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Close up of the hammer, which we use to kick the balls.
The hammer is 20" long with two 1 lb. steel weights on the end. Its powered by an FP through a modified T-Box. No surgical tubing, springs, ratchets, or dog-gears!
22-02-2010 18:22
WilldabeastHaha that looks great. It's so simple. How much power can you get from it?
22-02-2010 18:26
Captain bananaJust don't put any part of your body in the way...PAIN!!!
22-02-2010 18:49
=Martin=Taylor=|
Haha that looks great. It's so simple. How much power can you get from it?
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22-02-2010 20:57
Andy L|
We can boot it 35' !
I'm kind of suprised at how few teams did something like this. 2337 and 1388 were my favorite hurdlers from '08. After seeing how easy it was to kick a massive trackball over the overpass, kicking the soccer ball with a hammer was sort of a given ![]() |
26-04-2010 17:24
Chris is meSorry for the thread revival, but I have a question.
How did you stop this kicker when it reached the edge of your robot? How did you stop the motor from stalling when it reached this point? I'm working on something similar for IRI (hopefully) and other off seasons, and we were wondering what you used to stop the motor from trying to spin when the kicker reached the end of its trajectory, and whether or not you needed some foam in your frame to prevent your high velocity kicker from ruining it.
26-04-2010 18:07
PAR_WIG1350I believe a clutch could fix this issue, and mechanical stops. The stop would stop the kicker and the clutch would allow the motor to not stall once this point is reached.
1350 used solid neoprene blocks mounted on nylon blocks for their mechanicals stops and these worked well with our very violent kicker and was one of the few parts of the kicker that didn't self destruct ever.
At least that is how I would go about this.
26-04-2010 18:31
=Martin=Taylor=|
How did you stop this kicker when it reached the edge of your robot? How did you stop the motor from stalling when it reached this point? I'm working on something similar for IRI (hopefully) and other off seasons, and we were wondering what you used to stop the motor from trying to spin when the kicker reached the end of its trajectory, and whether or not you needed some foam in your frame to prevent your high velocity kicker from ruining it.
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26-04-2010 18:52
Zach O
Haha, the hammer also reminded me of "AHHHH BOOOOOOM!" (what we called our kicker in 2008)
It's a pretty sweet kicker though! What kind of distance could you get during a competition when you kicked a ball?
26-04-2010 19:31
EricVanWyk2468 ended up with a semi-similar solution, but instead of using Neoprene rubber we used a Jaguar... wait... ignore what I just said. Please do not use Jaguars as impact absorbers!
We put a quadrature encoder on the shaft and used position control mode to kick. The PID constants that worked best for us were a little bit unstable: Basically, aim for a bit before and let it overshoot. Then we used current control mode to rewind the motor and let it "stall" against a back stop. Since it was only 6 amps, no harm done. This let us reset the encoder to a known state - smashing it into a ball caused it to miss a few pulses each time! Rinse and Repeat.
26-04-2010 20:02
BradMello|
I would suggest using a much smaller hammer (12" would prolly do it) with a lower gear ratio. This is similar to what 78 did. This will give you a more compact mechanism, as well as improving the performance.
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26-04-2010 21:16
Basel A
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We can boot it 35' !
I'm kind of suprised at how few teams did something like this. 2337 and 1388 were my favorite hurdlers from '08. After seeing how easy it was to kick a massive trackball over the overpass, kicking the soccer ball with a hammer was sort of a given ![]() |
26-04-2010 21:17
biojae
From what I saw at several events (Arizona, Denver) I thought my team (399) was the only one doing a kicker like this, Good to see some people think alike!
The way that ours worked was similar to all above, but doesn't have a hard limit switch.
The hammer is tied to a CIM powered toughbox, geared down slightly with chain. On the toughbox there is a quadrature encoder going to the controlling jaguar.
When kicking there is no limit switch for stopping the motor (It is powered the whole way down, needless to say we broke several limit switches), only the encoder and the current sensor.
The encoder messes up sometimes when kicking the ball (chain stretch, etc.) so, the current sensor is a backup (saved many a mechanical stop, and properly ends the kick mode, returning to positon control mode (look at Az. regional webcast for vids without the current sensing in (all of them), wouldn't properly terminate the kick (the deflector's code would terminate it properly thus the many actuations) thus the weak kicks)
We have two modes for the kicker, SET and KICK!!.
When in SET mode, the jaguar uses PID in Position control mode to control the placement of the hammer (The higher it is set, the more power it can apply to the ball). There is a neodymium magnet in a plastic enclosure on the kicker arm that is used to zero out the encoder pulses. The reed switch that it passes by is connected to the digital sidecar, and on pulling the line low restarts the jag's position control.
When in KICK!! mode, the jaguar is placed in voltage control mode. full bus voltage is applied to the CIM and is continued until the encoder passes a set value, or the motor stalls. After either condition, the kicker is immediately retracted and returned to SET mode.
The hard stop we made is designed to absorb the excess energy (and there is a LOT of it) and dissipate it through the frame.