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Quick napkin sketch of a drive system I figured I would share since everyone and their brother seems to be posting these new fangled west coast drives. Weight estimate ~27lbs (no electronics)
Direct drive the middle wheel (dropped 1/8") from the toughbox. The TB has the optional 40 tooth output and 24 tooth cluster gears for a total reduction of 5.97 and a rough top speed of 10fps when using 4" plaction wheels. The outer wheels are dead axle and chained to the center wheel. Chain will be tensioned via AM Chain Tensioners.
Ok, now that you read all that you get to read why I did this. You don't need fancy renders, in fact, they are a crutch. In the time you spend figuring out how to make it render pretty you could have figured out the correct ratios to make the robot drive properly or how to route your chain. I think I speak for any mentor when I say that I would rather see that you guys figured out how to properly calculate what sort of reduction you need rather than see that you figured out how to click the "make it pretty" button.
(And yes, I did actually figure out a rough weight based on my materials!)
24-05-2010 20:20
If this were reddit, I'd have upvoted this.
24-05-2010 20:24
Dave McLaughlinWhat CAD program did you use to render this?
24-05-2010 20:36
rtfgnow
Have you preformed stress analysis on that frame?
24-05-2010 20:36
ttldominationVery concise drawing. Lacks a little finesse, maybe try cardstock later. 
Just a quick question, in this layout, is the chaining going on the outside of the chassis or on the inside?
24-05-2010 20:36
NickE|
Just a quick question, in this layout, is the chaining going on the outside of the chassis or on the inside?
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24-05-2010 20:49
ttldominationOh, did not real the part about the dead axles.
Looks legit.
24-05-2010 20:50
sgreco|
I think I speak for any mentor when I say that I would rather see that you guys figured out how to properly calculate what sort of reduction you need rather than see that you figured out how to click the "make it pretty" button.
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24-05-2010 21:42
Zach O
Snarky. Although I am a fan of what your showing. We need to stop relying so much on computers to do all the work for us, and knowing how to do it by hand is always a good skill. However, technology is the future. The reason we have these things is so that we don't have to do it by hand anymore. We can have machines do stress analysis for us, saving us time of going though it by hand. However, the skill of calculating things by hand and sketching by hand is something that we should continue to teach the youth (until my netbook can run Inventor
)
24-05-2010 22:20
Andrew Schreiber
24-05-2010 22:49
Tom LineI'm in total agreement Andrew.
One of the HUGE things that I think the cad monkeys miss out on (and I'm one myself now), is the gut feel you develop of how this stuff works out and the talent of visualizing this stuff in multiple views in your head.
Being able to close your eyes and actually see the views, rotate the components, and then say "yep, that'll work" rather than having to cad it is a talent that is only developed through use.
If you're used to sitting down and drawing something every time, you'll never develope the visualization skills to do it. Heck, I spend nights in bed when I'm falling asleep doing exactly this during first season. Especially with control board layouts.
24-05-2010 23:27
548swimmer|
I'm in total agreement Andrew.
One of the HUGE things that I think the cad monkeys miss out on (and I'm one myself now), is the gut feel you develop of how this stuff works out and the talent of visualizing this stuff in multiple views in your head. Being able to close your eyes and actually see the views, rotate the components, and then say "yep, that'll work" rather than having to cad it is a talent that is only developed through use. If you're used to sitting down and drawing something every time, you'll never develope the visualization skills to do it. Heck, I spend nights in bed when I'm falling asleep doing exactly this during first season. Especially with control board layouts. |
25-05-2010 00:06
Akash RastogiWhere's the "like" button?
For anyone else who enjoys detailed hand drawings like I do, I put up this thread a while ago that has some great resources in it.
http://www.chiefdelphi.com/forums/sh...ad.php?t=79220
.
25-05-2010 00:25
kstl99|
technology is the future. The reason we have these things is so that we don't have to do it by hand anymore. We can have machines do stress analysis for us, saving us time of going though it by hand. However, the skill of calculating things by hand and sketching by hand is something that we should continue to teach the youth (until my netbook can run Inventor
) |
25-05-2010 04:44
Chris is meThe funny thing here is that while you're preaching to us how doing the math is better than a pretty render, I think your drivetrain won't perform adequately with the gearing you've outlined. 10 fps with 4 CIMs isn't the best acceleration, and you are nowhere close to traction limited. Pushing matches will probably trip your breaker faster than I would be comfortable with. Your gearing would probably eat through batteries faster than I would want as well. You could increase your reduction a bit to become traction limited at much more feasible currents, while increasing your acceleration enough to virtually make up for the speed loss in a Breakaway like field.
This is assuming you bring your robot to full weight. At the 27 pounds pictured, I bet you would have zero problems. 
25-05-2010 13:00
MrForbes
Chris, the two speed sketch is on the reverse side of the napkin, you can't see it
I like to move straight from NCAD to MAC machining (manual analog control)
25-05-2010 13:04
JamesCH95Good stuff. An excellent ME/Designer that used to be my mentor said that if I couldn't design it on a napkin then I couldn't design it at all. 
25-05-2010 13:16
Andrew Schreiber|
Good stuff. An excellent ME/Designer that used to be my mentor said that if I couldn't design it on a napkin then I couldn't design it at all.
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25-05-2010 15:06
JamesCH95|
Couldn't or Shouldn't? I know a lot of guys who are of the opinion that if you can't explain the idea using a napkin and a pen you are probably over complicating it.
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Specifically, what part of my math did I do wrong? (Remember folks, I am a programmer, I do this in my spare time) I worked out what the speed of the motor at 40 amps was and based the speed off that. Is a 5.97:1 reduction too little for a 4" wheel?
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25-05-2010 15:22
Andrew Schreiber|
I think your powertrain calcs are probably fine, and I wouldn't worry too much about acceleration. My freshman year (2001) we ran 2 Bosch drill motors geared for 10ft/s and it worked wonderfully, 4 cims should have plenty of torque to get you by. You probably won't win a pushing match against a hardcore pushing robot, but that's what shifting transmissions are for if you chose to use them.
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25-05-2010 15:46
JamesCH95What is "optimal" for this robot? IMHO 5-12 ft/s is is a very generous range. Any faster and an operator can't control it too well, any slower and virtually anyone will be able to dodge you. Just a thought.
25-05-2010 15:52
Andrew Schreiber|
What is "optimal" for this robot? IMHO 5-12 ft/s is is a very generous range. Any faster and an operator can't control it too well, any slower and virtually anyone will be able to dodge you. Just a thought.
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25-05-2010 16:14
JamesCH95So if I'm understanding you right 5-12fps would cover you, with a reasonable margin, for any game within recent memory
I like where your design is going
Just a little thing I gambled on this year that paid off: keep your CG behind the bumper zone, not as low as possible (assuming the bumper zone isn't insanely high, of course). 96.3% of the time robot-robot contact is bumper-to-bumper and having your CG/center of inertia in the bumper zone will help keep your robot from flipping. I'll let you do the fizix.
25-05-2010 16:24
Jared Russell
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Specifically, what part of my math did I do wrong? (Remember folks, I am a programmer, I do this in my spare time) I worked out what the speed of the motor at 40 amps was and based the speed off that. Is a 5.97:1 reduction too little for a 4" wheel?
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25-05-2010 16:24
JesseKAndrew, I don't know a single employer who would take a napkin sketch and arbitrary numbers over a full CAD given a choice between the two. It's a shame that you're mocking everyone who requests feedback on various frame designs while also learning.
CAD is never a crutch; it's simply one of the many pieces to the equation of a high quality product.
25-05-2010 16:28
AdamHeard
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Andrew, I don't know a single employer who would take a napkin sketch and arbitrary numbers over a full CAD given a choice between the two. It's a shame that you're mocking everyone who requests feedback on various frame designs while also learning.
CAD is never a crutch; it's simply one of the many pieces to the equation of a high quality product. |
25-05-2010 16:34
Jared Russell
|
Just a little thing I gambled on this year that paid off: keep your CG behind the bumper zone, not as low as possible (assuming the bumper zone isn't insanely high, of course). 96.3% of the time robot-robot contact is bumper-to-bumper and having your CG/center of inertia in the bumper zone will help keep your robot from flipping. I'll let you do the fizix.
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25-05-2010 16:38
JamesCH95I think the point is that if a designer/engineer has a very clear idea of what an elegant solution is, could be, they should be able to explain or convey the needed information with simple sketches, and then spend a minimum amount of time detailing the design in a CAD program. The N-CAD skill can be invaluable and it seems as if many students are missing it.
As an example: 2 months after I was hired I was responsible for designing a number of replacement parts for a high-g-load testing machine that was not working properly. This machine was too dangerous to run in our main engineering building, so a technician and I were over an hour away from any CAD-capable computer, but only 10 minutes from a machine shop when we were debugging it. My employer was VERY happy for me to make hand sketches of parts to give to the machine shop because saved time and money on the project as the deadline loomed nearer (not to mention many miles on my car!)
25-05-2010 16:39
JesseKIf you re-read Andrew's post as if you were brand new to these forums, you may find that (specifically) the final paragraph is incredibly off-putting to someone trying to do a CAD by themselves for the first time, not knowing what they're really supposed to know in order to do things correctly. Andrew has exemplified the common CD knowledge paradox. Sure, all of the recent CAD prototypes are 'pretty', and most of them are missing details, yet the negative implications of Andrew's tone are as common as the missing details themselves.
25-05-2010 16:44
548swimmer|
I am struggling with why having a high CoG would prevent you from flipping in the event of a collision.
If anything, lowering the traction of your wheels would seem to do the most good since it would prevent your entire robot from becoming a lever arm rooted in the ground. |
25-05-2010 16:49
Andrew Schreiber|
Andrew, I don't know a single employer who would take a napkin sketch and arbitrary numbers over a full CAD given a choice between the two. It's a shame that you're mocking everyone who requests feedback on various frame designs while also learning.
CAD is never a crutch; it's simply one of the many pieces to the equation of a high quality product. |
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If you re-read Andrew's post as if you were brand new to these forums, you may find that (specifically) the final paragraph is incredibly off-putting to someone trying to do a CAD by themselves for the first time, not knowing what they're really supposed to know in order to do things correctly. Andrew has exemplified the common CD knowledge paradox. Sure, all of the recent CAD prototypes are 'pretty', and most of them are missing details, yet the negative implications of Andrew's tone are as common as the missing details themselves.
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25-05-2010 17:10
548swimmer|
Yes, my last paragraph was meant to be that way. I, as a mentor whose job it is to inspire (not teach) students, would be floored if we were to have dozens of students asking how to properly do calculations for drive trains or arms. They have their college years to learn CAD (and will probably have to relearn a different piece of software for their jobs). Instead they are designing systems that, in all likelihood, will not work because they made some mistake that would have been solved had they first taken the time to do a quick sketch on a white board. So, if I turn off a couple people from jumping right into CAD I am fine with that as long as it also gets some people thinking about doing the math. |
25-05-2010 17:14
Andrew Schreiber|
I know that I posted my designs to receive structural feedback, not feedback involving gear ratios and the math involved in the traction. I'm all for sketching by hand, but there is some structural feed back you just can't get off of a napkin.
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25-05-2010 17:15
AdamHeard
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I know that I posted my designs to receive structural feedback, not feedback involving gear ratios and the math involved in the traction. I'm all for sketching by hand, but there is some structural feed back you just can't get off of a napkin.
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25-05-2010 19:18
548swimmer|
Which would be "doing the math" would it not be? I disagree that there is structural feedback you can't get off a napkin since the lightening of 2337's hanging system was a napkin* sketch but I will give you the benefit of the doubt. The ones that bother me are the ones that say, "We go X fps" and then when questioned about that number are unable to tell us their ratios. To me it screams that they pulled a number out of their behind.
*Actually, I think Spaz Dad used the back of another sheet of paper |
25-05-2010 19:21
Chris is me|
I agree that things such as lightening patterns can be done easily on sheets of paper, but more complex mechanisms such as our kicker pull-back mechanism should be done primarily in CAD.
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25-05-2010 19:34
EricH
You'd be surprised at how many things can be done on paper quickly, including "complex" mechanisms like kicker pull-backs.
Let's go back in time a few years, to the airplane and tank designs of WWII. Did they have computers? No. At least, not that were capable of running CAD programs other than number-crunching to do analysis and things of that nature. So, how do you think they designed all their engines, landing gear, treads, guns, turret-turning devices, and all that sort of thing to create the given airplane or tank?
Yep, on paper, with enough accuracy to use them to make and assemble parts that worked, a few thousand times over per part.
How about the interrupter gear in WWI, which allowed a plane to shoot through its own propeller without damaging itself? Paper, and relatively complex. And I'd be willing to bet that Mr. Fokker, if placed in the modern world and told to sketch the interrupter gear, or even create a production drawing of it, could do it faster and just as accurately as a good CADder.
The point is, while CAD is nice because it can quickly turn a part model into a machining drawing (or, with assistance from other programs, into code for a CNC to make the part), pencil and paper is just as effective in the hands of someone who knows how to use it well.
"Don't underestimate the ability of a highly skilled technician with simple tools..." --Dave Lavery, in response to someone saying something about not having good enough tools in http://www.chiefdelphi.com/forums/sh...661#post119661
25-05-2010 19:36
548swimmer
25-05-2010 19:39
548swimmer|
You'd be surprised at how many things can be done on paper quickly, including "complex" mechanisms like kicker pull-backs.
Let's go back in time a few years, to the airplane and tank designs of WWII. Did they have computers? No. At least, not that were capable of running CAD programs other than number-crunching to do analysis and things of that nature. So, how do you think they designed all their engines, landing gear, treads, guns, turret-turning devices, and all that sort of thing to create the given airplane or tank? Yep, on paper, with enough accuracy to use them to make and assemble parts that worked, a few thousand times over per part. How about the interrupter gear in WWI, which allowed a plane to shoot through its own propeller without damaging itself? Paper, and relatively complex. And I'd be willing to bet that Mr. Fokker, if placed in the modern world and told to sketch the interrupter gear, or even create a production drawing of it, could do it faster and just as accurately as a good CADder. The point is, while CAD is nice because it can quickly turn a part model into a machining drawing (or, with assistance from other programs, into code for a CNC to make the part), pencil and paper is just as effective in the hands of someone who knows how to use it well. "Don't underestimate the ability of a highly skilled technician with simple tools..." --Dave Lavery, in response to someone saying something about not having good enough tools in http://www.chiefdelphi.com/forums/sh...661#post119661 |
25-05-2010 19:44
Mike Schreiber|
Andrew, I don't know a single employer who would take a napkin sketch and arbitrary numbers over a full CAD given a choice between the two. It's a shame that you're mocking everyone who requests feedback on various frame designs while also learning.
CAD is never a crutch; it's simply one of the many pieces to the equation of a high quality product. |
25-05-2010 19:51
548swimmer|
I don't know a single employer who would hire someone based on a full CAD with no explanation and no knowledge of how it works. It's all about the interview and if you can't explain/justify your design decisions you're not getting that job.
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25-05-2010 19:53
ttldomination|
I don't know a single employer who would hire someone based on a full CAD with no explanation and no knowledge of how it works. It's all about the interview and if you can't explain/justify your design decisions you're not getting that job.
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25-05-2010 20:00
548swimmer|
If you don't know how it works, how did you create the CAD in the first place?
The argument here is the base definition of pointless. One side is arguing that simple tools are alright as long as you have the skills to implement your goals, while the other sides is arguing that the tools are needed as well. I guess I'm an alumni now, so I would prefer the students on my team have the know how of the skills and the ability to present their ideas/skills in a professional manner. - Sunny |
25-05-2010 20:03
Chris is me|
If you don't know how it works, how did you create the CAD in the first place?
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25-05-2010 20:07
AdamHeard
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I've seen plenty of chassis CADed with gearboxes just dropped in place, without any thought to the gearing whatsoever. There are things you can make CAD of without understanding.
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25-05-2010 20:09
MrForbes
In the old days, there was a difference between a draftsman and an engineer. I think there still is.
25-05-2010 20:18
Madison
I think singling out that the students are rendering pictures of their models is a pointless exercise. That process takes a small fraction of time compared to what likely goes into modeling and constraining the parts in the first place.
I think, in reality, a point that can be successfully made is that a lot of these designs are built upon completely arbitrary criteria that have no real-world implications. They all mimic one another and those that have been successful before them, but they're not designed for any other particular purpose. Teams have had success copying 60/254/968, 148/217, et. al., but they never really grasp what makes these teams opt for certain methods or materials. That's something of a problem.
I can assure you that there are many more people that know how to operate CAD than can design effectively. We have tremendous trouble where I work finding people that are qualified to do both and frequent trouble finding people qualified to do even one or the other.
All of that being said, I learned a lot of what I know about design and all of what I know about CAD from messing around and trying to improve upon things I saw here and at competitions. With time, I grew to understand more about why certain designs worked and why others didn't and experienced a fair share of failures. I've been working as a design engineer for about four years now and am pretty damned good at it as a result of what I learned here. I think these forums can continue to be useful to new people in that regard if they're clear about the intent of their design.
When folks post a new picture or idea, it'd be amazing if they also outlined the constraints they worked under while designing and evaluated if they met those goals. Allow yourselves a hard limit on weight or materials or resources and see what you come up with.
25-05-2010 20:29
EricH
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I work on new ideas instead of doing my homework, so if pencil sketches let me get back my homework in five minutes, I'd rather spend an hour CADding.
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25-05-2010 20:34
CENTURIONHahaha I usually end up doing pages and pages of sketches before even presenting an idea to my team ( I have too much free time at school
)
Half of them end up being junk of course, and I can't do any of those kinds of advanced calculations (Yet), but my study hall time usually yields some pretty crazy stuff.
and then if I like it enough, I'll do a quick Google Sketchup model or something on my laptop (I'm still learning "real" CAD, but have gotten quite proficient with Sketchup)
Over the past year that I've been on the team, I've been trying to get other students do do more sketches, it seems they just want to wing it, and build as they go 
25-05-2010 20:51
R.C.
|
I think singling out that the students are rendering pictures of their models is a pointless exercise. That process takes a small fraction of time compared to what likely goes into modeling and constraining the parts in the first place.
I think, in reality, a point that can be successfully made is that a lot of these designs are built upon completely arbitrary criteria that have no real-world implications. They all mimic one another and those that have been successful before them, but they're not designed for any other particular purpose. Teams have had success copying 60/254/968, 148/217, et. al., but they never really grasp what makes these teams opt for certain methods or materials. That's something of a problem. I can assure you that there are many more people that know how to operate CAD than can design effectively. We have tremendous trouble where I work finding people that are qualified to do both and frequent trouble finding people qualified to do even one or the other. All of that being said, I learned a lot of what I know about design and all of what I know about CAD from messing around and trying to improve upon things I saw here and at competitions. With time, I grew to understand more about why certain designs worked and why others didn't and experienced a fair share of failures. I've been working as a design engineer for about four years now and am pretty damned good at it as a result of what I learned here. I think these forums can continue to be useful to new people in that regard if they're clear about the intent of their design. When folks post a new picture or idea, it'd be amazing if they also outlined the constraints they worked under while designing and evaluated if they met those goals. Allow yourselves a hard limit on weight or materials or resources and see what you come up with. |
25-05-2010 21:02
sdcantrell56I am echoing a lot of the sentiments voiced on here. Too many people seem to be designing things without really thinking about what their team can actually produce and what would be the best for them. Specifically, all the sheet metal and west coast style drivetrains lately. While I agree many of the teams that do west coast and sheet metal drive trains do very well with them, it is because they understand all of the intricacies of the design and have the resources to implement it properly. Teams should do like RC says and really focus on designing for their resources and for their goals. While I greatly admire the "simplicity: of west coast drives and love the integrated design of the 148 style sheet chassis, chances are you will not see a 1771 chassis out of anything but wood. We have tried other things and for us we can achieve the most optimized chassis building with laser cut plywood.
Secondly, the idea that Andrew brought up about people spending so much time on CAD and not actually thinking through the design is alarming. The design that comes to mind right now is a west coast one seen in the past week that is beautifully rendered and has jags, battery, etc included but doesnt have any bearing blocks, axles, or tensioners. Basically it is missing all of the crucial parts of a chassis and the most important parts of a drivetrain. The time spent plugging in all the existing models would be much better spent actually figuring out the drive train specifics.
25-05-2010 21:23
We at 114 try to use WAD (Whiteboard Aided Design) before we move to the computers. Once students can understand the goal of their design, they use CAD for what it is: A tool to enact a design. CAD is simply a step that is used to bring a design to reality, and nothing more.
The design is more than the CAD. The design is the thought, the sketches, and the math involved in bringing the mechanism to reality.
25-05-2010 21:44
kgzak|
We at 114 try to use WAD (Whiteboard Aided Design) before we move to the computers. Once students can understand the goal of their design, they use CAD for what it is: A tool to enact a design. CAD is simply a step that is used to bring a design to reality, and nothing more.
The design is more than the CAD. The design is the thought, the sketches, and the math involved in bringing the mechanism to reality. |
25-05-2010 22:25
Mike Schreiber|
If you don't know how it works, how did you create the CAD in the first place?
The argument here is the base definition of pointless. |
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I've seen plenty of chassis CADed with gearboxes just dropped in place, without any thought to the gearing whatsoever. There are things you can make CAD of without understanding.
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26-05-2010 09:31
IKEIf it is not hurting their grades, then what is really the issue with people cadding up ideas and submitting them for criticism and critique. Granted about 50% of the responses could be run from Auto-pilot, but so be it. I am sure that each one fo the students that threw their hat in the ring got some good advice. I really like Schreiber's sketch because it reminds us to do some figuring first, but we should all turn the snarkiness down just a bit on students that are excited about drawing up their ideas. While most would pass as loose interpretations of role model designs, they have brought up a lot of good responses like chain tensioner planning and design, chassis stiffness, how to make your chassis rock...
**********************************
Warning: Slight thread Hijack
Maybe those that are tired of seeing renders should work on a compliation paper of different 6WD designs, fabrication techniques, andd what teams love and hate about them. I know a couple posters in this thread have already done some great work on this material. Adding to their material and other presentations like Patton's and a few others would be great.
SAE will often do a compiling of papers on subjects that have a common theme and individually are good, but as a whole are more powerful than the sum of their parts. Imagine a 6+WD Chassis book that showcases/benchmarks some of the different ways about doing a 6+WD. Talk with the teams that have these and what they like and dislike about them. You could compile a nice set of papers on:
Architectures: Basic architectures and benchmarking. 6, 8, 10+ WD architectures. Live or dead axles. Cantilevered or fully supported. Direct Drive or chain...
Chain tensioners: types and the pros/cons of different tensioning systems along with the importance of having just the right tension.
Chassis Dynamics: the "why won't my bot turn?" paper along with several others. Pros&Cons of chassis Flex.
Construction and Fabrication techniques: KOP, Sheet metal, welded frame, 8020 frame, wood, plastic...
Power Transmission: Design guidelines for speed/traction philosophies. Designing powertrains with COTS. Custom gearboxes. Chains vs. Belts vs. Geardives.
If this book or collection existed, then you could just point up&coming chassis designers to the collection and off they can go.
IKE
26-05-2010 11:16
Andrew Schreiber|
If you don't know how it works, how did you create the CAD in the first place?
The argument here is the base definition of pointless. One side is arguing that simple tools are alright as long as you have the skills to implement your goals, while the other sides is arguing that the tools are needed as well. I guess I'm an alumni now, so I would prefer the students on my team have the know how of the skills and the ability to present their ideas/skills in a professional manner. - Sunny |
26-05-2010 22:28
Tom BottiglieriSo if one of the students you 'mentor' was excited enough about their team to CAD up a full robot component, you would also scold them with sarcastic put downs... right?
26-05-2010 22:35
Andrew Schreiber|
So if one of the students you 'mentor' was excited enough about their team to CAD up a full robot component, you would also scold them with sarcastic put downs... right?
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27-05-2010 00:39
Chris is me|
Depends, if they brought it to me and said, "How do I figure out how I should drive the wheels?" I would be happy and bend over backwards to help them out. If they brought something to me making wild claims with no facts, yeah, I would be irritated by them, depending on the student I may make snide remarks.
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27-05-2010 09:20
Nikhil Bajaj
While I somewhat agree with the sentiment that, "Hey, maybe we should encourage kids who are making these CAD drawings to learn how to do some of the math, too..." I do have some reservations about some of the ideas here.
First of all, as mentors, it is our job to encourage students to pursue these avenues. Anyone who can think logically and do multiplication and division can do gear ratio calculations. I don't know why we're making such a big deal about this, because they are pretty trivial. There's no calculus involved, and the physics typically utilized by most FRC teams to make such decisions are really simple. That's fine--that's all the math it requires. Any high school student with a geometry/trigonometry background and encouragement and support from a mentor should be able to do it. So we can just tell them that the math is easy to do for these things, and give them an idea of how to do it. Then they will think for other systems that the math may be similarly easy, and give it a shot themselves.
In fact, I'd argue, as someone who has been involved in solid and structural mechanics over the past few years, that those who CAD chassis, etc. and put them up for review could be the wiser ones. Structural systems are much harder to "do the math" for. I would not expect someone without three or four semesters of engineering/technology college education to do much more than get an intuitive understanding, much less "run the numbers" or "do the math." It would be difficult to teach this material to high school students, and it is unlikely that even the minority of mentors in FRC would be able to do a good job of much more than an intuitive understanding. Sure, Inventor/Solidworks/ProE etc. do supply finite element method capability, but the variability in those results is so great when in the hands of a novice that one should give those factors of safety a wide berth. They should still be performed though, but the factors of safety should be held a little suspect.
The students who are posting these things here are probably not from teams where their mentors have proclaimed an aversion to "not doing the numbers" or whatever, and probably have not been directly encouraged to "do the math first." So why be snarky or sarcastic about it? I know it is well-meaning, but it is pretty off-putting, especially for me as a fellow mentor. Instead just encourage them to "do the numbers," post up a white paper and refer people to it every so often, and that's it. I liked IKE's idea of the paper compilation, and especially that he restricted the scope to 6+WDs, so that the topic wouldn't get diluted and people could get a lot of detail out of it. You could even just give a horror story of when someone didn't use the numbers, and tell them to be careful. But there's no need for snarkiness/sarcasm, especially in a public forum.
CAD is a useful tool, and those who post their designs and work here are pretty brave to do so. I'm just glad they are learning something, and trying to learn from others in the forums. We can be snarky and off-putting in the way we respond to them in an attempt to improve their designs and methods, or we can...just tell them directly and be nice about it.
You catch more flies with honey...
27-05-2010 10:45
Andrew Schreiber|
While I somewhat agree with the sentiment that, "Hey, maybe we should encourage kids who are making these CAD drawings to learn how to do some of the math, too..." I do have some reservations about some of the ideas here.
First of all, as mentors, it is our job to encourage students to pursue these avenues. Anyone who can think logically and do multiplication and division can do gear ratio calculations. I don't know why we're making such a big deal about this, because they are pretty trivial. There's no calculus involved, and the physics typically utilized by most FRC teams to make such decisions are really simple. That's fine--that's all the math it requires. Any high school student with a geometry/trigonometry background and encouragement and support from a mentor should be able to do it. So we can just tell them that the math is easy to do for these things, and give them an idea of how to do it. Then they will think for other systems that the math may be similarly easy, and give it a shot themselves. |
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The students who are posting these things here are probably not from teams where their mentors have proclaimed an aversion to "not doing the numbers" or whatever, and probably have not been directly encouraged to "do the math first." So why be snarky or sarcastic about it? I know it is well-meaning, but it is pretty off-putting, especially for me as a fellow mentor. Instead just encourage them to "do the numbers," post up a white paper and refer people to it every so often, and that's it. I liked IKE's idea of the paper compilation, and especially that he restricted the scope to 6+WDs, so that the topic wouldn't get diluted and people could get a lot of detail out of it. You could even just give a horror story of when someone didn't use the numbers, and tell them to be careful. But there's no need for snarkiness/sarcasm, especially in a public forum. CAD is a useful tool, and those who post their designs and work here are pretty brave to do so. I'm just glad they are learning something, and trying to learn from others in the forums. We can be snarky and off-putting in the way we respond to them in an attempt to improve their designs and methods, or we can...just tell them directly and be nice about it. You catch more flies with honey... |
27-05-2010 11:05
Ryan Dognaux
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They could join me in a laugh at the anonymous person I am making fun of and realize how stupid it is not to do some simple thinking about your design.
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27-05-2010 13:19
IKEI would recommend shying away from can't, won't, and never... and save those for morals and beliefs rather than mentoring techniques.
Different students (and mentors) require different techniques. While some really need a firm hand (that sarcasm may actually be the best tool), others need support and guidance and tons of encouragement.
While I agree that you can't inspire greatness with Mediocrity, we are not always looking for greatness (initially). Every great runner begins life taking baby-steps.
CAD/drawing and Speed Ratio calcs are basis/foundation from which you can build upon. Essentially they are math and geometry. Once they have a strong foundation, ask the student to continue to explore. For drivetrains, it is torque and traction and learning to estimate "static" loads anlong with geometry based stiffness techniques. Once they have a firm grasp of that, you can begin to discuss dynamic loading and structural analysis (Most teams never get this far). You can also discuss system and power constraints and short-term vs. long term current draws.
While sarcasm can be a good motivator and build bonds with some students, it can be off-putting to someone with lower self esteem or thinner skin. In a public forum, we should probably err towards the Kindest Common Denominator. This doesn't mean lying or coddling, but it does mean deburring the edges and rounding the corners on your support pieces.
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Even Woodie Flowers has given talks on "False Engineering", so Schreiber's thread is really quite important, he just forgot the KCD function.
27-05-2010 14:26
JaneYoung
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I disagree that there is no need for sarcasm. I can either be nice and try to be subtle in getting people to think through what they are doing instead of posting "me-too" cads and some of them might pick up on it or I could be sarcastic. They could join me in a laugh at the anonymous person I am making fun of and realize how stupid it is not to do some simple thinking about your design.
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28-05-2010 00:41
Mike Schreiber|
What part of getting people to join you in a laugh at someone that you are making fun of has anything to do with mentoring or with the purpose of Chief Delphi?
A person, anonymous or not, may or may not realize how stupid it is not to do some simple thinking about a design, whether sarcasm is used or not. |
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That's what is so special about the mentoring process - is being a part of the development of thinking and decision-making of a team and encouraging team members to pay attention to those areas of the process.
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Mentors gather and collect mentoring tools during their time as FIRST mentors. The toolbox where they keep their mentoring tools varies in size, shape, and depth. The condition the tools are in varies depending on the mentor. The tools can be somewhat rusty or can be very clean and prepared for immediate use, as needed. The tools can be in need of some polishing or refurbishing, depending on where the mentor is on the journey of mentoring. In toolboxes, there can be a lot of organization and order or there can be a messy collection/mix of different tools all thrown together. In a mentoring toolbox, sometimes the search for the right set of tools for the job takes a while to sort out when making the wisest selection. The wisdom of continuing to keep the mentoring toolbox updated and organized allows for all of the different possibilities and opportunities of achieving the goal. If a mentor only makes use of one skill that he or she perceives to be a mentoring tool, such as sarcasm, then the possibilities and opportunities become limited and the tool loses its proper use.
.02, Jane |
28-05-2010 09:47
JaneYoung
28-05-2010 16:40
Andrew Schreiber|
I'm not a fan of the word, stupid. It is a heavy word that has been lobbed at many young people's heads over time and I've been around to see the resulting effect, beginning in an elementary math class. I'll never forget the look on my classmate's face when our teacher used it on him, followed by a ruler to the palms.
This is a good thread. The topic is excellent and it is wonderful to listen in and find nuggets of wisdom in the posts. Some of the responses have triggered another topic and that is regarding the use of sarcasm when mentoring. I've found that those who use it, defend and support it. I've also found that sarcasm can create misunderstandings and defensive stances. If that is the goal of the mentor, then I ask why? If the use of sarcasm as a mentoring tool opens up thought processes and encourages development in the area of thinking and using common sense, then the mentor who wields the tool is wise and careful with its use. One of the skills that I do appreciate is the use of humor as a mentoring tool. It, too, can be applied in a heavy-handed manner that shuts down communication or, it can be applied with a deftness and skill that leaves an impression much like an, 'aha, why didn't I think of that', moment. Regarding the word, stupid. I like the word, awareness. Lack of awareness and understanding moving towards becoming more aware and working towards a deeper understanding. This thread is creating that opportunity. Jane |
23-08-2010 00:36
roboticWanderoryou should see my sketch books from FIRST, i had more pages of gear calculations, BOMs, and math than i did sketches of actual parts. i ended up sketching out my gearboxes with a compass before i even touched solidworks.
HOWEVER.....
using SW to put hard numbers on your designs, and figure out the nitty gritty is much more work than the napkin sketches you use to jot down ideas. to go from sketch to product (especially in real world engineering) takes a lot more professionalism, thoroughness, and precision than a napkin can provide.
BOTH the innovation for a elegant design and the know-how to make it work are required to make ideas reality. Otherwise your just a drafter or a dreamer