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Proto type drive system for 2010 with 10 wheel drive. Weight is the only problem. We have a working 6 wheel proto type that pushed very well but adding the 4 sets of wheels will allow for addtional pushing power. We have allowed for the 6 inch bumper segmantes at each end.
24-08-2009 03:48
Lil' Lavery
Simply put, my question is... why?
I can understand possibly adding a set of 3rd wheels in the middle between the mecanums for helping stability (assuming they're all coplanar), but 10-wheels is excessive.
More wheels doesn't equate to more traction (or more pushing power).
The most glaring flaw of all is that those big, heavy, expensive mecanum wheels are nothing but giant, efficiency (and "pushing power") robbing wheels in this drive system.
You have each side linked via chain, meaning each side of the drive train acts as one. In order to get strafing motion out of mecanum wheels, you need for each to be independently powered. In this configuration, each mecanum wheel is diverting some of your force in unused directions, costing you pushing power without giving you the maneuverability advantages.
24-08-2009 07:46
Jared Russell
I believe the intention is that the center wheel on each side (where the chains meet) uses a ball differential. Thus, the mecanum wheels could still be independently powered and the center wheel gets the "average" speed. Likewise, the second and fourth omni wheels appear to also be linked between the left and right side with a ball differential in each wheel. These wheels would receive the "average" of the two front and two rear motors' power, respectively. When strafing none of the omni wheels would turn.
So while the kinematics work, I too have to question the benefits of this arrangement (other than being a novel use of ball differentials). More wheels != more traction. In fact, in this case, I believe that the reverse is true.
In the forward direction, the mecanum wheels will be spinning at the same rate as the omni wheels despite the fact that their rollers are offset by 45 degrees. Thus only 71% of the torque applied to these wheels is applied usefully (assuming free spinning rollers; the loss of torque, of course, is an issue with all mecanum/kiwi designs). In the lateral direction, none of the omni wheels are spinning. This means that all of the weight over those wheels (and in the center of the bot, I'd have to imagine that that is most of the weight) is not aiding in traction. Worse, this means that a bot with this drive system will be especially susceptible to pushing from the sides, as only four of the ten wheels can offer any resistance whatsoever.
joeweber - please correct me if I have misstated your design intent or made false assumptions about what you were trying to show with this drawing.
24-08-2009 07:52
JesseK|
Simply put, my question is... why?
I can understand possibly adding a set of 3rd wheels in the middle between the mecanums for helping stability (assuming they're all coplanar), but 10-wheels is excessive. More wheels doesn't equate to more traction (or more pushing power). The most glaring flaw of all is that those big, heavy, expensive mecanum wheels are nothing but giant, efficiency (and "pushing power") robbing wheels in this drive system. You have each side linked via chain, meaning each side of the drive train acts as one. In order to get strafing motion out of mecanum wheels, you need for each to be independently powered. In this configuration, each mecanum wheel is diverting some of your force in unused directions, costing you pushing power without giving you the maneuverability advantages. |
24-08-2009 09:38
joeweberThanks for the response, this system does use ball differentials where the two drive chains come together. The video and system can be viewed at http://www.team1322.org/ideas.htm . I would never use the 10 wheel design but I do like the discussion on this and how traction can be view by different people. I have heard many views on traction and multiple wheel designs. The addition of the extra wheels just popped into my mind and though I would see how it would look on paper and wanted to share. I find it interesting trying to come up with a omni direction robot that is simple to build and has an effective pushing force. Swerve drive is complex and Mecanum is simple but less traction. Maybe somebody will come up with a solution some day.
24-08-2009 10:46
Bryan HerbstI guess everyone else has beaten the "too many wheel" horse beyond death,m though I do agree.
Not sure if you were aware or not, but those mechanums are also not set up properly. The wheels should not all be oriented the same direction, but in an "x" shape.
24-08-2009 11:31
joeweberNot sure if you were aware or not, but those mechanums are also not set up properly. The wheels should not all be oriented the same direction, but in an "x" shape.
Today 09:38 AM
Yeah I'm aware I just don't feel like a redraw. If You watch our vidio the prototype is correct. http://www.team1322.org/ideas.htm
Maybee we should get away from wheels and make running and jumping robots.
24-08-2009 13:17
JesseK|
...
I find it interesting trying to come up with a omni direction robot that is simple to build and has an effective pushing force. Swerve drive is complex and Mecanum is simple but less traction. Maybe somebody will come up with a solution some day. |
24-08-2009 13:45
Lil' Lavery
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1.) More wheels can support more weight and still have omni-movement in a non-FRC application
2.) More wheels = more traction in a dynamic environment where actual amount of surface contact is unpredictable. Why? More wheels = higher probability that you will get a better mate of carpet and rubber at any given contact point. Tonight I'll try to find the link where some Japanese researchers showed this relationship when determining tread design for shoes that wouldn't slip when going up/down carpeted stairs. Essentially, the shorter the carpet and finer the threads the less this is an issue but it could explain the anecdotal evidence some teams claim they've seen. |
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Just thought about something after reading a couple of posts. In the few instances where the robot is trying to move forward, the middle omni wheels would essentially give the drive train 100% torque moving forward, and 71% torque moving sideways.
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Furthermore (and I just had this thought....), if your bot tries to push on the diagonal, (which should have the code only driving two motors at full speed), you only have 0.5 * 0.71 = 35% of the available total torque with the other two wheels acting as castors. This situation is probably where most people get their eye-witness accounts of 'mecanums can't push'.
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384 & 1086 seemed to have massively powerful mecanums in 2007 & 2008, and what I've gathered from them is it's all about gearing and how you try to push 'bots around. If your bot is square to the bot you're trying to push, so long as your bot is geared properly there shouldn't be a problem in pushing the other bot. Traction (as defined by the ability to convert torque into forward movement, which takes the roller angle into account)) is still a matter of what the rubber rollers are made out of and not the angle of the rollers.
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24-08-2009 15:06
EricH
Remembering the previously posted sketches/pictures of the prototype, this drivetrain is rigged for keeping mecanum capability on ramps, as one end hinges. (Note: the hinge is right around the center axle). Doubles as suspension, too.
Now, here's the question: Are those axles running across the width of the robot? If so, is there any particular reason for them? I can see that one is rigged for rotational motion up and down, but not the other--was that just "I'm too lazy" or simply the way it's designed?
24-08-2009 15:28
Jared Russell
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Remembering the previously posted sketches/pictures of the prototype, this drivetrain is rigged for keeping mecanum capability on ramps, as one end hinges. (Note: the hinge is right around the center axle). Doubles as suspension, too.
Now, here's the question: Are those axles running across the width of the robot? If so, is there any particular reason for them? I can see that one is rigged for rotational motion up and down, but not the other--was that just "I'm too lazy" or simply the way it's designed? |