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all mechanum wheels that i have seen are not perfect circles when looked at from the side, these are, which will hopefully result in a much smoother ride than other mechanum wheels can provide.
14-05-2010 06:44
Chris is meHave you ran various mecanum wheels and encountered "bumping" problems? What improvement will eliminating this "bumping" give?
14-05-2010 10:42
JesseK|
Have you ran various mecanum wheels and encountered "bumping" problems? What improvement will eliminating this "bumping" give?
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14-05-2010 14:55
Nadav ZingermanDo those elliptical things actually roll (how?), or are they fixed in relation to the wheel?
14-05-2010 15:09
EricH
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Do those elliptical things actually roll (how?), or are they fixed in relation to the wheel?
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14-05-2010 15:36
Brandon Holley
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Combining the two dominant Mecanum designs into a hybrid design may be a better solution. A hybrid design has 3 rollers with 2 thin mount plates; the two rollers on the outside look like rounded cones and are cantilevered whereas the roller in the middle looks more like a bulging omni wheel roller (or a squished donut).
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14-05-2010 18:57
,4lex S.I have been thinking about how you did this, and I have to say, you have me stumped. How did you design the 3D wheel with that perfectly circular side profile?
15-05-2010 02:45
Hawiian Cadderin actuality the arm will go all the way out, and match the profile of the roller and be coated in delrin, that will slide and will make it perfect, the way i did it was to assume that each roller had to have an arc that would look exactly like a circle when viewed from 45 degrees, thus the line that defines the outer edge of that roller is an elipse with one dimension being 8, the diameter of the wheel, and the other dimension being 8/sin(45) or about 11.3, this makes the profile of the roller a perfect circle from a 45 degree angle. the rollers are just revolves with that line as the edge. the arms are .375 inch thick 7075 aluminum alloy, and according to solid works, this wheel should hold at least 200 LBS safely. the total weight of the wheel is 1.8 LBS, it is 2.6 inches wide from roller tip to roller tip, and is 8 in diameter, the axle hole will have have a hub or something to attach it to the motor. the method for manufacturing the rollers is to print off a mold on our 3d printer, then use urethane, coated in rubber. overall it should be pretty sweet.
15-05-2010 12:02
KRUNCH DUDEThese wheels remind me of Airtrax wheels, did you get the idea from them? I would like to see a nice set of mechanum wheels for FIRST.
15-05-2010 23:09
Ether
15-05-2010 23:28
Alan Anderson
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Could you provide a link that shows the rest of this picture? I am curious to see the rest of the platform.
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15-05-2010 23:36
Ether|
That's the Segway RMP 400 Omni.
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18-05-2010 17:52
exprg:melonheadhmmm... this wheel sure does look pretty, but does it run that way too? the side wheels (or whatever the technical term for them may be) look as if they are at a very harsh angle. now, i'm just a programmer, but isn't the ideal angle 45 degrees?
18-05-2010 18:00
Ether|
hmmm... this wheel sure does look pretty, but does it run that way too? the side wheels (or whatever the technical term for them may be) look as if they are at a very harsh angle. now, i'm just a programmer, but isn't the ideal angle 45 degrees?
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18-05-2010 18:02
Rion Atkinson
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These wheels remind me of Airtrax wheels, did you get the idea from them? I would like to see a nice set of mechanum wheels for FIRST.
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18-05-2010 18:19
Hawiian Caddertrue, the method that i used to make these could be aplied to any angle of mechanum wheel. when we build them we may use closer to a 35 degree angle,when strafing speed is nessisary, and they will climb better.
19-05-2010 08:45
Ryan Dognaux
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These wheels remind me of Airtrax wheels, did you get the idea from them? I would like to see a nice set of mechanum wheels for FIRST.
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19-05-2010 10:14
exprg:melonhead|
There is no "ideal" angle.
Many mecanum wheels have rollers at 45 degrees. This makes the kinematic (and dynamic) analysis easier. The forward and inverse kinematic matrix transformations are simple, with no trig functions or square roots. Making the angle smaller than 45 degrees (angle between roller axis and plane of the wheel) improves forward/reverse traction but reduces strafing traction, and vice versa. So there is no one ideal angle. It depends on the application. ~ |
19-05-2010 10:26
Rion Atkinson
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Do a search for Jester Drive. 357 has been creating mecanum wheels since 2005 (actually this thread right here has some good discussion in it - http://www.chiefdelphi.com/media/photos/20664). Gives some information on the development of our wheels and our relation to Airtrax.
I've attached a few images from this year's CAD renders, feel free to check them out. ... |
19-05-2010 11:27
Ryan Dognaux
19-05-2010 11:29
Andrew Schreiber|
That was done in Inventor 2010 by one of our students, Kyle Tress.
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19-05-2010 11:34
Rion Atkinson
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That was done in Inventor 2010 by one of our students, Kyle Tress.
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19-05-2010 11:42
Joe Ross
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Ryan, do you machine your hubs from solid? I assume you cast your rollers?
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19-05-2010 11:42
Ryan Dognaux
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Ryan, do you machine your hubs from solid? I assume you cast your rollers?
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19-05-2010 16:23
Ether|
so what you are saying is that in order to to drive easily both forward and back, it would be best to have a good 45 degree?
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19-05-2010 18:56
Hawiian Caddernice, that is the idea with these too, we should be able to replace the arms, the main hurdle now is making the rollers so that they will fit perfectly with the bearings, can you turn urethane on a lathe?
19-05-2010 18:59
Brandon Holley
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nice, that is the idea with these too, we should be able to replace the arms, the main hurdle now is making the rollers so that they will fit perfectly with the bearings, can you turn urethane on a lathe?
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19-05-2010 19:50
EricH
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No, that's not what I said (not even close). I'm not sure how you concluded that from what I wrote. Help me understand what part led you astray.
~ |
19-05-2010 21:40
Ether
19-05-2010 21:48
Rion Atkinson
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OK so you understood. Good for you.
Justin, what part of my post led you astray? Was it the part about the forward and inverse matrix transformations? I can explain in more detail if you are interested. ~ |
19-05-2010 21:54
LLogan|
so what you are saying is that in order to to drive easily both forward and back, it would be best to have a good 45 degree?
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19-05-2010 22:16
Ether|
Now yes, yours made sense to. But there is no need to re-explain that which has been explained if it is now understood.
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19-05-2010 22:29
Hawiian Cadderno, if the rollers are at 45 degrees, then the strafe speed is half of what the forward reverse speed is, because going forward, the wheels act like normal wheels, however when they are strafing, they are 2 vectors at 45 degree angles, so only half of the magnitude of the vector is in the direction of the strafe.
19-05-2010 22:42
LLogan|
no, if the rollers are at 45 degrees, then the strafe speed is half of what the forward reverse speed is, because going forward, the wheels act like normal wheels, however when they are strafing, they are 2 vectors at 45 degree angles, so only half of the magnitude of the vector is in the direction of the strafe.
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19-05-2010 22:45
Rion Atkinson
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no, if the rollers are at 45 degrees, then the strafe speed is half of what the forward reverse speed is, because going forward, the wheels act like normal wheels, however when they are strafing, they are 2 vectors at 45 degree angles, so only half of the magnitude of the vector is in the direction of the strafe.
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19-05-2010 23:59
Hawiian Cadderhmmmm, i know that it is less speedy/ powerful strafing than side to side though.
20-05-2010 00:48
AdamHeard
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The kinematic matrix transformations were mentioned but not explained. You apparently know all about them but perhaps Justin does not and would be interested in learning.
Justin, if you are interested let me know and I'll start another thread. ~ |
20-05-2010 00:59
EricH
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I do not think so. The resultant of the vectors is in the direction that they roll. There is no way that the magnitude of the vectors would be the forward/reverse vector because then the vectors that composed it would have to be at 45 degrees which would mean strafing motion would be impossible.
This is what the vectors of a mecanum wheel look like. http://lib.store.yahoo.net/lib/yhst-...lSpecSheet.pdf |
20-05-2010 03:54
EtherA request was made for a more detailed explanation of my earlier post concerning kinematic analysis of a mecanum wheeled-robot, and the derivation of the inverse and forward transformation matrices.
I decided to start a new thread for this discussion in order not to divert the focus away from this thread's OP's intent.
http://www.chiefdelphi.com/forums/sh...51&postcount=1
The analysis answers many of the questions posted here about the effect of roller angle and whether fwd/rev vs strafe should be the same speed etc.
~
20-05-2010 09:18
Joe Ross
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Can you please post your team number and location? You post a lot in a somewhat negative tone, which is easy to do when you have no fear of anyone associating you with a team.
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20-05-2010 15:41
LLogan|
Actually, there is a significant observable slowdown when side-to-side is run as compared to front and back. Part of this is due to friction and other inefficiencies (remember, two of the 4 wheels are running backwards); part of it is due to the vectors. I'm not exactly quite sure how that happens off the top of my head; I think Alan Anderson posted an explanation a while back.
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20-05-2010 15:59
EricH
When running front-back, all 4 wheels are contributing "full power" in one direction. When running side-side, all 4 are contributing "full power" in another direction, but two of them have to work against the other two to do it. This will amplify any effects of friction and other inefficiencies that were masked by running all together.
The problem with theory is that it often leaves out reality. This is why engineers use safety factors and try to account for reality wherever they can. Theoretically, there is no friction and no inefficiency, and inefficiency (where it does exist) is uniform any way you look at it. In reality? Not only is there friction and inefficiency, but it's hard to give them a nice, easy number.
20-05-2010 16:19
Alan Anderson
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When running front-back, all 4 wheels are contributing "full power" in one direction. When running side-side, all 4 are contributing "full power" in another direction, but two of them have to work against the other two to do it.
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20-05-2010 18:14
LLogan|
When running front-back, all 4 wheels are contributing "full power" in one direction. When running side-side, all 4 are contributing "full power" in another direction, but two of them have to work against the other two to do it. This will amplify any effects of friction and other inefficiencies that were masked by running all together.
The problem with theory is that it often leaves out reality. This is why engineers use safety factors and try to account for reality wherever they can. Theoretically, there is no friction and no inefficiency, and inefficiency (where it does exist) is uniform any way you look at it. In reality? Not only is there friction and inefficiency, but it's hard to give them a nice, easy number. |
| no, if the rollers are at 45 degrees, then the strafe speed is half of what the forward reverse speed is, because going forward, the wheels act like normal wheels, however when they are strafing, they are 2 vectors at 45 degree angles, so only half of the magnitude of the vector is in the direction of the strafe. |
20-05-2010 18:18
EtherIn the real world of aerospace engineering, systems engineers try to model friction and inefficiency as closely as possible when they are building dynamic models to allow them to build accurate procurement specs for suppliers. So theory does include friction and inefficiency.
Roller bearing friction plays a large and asymmetric role for mecanum wheels. In the fore/aft direction, roller bearing friction is a good thing. It moves the reaction force of the floor closer to the plane of the wheel, so it takes less reaction force for a given forward force. The result is better traction. For a frictionless roller bearing, the reaction force is aligned with the roller axis. As roller bearing friction increases from zero to locked roller, the reaction force moves from being aligned with the roller axis to lying in the plane of the wheel. When the reaction force lies in the plane of the wheel, that's essentially the same as a standard wheel. So, the reason a mecanum wheel doesn't have as much pushing force (in the fore/aft direction) as a standard wheel is not because there's less forward force available, but because the reaction force is larger than it would be for a standard wheel, and therefore the mecanum wheel starts to slip before a standard wheel would.
In the sideways direction, roller bearing friction moves the reaction force toward the plane of the wheel, which reduces the force vector component in the sideways direction. To compensate, the motor must output more torque. This increases the reaction force, which reduces available traction. So in the sideways direction, roller bearing friction is a bad thing. It causes increased motor power consumption (for a given desired force) and it reduces available traction.
~
20-05-2010 23:15
exprg:melonhead|
No, that's not what I said (not even close). I'm not sure how you concluded that from what I wrote. Help me understand what part led you astray.
~ |
20-05-2010 23:22
Ether|
ok. here's what confuses me. if i want a robot that drives just as easily sideways as it does front and back, would it be best to have a 45.
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the way i see it, the more you get away from that angle, the more energy it will take to move it sideways. correct me if i'm wrong because i feel like i'm missing a huge part of the puzzle here.
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20-05-2010 23:31
exprg:melonhead|
You've got the right idea Justin. The more you get away from 45 degrees in one direction (i.e. smaller angle - roller axis becoming parallel to the plane of the wheel), the less efficient the sideways motion becomes.
~ |