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This is the driver station in its present form. The autonomous and disable switches are integrated now; the autonomous switch is in the lower-left corner, while the disable switch is part of the mass of red electrical tape. The set of pins in the lower right side is for teams to be able to rig up their own custom inputs--no more soldering up DB-15 connectors!--and there are four USB ports for controllers. The folks there weren't sure how much we would be able to fiddle with the display, but they're aiming for at least some user-controllable part of it.
21-04-2008 01:01
artdutra04
AFAIK, there are only two USB ports (the ones on the right). The two black ports on the left are Ethernet ports.
Edit: Oops, for some reason I thought they were using the B-type USB plugs when I saw this photo. There are indeed four regular (A-type) USB plugs. 
21-04-2008 01:31
DtDIt looks like there are two stacked on top of eachother to me.
EDIT: Here, it is very visible in this pic:
http://first.wpi.edu/driver_station_usb.jpg
~DtD
Blue Valley Robotics
21-04-2008 15:17
Greg Marra
I'd guess a Dashboard computer occupies the other Ethernet jack?
21-04-2008 15:28
JesseKAccording to the FIRST rep during the mentor Q&A, you're allowed to use a laptop to hook into the driver's station during the match. Any joystick that the DS can't read, the laptop probably can read. I don't remember if he said it is in the current plan that the drivers are allowed to use the laptop directly though. The possibilities for driver control are almost endless...
21-04-2008 15:28
Morgan GillespieGotta love Gameport to USB adapters.
It will take more than a new control system to make me give up my old 2 button CH Flightsticks.
21-04-2008 15:44
cbale2000|
Gotta love Gameport to USB adapters.
It will take more than a new control system to make me give up my old 2 button CH Flightsticks. |
21-04-2008 16:21
Doug G|
According to the FIRST rep during the mentor Q&A, you're allowed to use a laptop to hook into the driver's station during the match. Any joystick that the DS can't read, the laptop probably can read. I don't remember if he said it is in the current plan that the drivers are allowed to use the laptop directly though. The possibilities for driver control are almost endless...
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21-04-2008 18:44
artdutra04
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The rep told me the same thing, you could drive the robot with a laptop keyboard if you wish.
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21-04-2008 19:06
galewind
Now put a nerf gun on the thing and we'll get full keyboard and mouse support. That'll be fun 
21-04-2008 22:30
JesseK
22-04-2008 10:07
Racer26Wow... if the dashboard capabilities had enough throughput, mount a tri-axial turret on the top, with a camera on the end of it. basically turn the laptop into an FPS, mouse moves the turret in 2 axes, q and e in the 3rd axis, wasd to move the holonomic drivebase, and you feed the camera out onto the laptop screen... crosshairs in the middle of the screen, adjusted so that clicking the mouse fires a (ball, tshirt, whatever) perfectly for the crosshaired target... Cool.
EDIT: On second thought, your turret only needs 2 axes... though q and e could be used to rotate the drivebase.
22-04-2008 11:12
jimsmith2354Yeew, those header pins are nasty - can you say protective cover needed...
The USBs will also need some retention means to keep them in place when a robot hits the wall. All the talk of writing your own Java is great - except for the novice and other teams with little programming support. All in all, the FIRST hardware and software gets better each year, so no worries here.
23-04-2008 11:41
Richard McClellan|
I'd guess a Dashboard computer occupies the other Ethernet jack?
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23-04-2008 12:01
Tapoore
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Yeew, those header pins are nasty - can you say protective cover needed...
The USBs will also need some retention means to keep them in place when a robot hits the wall. All the talk of writing your own Java is great - except for the novice and other teams with little programming support. All in all, the FIRST hardware and software gets better each year, so no worries here. |
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From what they said at the mentor info session, a dashboard computer can be connected via one of the USB ports, and there was a certain packet size that could be sent bidirectionally between the control station and the laptop.
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23-04-2008 14:41
3DWolfSorry for my lack of knowledge, but what would the pins allow you to do? What's the advantage to having them?
And happy for turning a bot into an FPS sim!
23-04-2008 14:46
Tapoore
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Sorry for my lack of knowledge, but what would the pins allow you to do? What's the advantage to having them?
And happy for turning a bot into an FPS sim! |
23-04-2008 14:46
Viper37My god, that new driver station is... So, pretty...
Pretty...
Great info!
23-04-2008 14:50
3DWolfOh right, that makes sense. So this eliminates the need to making your own ghetto port or anything? What kinda of connection dealys are we gonna have to put together to put the switches/buttons/what-have-you onto the pins?
23-04-2008 14:52
Tapoore
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Oh right, that makes sense. So this eliminates the need to making your own ghetto port or anything? What kinda of connection dealys are we gonna have to put together to put the switches/buttons/what-have-you onto the pins?
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You can just use the same standard 3-pin connector used for PWM cables.
23-04-2008 14:56
3DWolfThat's what I figured, and those don't take that long to wire. So each connection needs the ground, the 5v supply and the signal. I'm slowly learning this stuff! Now if only I could program better... =P
23-04-2008 15:20
ZyikIf this really does cut down on my soldering of DB-15 connectors I will be very, very happy.
23-04-2008 15:48
gurellia53|
If this really does cut down on my soldering of DB-15 connectors I will be very, very happy.
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23-04-2008 18:41
thefro526
I love the possibilities the new control system offers us as drivers and operators. Also it seems that the coach will be able to monitor the robot's vitals during the match and relay them to the drive team. I think I'm gonna go Joystick shopping sometime soon for some cool ones. Maybe I'll get some of the retro-ish Flightsticks but, the new ones that are usb.
Possibly the thing I am most excited about is the ease of making custom controls with the easy pin-outs. I guess if anyone can fill all of the pins up they can get a gameport to usb converter and custom pin that.
23-04-2008 19:35
Travis Hoffman
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These pins allow teams to make their own custom buttons to control robot functions.
There are eight digital inputs, eight digital outputs, as well as four analog inputs. |
23-04-2008 19:39
ExarKun666Awesome, looks very cool, hope it works as good, as it looks, because it looks very fancy.
23-04-2008 19:39
lukevanoort
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As opposed to 16 digital inputs, 16 analog inputs, and 8 LED digital outputs on the old system.
I like the ease of connectivity. I dislike losing so many OI I/O points - especially the digital inputs. This may limit what we can do on the button box. You can never have enough pushbuttons, rocker, and toggle switches. We often wire spares up to support future use applications developed as the season progresses. Switching the joysticks over to USB will help offload some of what we used to wire to the digital and analog inputs, but I still feel we'll be a bit lacking for button box I/O. However, perhaps we can use a laptop keyboard to take up the slack - who wants to create some custom keyboard overlays for FIRST robots? That would be kinda fun. In the end, though, I'd rather just rely upon the simple pushbuttons and switches wired to the digital in's - tradition is a good thing, as Bill Gates may decide to intervene and not let us operate our "laptop button box". That would not be fun - Bad, Bill, bad! |
23-04-2008 19:47
Travis Hoffman
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You could always pick up a gameport to USB converter at the RadioShack or simiar and use that to provide the additional inputs you want.
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| The loss of LED outputs is harder to counter though... no more HUDs, I guess. |
23-04-2008 20:07
artdutra04
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I wonder how much current the 8 digital outputs can drive? What would you use them for otherwise?
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