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Different design of my wheel.
10-08-2010 09:21
JesseKThis one is alot better for its strength!
Be sure to add fillets where the 'spokes' meet the inside of the outer rim. The radius should be at least the same as the radius of the intended CNC bit.
10-08-2010 09:37
JamesCH95I can tell you from my wheel design experience that it's better to have your spokes taper towards the outside, that is to say that your spokes should be thicker near the hub and narrower near the rim.
Think about making the question marks grooves instead of slots. It would reduce machining time and improve strength, two wins in my book.
Looks good otherwise! Do you have a material picked out or a calculated weight?
10-08-2010 10:24
Brandon Holley
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This one is alot better for its strength!
Be sure to add fillets where the 'spokes' meet the inside of the outer rim. The radius should be at least the same as the radius of the intended CNC bit. |
10-08-2010 11:14
Chris is meNext steps:
1. Can you lighten the hub? That's a lot of solid material there, I bet you could figure out a pattern to make that lighter.
2. Fillets on your wheel's spokes are cool for reducing stress. You have them on the hub side but not the wheel side.
3. Tread grooves apparently make putting on treads easier and more secure. Plus it's an interesting CAD exercise for your first time.
12-08-2010 22:07
kgzak|
Next steps:
1. Can you lighten the hub? That's a lot of solid material there, I bet you could figure out a pattern to make that lighter. 2. Fillets on your wheel's spokes are cool for reducing stress. You have them on the hub side but not the wheel side. 3. Tread grooves apparently make putting on treads easier and more secure. Plus it's an interesting CAD exercise for your first time. |
13-08-2010 01:51
R.C.
13-08-2010 02:29
kgzak|
I take it your using inventor.
Currently 1323 is hosting CAD Tutorials that our ROP Arch class paid for. http://team1323.com/tutorials/Solidw...xample%202.mov Here's one that shows how to use the revolve cut feature. Something similar should exist in Inventor. Basically you want to draw a square the thickness of your groove and revolve cut it into your piece. -RC |
13-08-2010 03:10
EricH
Not totally sure on how to do this myself, especially in Inventor, but:
Create a workplane parallel with the axis of rotation of the wheel and running through the center of the wheel. Make your rectangle/square/groove shape on the workplane and do a revolve feature around the axis of rotation of the wheel.
13-08-2010 08:27
Brandon Holley
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Not totally sure on how to do this myself, especially in Inventor, but:
Create a workplane parallel with the axis of rotation of the wheel and running through the center of the wheel. Make your rectangle/square/groove shape on the workplane and do a revolve feature around the axis of rotation of the wheel. |
13-08-2010 08:56
JamesCH95From my experience designing wheels I've found that the most efficient way to make a wheel goes like this:
-Make a sketch with two enclosed sections: the "spider" (a spider is the hub and spokes) and rim cross sections
-Revolve the spider
-Extrude-cut the spider to create 1 spoke
-Make a circular pattern to create all the spokes
-Revolve the rim from the original sketch (use the "share sketch," or similar, option)
-Do any finishing fillets you may need
I've made a couple dozen wheel designs using this method and I've found it to be very robust. There are some flourishes that make it run even smoother, see what you can work out!