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Lunacy 2.0

Taylor

By: Taylor
New: 22-04-2009 10:39
Updated: 22-04-2009 10:39
Views: 1386 times


Lunacy 2.0

Having taken into account the mot common complaints about the 2009 FRC game, I've thought of a slight alternative.

Physical changes: As shown, all Blue Payload Special1sts are on the north side of the field; all Red Payload Special1sts are on the south. Likewise, all Blueabots start on the south side; all Redabots start on the north. There are finish lines and a middle divider, much like those found in the FIRST Overdrive game.

Gameplay changes: Robots are expected to move in a counterclockwise direction around the field. For each lap completed, the robot scores 5 points (i.e. every time a robot crosses the finish line of its alliance color). If a robot crosses either finish line traveling clockwise, a Penalty is assessed.

It would be interesting to see some version of this idea at an offseason event.

Comments/suggestions/questions?

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22-04-2009 11:07

JesseK


Unread Re: pic: Lunacy 2.0

Oh no ... not <G22> again...



22-04-2009 11:25

AcesJames


Unread Re: pic: Lunacy 2.0

Hmmm...

Can you say, Over-Lunacy?

Would the game use trackballs, or moonrocks?



22-04-2009 11:31

Taylor


Unread Re: pic: Lunacy 2.0

Quote:
Originally Posted by AcesJames View Post
Hmmm...

Can you say, Over-Lunacy?

Would the game use trackballs, or moonrocks?
The game would use moonrocks - (mostly) all Lunacy rules would apply.

Quote:
Originally Posted by JesseK View Post
Oh no ... not <G22> again...
Well, sort of - just along the finish lines, not all four quadrants. We can't have robots running willy-nilly all over the place, I wanted to encourage the counterclockwise travel.



22-04-2009 11:43

Herodotus


Unread Re: pic: Lunacy 2.0

Is G14 done away with in this Lunacy 2.0? If it is I love it.



22-04-2009 14:29

nahstobor


Unread Re: pic: Lunacy 2.0

Why are all the payload specialists on the same side? For empty cells it makes it way to easy, unlike if they were opposite of each other when you try to get one you are in range of a human player. Also because when you start in the far position in auto mode, you can be hit by all 3 human players when you try to escape. Also is there plexi glass down the middle? Because drivers would hate this more than overdrive because of trying to figure out which ball your picking up in a cluster.



22-04-2009 14:45

Qbranch


Unread Re: pic: Lunacy 2.0

I think Lunadrive (or Over-Lunacy, whichever floats your boat, would be a great game for IRI this year (do get right on that IRI committee ).

It's faster from the start, gives newer teams a meaningful role, and of course the powerslides around the ends of the track would be sick.

...Also, did you have any ideas for modifying the autonomous period rules? Because of the line-crossing 5pts theres already more to do in auto, but any thoughts on bonuses, etc?

Pretty sweet.

-q



22-04-2009 17:41

Jimmy Cao


Unread Re: pic: Lunacy 2.0

I'm afraid doing this would have horrible consequences. This would make the game wayyy too much like Overdrive. Sure, Overdrive was a wonderful game, but there needs to be chance from year to year. Scoring points for laps? No thanks. G22 again? No thanks. Especially with a trailer attached behind you, it's good to know that you can escape in any direction, not just "couterclockwise".

Also, having all the human players on one side means that there is obviously a "safe" side and a "kill" side. This year, the center of the field is pretty much FFA since the seated HPs do not have a great shot, and the corner ones are out of range. There is encouragement to stay out of certain areas (opp corners), which can simply be done by not driving into that area. For this new game, everyone MUST drive through half the field of "opposition territory" before you're safe again. If they have empty cells at the end of a match, simply stay on your side of the field. The barrier will protect you. If a robot comes to score on you, swing your trailer across a line, when they chase you across the line (to dump), you drive back into the section you started in. They (sometimes) cannot chase back, since they've crossed the line, and you're safe for a loop.

Just my $.02. Great job thinking, though. Maybe you should apply for a position on the GDC, where minds like yours belong



22-04-2009 18:28

IndySam


Unread Re: pic: Lunacy 2.0

Quote:
Originally Posted by Lostmage333 View Post
Great job thinking, though. Maybe you should apply for a position on the GDC, where minds like yours belong
That's really not where Taylor's mind belongs.



22-04-2009 19:14

Bob Steele


Unread Re: pic: Lunacy 2.0

Having a track as in Over Drive would not work in this game. It would make it too easy for the human players to load up...because the robots would be forced into being close went they went by.

I agree that the autonomous period should have some advantage.
I believe that this year that could have been accomplished simply by giving a bonus of 10 points to the alliance that had the higher score at the end of autonomous... This would have led to much more autonomous scoring by robots...

i think that the best change for Lunacy II (the sequel) would be to just have robots start in front of their own human players. This way the human scoring at the beginning of the game would be minimized. Another option would be no human scoring allowed during autonomous...

I think another good option would be to have NO human scoring....
Payload specialists would be able to put moonrocks into play by throwing them (the way we did in Aim High), or by top loading or bottom loading robots.

Extend the SuperCell period to 30 seconds... limit a robot to one supercell.

Then you have a great game...

Robots scoring.... Robots with Supercells at the end trying to get that last score in....
Robots who have long distance shooters chasing down opponents in the last seconds to get that Super Cell in...

Limit Supercell scoring to robots only.... extend the time to 30 seconds...

Much more fun than having human players doing half the scoring..or human players throwing in a 15 pointer at the last second.

this would also have helped during the season by not making it such a huge disadvantage to be missing a robot. The team could guard that empty trailer.
Or another team would have at least had to push it over in front of a human player to get it loaded up..



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