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ALL DONE!
16-01-2008 23:48
Woody1458First off Ill start off with what I like. I'm glad someone is actually realizing the scale of things when making their robot (the ball is bigger then their robot). However, I am wondering where your manipulator is, and if you are just trying to be a speed robot this is an awful drivetrain to do it with. Being on all Omnis people will be able to push you around with nothing you can do about it. Also as far as speed you only get 50% of your output twards speed, the rest of the power goes towards the wheels pulling away from each other. But ambitious none the less and good luck!
17-01-2008 07:58
Qbranch
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Also as far as speed you only get 50% of your output twards speed, the rest of the power goes towards the wheels pulling away from each other.
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Being on all Omnis people will be able to push you around with nothing you can do about it.
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) to you. But uh... I think just using vex might get a little outclassed.
17-01-2008 13:59
Woody1458even if a corner is your front you only get 50% of your possible power (two motors are idling) this drive train is good for a game like last year when maneuverability > speed/power but this year when the path of traffic is linear, i think its the wrong time for this design.
17-01-2008 14:34
lukevanoort
You actually get more than 50% speed... do the trig on the vectors and you will find something surprising.
17-01-2008 19:56
Sparky 1001
this is not our "real" robot...we are almost done getting the stuff we need & then we will make it...
I did a bit of testing to see if Omni Weels would help this year. I think I will be able to move in & around other robots a lot faster...we r not sure on the speed yet but it can sure hall
is there anyone else that has ever tried this before?...I was trying to find some other team that might be able to insight me on it but I had no luck
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once u get the feel for the drive it's really not that hard.
o btw we will have bumper that will be able to help push the ball...
~Daniel Solomon~
23-01-2008 13:12
LieAfterLieYou get 70.7107% of normal drive power going forward, backward or sideways, and 50% going diagonally. And people are not going to be doing much pushing if you can just go sideways and get around them. I think manueverability is important for a speed bot here, it lets you get around obstacles very easily. And pushing is disallowed for the most part anyways, except for 'warning taps.' FIRST made sure this game could not be played defensively, at least not by blocking and pushing other robots, unlike last year where it was a suggested strategy.
24-01-2008 17:46
libertyroboticsTake a look at our omni-directional drive system. In the video it is only doing a third of what it's capable of. The first half is on ceramic tile and then the second half shows the capabilities on carpet. Our programmer estimates the top speed to reach 15ft/s.
http://www.liberty.k12.mo.us/hs/libe...ive%20test.wmv