15-01-2008 12:45
Otaku
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Wow... cut them some slack.
I'm sure a team that's been around that long knows what CG is, and I bet that's only 50-60 pounds of what's going on the robot, you don't know how the rest is distributed. For all you know that could be all 1/16" wall and be much lighter than you are guessing. 114 of all people should know that being tall doesn't necessarily mean poor CG. |
15-01-2008 12:47
MrForbes
I hear you Adam...but how about if you estimate the CG of the proposed design, and think about whether or not you'd recommend your team go with it?
And just because a team has been around a long time does not mean all the people on the team have been. Some teams lose their experienced members and don't have the depth of knowledge that is available on CD.
I also agree that being tall does not mean having a poor CG. Howerver, having that much extruded aluminum high up, off center, and on a sideways drive base with a very short wheelbase, is an open invitation to disaster. btdt
15-01-2008 12:48
Kyle Love
Guys...its the Pink Team, they can make it work. 
15-01-2008 12:50
AdamHeard
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Tall doesn't mean high CG, no.
However, tall & offcenter does mean unfavorable CG, typically. Lets say that there is 60lbs there. Add in the chassis weight, lets say 15lbs, evenly distributed, and the rest of the 120lbs (putting 45lbs) on the other side. Divide that 15lbs for chassis by two and you get 67.5 (woo hoo) lbs on one side and 52.5lbs on the other side. Add in the height, and it gets pretty bad. Then add in the dimensions and it multiplies the problem. And that's in the best-case, from what I can see. |
15-01-2008 12:54
Tottanka
/they better dont fall...i've picked them twice in the Fantasy First 
15-01-2008 13:02
MrForbes
Sure, I'll hold off on the criticism, and only stress the constructive.....
Last year we used a single 3" diameter, 1/16" thick round aluminum tube as a mast to support our arm. It worked very well, and allowed us to make a heavy drive base and a virtually untippable robot. Attatching the arm mechanism to the tube was fairly easy, once we figured out that we could make sheet aluminum brackets, and clamp them to the tube.
Making a drive base with the wheels going the long way results in a contact pattern of the wheels on the carpet that is about two feet square.
A pair of arms that are spaced about 26" apart will contact the ball about 4" off the floor. If they are activated as soon as the ball is fully on them, they might be able to lift the ball without the ball bouncing out first.
An amazingly light material is really nice for the upper part of the robot. An amazingly heavy material is really nice for the lower part of the robot.
Wheelie bars are not necessarily part of the chassis, they may be part of a mechanism.
15-01-2008 13:09
jjjeskiJust so you know, 223 is Xtreme Heat. 233 is the Pink Team.
We are team 223.
15-01-2008 14:42
jjjeskiAlso, the chassis is not complete in the picture. We're still working on it now.
15-01-2008 15:13
sanddragWhy is the chassis cut on an angle at the ends? There are no obstacles to clear and I'd think you wouldn't want to be riding up over other robots.
15-01-2008 16:01
Ben Piecuch
| Why is the chassis cut on an angle at the ends? There are no obstacles to clear and I'd think you wouldn't want to be riding up over other robots. |
15-01-2008 16:41
ChuckDickersonFrom what I can tell from the photo I would be worried that this design (as pictured) would violate <R19> (no wedge bots) thus making it illegal.
| <R19> "Wedge” ROBOTS are not be permitted. ROBOTS shall be designed so that interaction with opposing ROBOTS results in pushing rather than tipping or lifting. Neither offensive nor defensive wedges are allowed. All parts of a ROBOT between 0 and 8.5 inches from the ground (the top of the BUMPER ZONE) that are used to push against or interact with an opposing ROBOT must be within 10 degrees of vertical. Devices deployed outside the ROBOT footprint should be designed to avoid wedging. If a mechanism or an appendage (e.g. a harvester for retrieving GAME PIECES) becomes a wedge that interferes with other ROBOTS, penalties, disabling, or disqualification can occur depending on the severity of the infraction. |
15-01-2008 17:28
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Wow... cut them some slack.
I'm sure a team that's been around that long knows what CG is, and I bet that's only 50-60 pounds of what's going on the robot, you don't know how the rest is distributed. For all you know that could be all 1/16" wall and be much lighter than you are guessing. 114 of all people should know that being tall doesn't necessarily mean poor CG. |
15-01-2008 20:23
lukevanoort
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It looks to be 1/8th. However, I don't know for sure, which is why I asked the team if they had done CG calculations. And we very well know that being tall doesn't mean bad CG; our 07 bot was 11 feet tall, and could tip to 60 degrees and still stand up.
This drive base looks very solid. Think the poster could take a screenie with Inventor's CG icon in it, maybe a few views slapped into a post could really clear it up for all of us. |
15-01-2008 21:30
IbleedPink233
16-01-2008 13:29
D_PriceWhat the heck is this...i am sry but did u guys think of the game or just did it...??? It is too top heavy.
22-01-2008 02:06
Eugene Fang
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angled frame + back or side heavy + trackball = oh god, this won't end well.
Unless you weigh down the opposite side. Which you might not be able to weigh down enough if you can't make weight normally. If you can, pull a Quixilver and ziptie some rebar to your robot. It seemed to work alright for them... |
17-02-2010 23:51
Hawiian Cadderi dont think that cg would affect them in a normal game, going over the hump..... that changes things a lot.
17-02-2010 23:53
Akash Rastogi|
i dont think that cg would affect them in a normal game, going over the hump..... that changes things a lot.
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17-02-2010 23:53
Vikesrock
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i dont think that cg would affect them in a normal game, going over the hump..... that changes things a lot.
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